83 lines
1.5 KiB
C#
83 lines
1.5 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.ACC.CSS.Systems.Druid
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{
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[CorpseName( "a dark wolf corpse" )]
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public class EagleFamiliar : BaseFamiliar
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{
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public EagleFamiliar()
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{
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Name = "a spirit eagle";
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Name = "an eagle";
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Body = 5;
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BaseSoundID = 0x2EE;
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Hue = 2213;
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SetStr( 100 );
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SetDex( 90 );
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SetInt( 90 );
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SetHits( 60 );
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SetStam( 90 );
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SetMana( 0 );
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SetDamage( 5, 10 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 40, 50 );
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SetResistance( ResistanceType.Fire, 25, 40 );
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SetResistance( ResistanceType.Cold, 25, 40 );
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SetResistance( ResistanceType.Poison, 25, 40 );
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SetResistance( ResistanceType.Energy, 25, 40 );
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SetSkill( SkillName.Wrestling, 85.1, 90.0 );
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SetSkill( SkillName.Tactics, 50.0 );
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ControlSlots = 1;
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}
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private DateTime m_NextRestore;
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public override void OnThink()
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{
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base.OnThink();
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if ( DateTime.Now < m_NextRestore )
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return;
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m_NextRestore = DateTime.Now + TimeSpan.FromSeconds( 2.0 );
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Mobile caster = ControlMaster;
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if ( caster == null )
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caster = SummonMaster;
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if ( caster != null )
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++caster.Stam;
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}
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public EagleFamiliar( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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