89 lines
2.2 KiB
C#
89 lines
2.2 KiB
C#
using System;
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using Server.Targeting;
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using Server.Network;
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using Server.Mobiles;
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using Server.Items;
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using Server.Spells;
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namespace Server.ACC.CSS.Systems.Bard
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{
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public class BardFoeRequiemSpell : BardSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Foe Requiem", "Sonicus",
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//SpellCircle.Sixth,
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212,9041
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);
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public override SpellCircle Circle
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{
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get { return SpellCircle.Sixth; }
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}
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public BardFoeRequiemSpell( Mobile caster, Item scroll) : base( caster, scroll, m_Info )
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{
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}
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public override double CastDelay{ get{ return 3; } }
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public override double RequiredSkill{ get{ return 55.0; } }
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public override int RequiredMana{ get{ return 18; } }
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( !Caster.CanSee( m ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( CheckHSequence( m ) )
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{
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Mobile source = Caster;
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SpellHelper.Turn( Caster, m );
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double damage = ( Utility.Random( 28, 23 ) + Utility.Random( 5, 1 ) );
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if ( CheckResisted( m ) )
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{
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m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
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damage *= .4;
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}
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//sound damage, all resistances
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SpellHelper.Damage( this, m, damage, 20, 20, 20, 20, 20 );
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m.FixedParticles( 0x374A, 10, 15, 5028, EffectLayer.Head );
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source.MovingParticles( m, 0x379F, 7, 0, false, true, 3043, 4043, 0x211 );
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m.PlaySound( 0x1EA );
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}
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FinishSequence();
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}
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private class InternalTarget : Target
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{
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private BardFoeRequiemSpell m_Owner;
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public InternalTarget( BardFoeRequiemSpell owner ) : base( 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile)o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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