110 lines
3.3 KiB
C#
110 lines
3.3 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class VengefulSpiritSpell : NecromancerSpell
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{
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Vengeful Spirit", "Kal Xen Bal Beh",
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203,
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9031,
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Reagent.BatWing,
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Reagent.GraveDust,
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Reagent.PigIron);
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public VengefulSpiritSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase
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{
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get
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{
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return TimeSpan.FromSeconds(2.25);
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}
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}
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public override double RequiredSkill
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{
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get
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{
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return 80.0;
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}
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}
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public override int RequiredMana
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{
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get
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{
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return 41;
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}
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}
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public override void OnCast()
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{
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this.Caster.Target = new InternalTarget(this);
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}
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public override bool CheckCast()
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{
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if (!base.CheckCast())
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return false;
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if ((this.Caster.Followers + 3) > this.Caster.FollowersMax)
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{
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this.Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
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return false;
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}
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return true;
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}
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public void Target(Mobile m)
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{
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if (this.Caster == m)
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{
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this.Caster.SendLocalizedMessage(1061832); // You cannot exact vengeance on yourself.
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}
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else if (this.CheckHSequence(m))
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{
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SpellHelper.Turn(this.Caster, m);
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/* Summons a Revenant which haunts the target until either the target or the Revenant is dead.
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* Revenants have the ability to track down their targets wherever they may travel.
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* A Revenant's strength is determined by the Necromancy and Spirit Speak skills of the Caster.
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* The effect lasts for ((Spirit Speak skill level * 80) / 120) + 10 seconds.
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*/
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TimeSpan duration = TimeSpan.FromSeconds(((this.GetDamageSkill(this.Caster) * 80) / 120) + 10);
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Revenant rev = new Revenant(this.Caster, m, duration);
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if (BaseCreature.Summon(rev, false, this.Caster, m.Location, 0x81, TimeSpan.FromSeconds(duration.TotalSeconds + 2.0)))
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rev.FixedParticles(0x373A, 1, 15, 9909, EffectLayer.Waist);
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}
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this.FinishSequence();
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}
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private class InternalTarget : Target
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{
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private readonly VengefulSpiritSpell m_Owner;
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public InternalTarget(VengefulSpiritSpell owner)
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: base(Core.ML ? 10 : 12, false, TargetFlags.Harmful)
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{
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this.m_Owner = owner;
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}
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is Mobile)
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this.m_Owner.Target((Mobile)o);
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}
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protected override void OnTargetFinish(Mobile from)
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{
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this.m_Owner.FinishSequence();
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}
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}
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}
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}
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