70 lines
1.4 KiB
C#
70 lines
1.4 KiB
C#
using System;
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using System.Collections;
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using Server.Targeting;
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using Server.Items;
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using Server.Engines.Harvest;
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using System.Collections.Generic;
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using Server.ContextMenus;
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namespace Server.Items
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{
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public class FishingPoleOfTheStars : Item
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{
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[Constructable]
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public FishingPoleOfTheStars() : base( 0x0DC0 )
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{
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Layer = Layer.OneHanded;
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Name = "A Fishing Pole Of The Stars";
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Hue = 0x496;
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LootType = LootType.Blessed;
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Weight = 0.0;
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}
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public override void OnDoubleClick( Mobile from )
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{
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Fishing.System.BeginHarvesting( from, this );
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries( from, list );
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BaseHarvestTool.AddContextMenuEntries( from, this, list, Fishing.System );
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}
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public override bool OnEquip( Mobile from )
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{
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from.Skills[SkillName.Fishing].Base += 25;
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return base.OnEquip( from );
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}
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public override void OnRemoved( object parent )
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{
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if ( parent is Mobile )
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{
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Mobile m = (Mobile)parent;
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m.Skills[SkillName.Fishing].Base -= 25;
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}
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base.OnRemoved( parent );
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}
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public FishingPoleOfTheStars( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |