Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

139 lines
3.2 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a pony corpse" )]
public class DartmoorPony : BaseCreature
{
public override bool IsScaredOfScaryThings{ get{ return false; } }
public override bool IsScaryToPets{ get{ return true; } }
[Constructable]
public DartmoorPony () : this( false, 1.5 )
{
}
[Constructable]
public DartmoorPony ( bool summoned, double scalar ) : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.4, 0.8 )
{
Name = "a Dartmoor Pony";
Body = 200;
Hue = 2208;
SetStr( (int)(251*scalar), (int)(350*scalar) );
SetDex( (int)(76*scalar), (int)(100*scalar) );
SetInt( (int)(101*scalar), (int)(150*scalar) );
SetHits( (int)(151*scalar), (int)(210*scalar) );
SetDamage( (int)(15*scalar), (int)(30*scalar) );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Cold, (int)(20*scalar), (int)(40*scalar) );
SetResistance( ResistanceType.Poison, (int)(20*scalar), (int)(35*scalar) );
SetResistance( ResistanceType.Energy, (int)(40*scalar), (int)(50*scalar) );
SetSkill( SkillName.MagicResist, (190.1*scalar), (210.0*scalar) );
SetSkill( SkillName.Tactics, (100.1*scalar), (100.0*scalar) );
SetSkill( SkillName.Wrestling, (100.1*scalar), (150.0*scalar) );
SetSkill( SkillName.Magery, (100.1*scalar), (150.0*scalar) );
SetSkill( SkillName.EvalInt, (100.1*scalar), (150.0*scalar) );
SetSkill( SkillName.Meditation, (100.1*scalar), (150.0*scalar) );
PackGold( 100, 250 );
//if ( 0.2 > Utility.RandomDouble() )
PackItem( new GraniteStone(1) );
}
public override int GetAngerSound()
{
return 541;
}
public override int GetIdleSound()
{
if ( !Controlled )
return 541;
return base.GetIdleSound();
}
public override int GetDeathSound()
{
if ( !Controlled )
return 542;
return base.GetDeathSound();
}
public override int GetHurtSound()
{
if ( Controlled )
return 320;
return base.GetHurtSound();
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if ( 0.2 > Utility.RandomDouble() )
defender.Combatant = null;
}
public override void OnDamage( int amount, Mobile from, bool willKill )
{
if ( Controlled || Summoned )
{
Mobile master = ( this.ControlMaster );
if ( master == null )
master = this.SummonMaster;
if ( master != null && master.Player && master.Map == this.Map && master.InRange( Location, 20 ) )
{
if ( master.Mana >= amount )
{
master.Mana -= amount;
}
else
{
amount -= master.Mana;
master.Mana = 0;
master.Damage( amount );
}
}
}
base.OnDamage( amount, from, willKill );
}
public override bool BardImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public DartmoorPony ( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}