41 lines
818 B
C#
41 lines
818 B
C#
using System;
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using System.Collections.Generic;
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using Server;
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using Server.Multis;
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using Server.Network;
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namespace Server.Items
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{
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[Furniture]
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[FlipableAttribute( 0x4910, 0x4911 )]
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public class GothicChest : BaseContainer
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{
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[Constructable]
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public GothicChest() : base( 0x4910 )
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{
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Name = "Gothic Chest";
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Weight = 5.0;
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}
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public override int DefaultGumpID{ get{ return 0x49; } }
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public override int DefaultDropSound{ get{ return 0x42; } }
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public GothicChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |