Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

183 lines
6.3 KiB
C#

/*
created by:
/\
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\ ___\ \ / # # # # # # # # # # # # # # # # #
\/ / \/ / ### ## ### # # # ### # # # # # ## ##
/ /\__/_/\ # # # # # # # # # # # # # # # # #
/__\ \_____\ ### ### # # # ### # # # ### ## # # ###
\ / http://www.wftpradio.net/
\/
*/
using System;
using Server;
using Server.Network;
using Server.Items;
using Server.Mobiles;
using Server.Engines;
namespace Server.Items
{
public class BroadswordOfEvolution : Broadsword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
private int mEvolutionPoints = 0;
private int mBoundToSoul = 0;// Start binding value as zero.
[CommandProperty(AccessLevel.GameMaster)]
public int EvolutionPoints { get { return mEvolutionPoints; } set { mEvolutionPoints = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public int BoundToSoul { get { return mBoundToSoul; } set { mBoundToSoul = value; } }
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
[Constructable]
public BroadswordOfEvolution()
{
Name = "Broadsword Of Evolution";
Hue = 0x4F2;
WeaponAttributes.UseBestSkill = 1;
Attributes.Luck = 100;
WeaponAttributes.SelfRepair = 100;
Attributes.WeaponDamage = 1;
Attributes.WeaponSpeed = 10;
Attributes.SpellChanneling = 1;
BoundToSoul = 0;
}
public BroadswordOfEvolution(Serial serial)
: base(serial)
{
}
/*public override void OnHit(Mobile attacker, Mobile defender, double Damagebonus)
{
if (Utility.Random(2) == 1)
{
ApplyGain();
}
base.OnHit(attacker, defender,Damagebonus);
}*/
public override void OnHit(Mobile attacker, IDamageable damageable, double damageBonus)
{
if (Utility.Random(10) == 1)
{
ApplyGain();
}
base.OnHit(attacker, damageable, damageBonus);
}
public void ApplyGain()
{
int expr;
if (mEvolutionPoints < 2500)
{
mEvolutionPoints++;
//this.Name = "Broadsword Of Evolution (" + mEvolutionPoints.ToString() + ")";
if ((mEvolutionPoints / 100) > 0)
{
expr = mEvolutionPoints / 100;
this.WeaponAttributes.HitHarm = expr;
this.WeaponAttributes.HitMagicArrow = expr;
}
if ((mEvolutionPoints / 200) > 0)
{
expr = mEvolutionPoints / 100;
this.WeaponAttributes.HitLightning = expr;
this.WeaponAttributes.HitFireball = expr;
this.Attributes.WeaponDamage = expr;
}
if ((25 + (mEvolutionPoints / 200)) > 0) this.Attributes.WeaponSpeed = (25 + (mEvolutionPoints / 200));
if ((mEvolutionPoints / 2000) > 0)
{
expr = mEvolutionPoints / 1000;
this.Attributes.CastRecovery = expr;
this.Attributes.CastSpeed = expr;
}
InvalidateProperties();
}
}
public override bool OnEquip(Mobile from)
{
if (BoundToSoul == 0) //Check to see if bound to a serial.
{
BoundToSoul = from.Serial; //Bind to a serial on first time equiped.
this.Name = "<BASEFONT COLOR=#2E9AFE>" + from.Name.ToString() + "'s Broadsword Of Evolution";//Change item name and add who it is bound to. "Player's Soul Sword"
from.Emote("*" + from.Name + " feels a weird energy overwhelming their body*");
base.OnEquip(from);
return true;//Allow it to bind to the first player to equip it after creation.
//Will show in [props as ParentEntity and RootParentEntitty as [m] Serial, "Player Name"
}
else if (BoundToSoul == from.Serial) //Check to see if sword is bound to who is equiping it.
{
base.OnEquip(from);
return true; //Allow player who had bound to sword to equip it.
}
else
{
from.SendMessage("Sorry but this armor does not belong to you.");
return false; //Disallow any one else from equiping the sword.
}
}
public override void AddNameProperty(ObjectPropertyList list)
{
base.AddNameProperty(list);
if (BoundToSoul == 0) //Check to see if bound to a serial.
{
list.Add("<BASEFONT COLOR=#666699>"/*Green*/ + "[Un-Bound]" + "<BASEFONT COLOR=#FFFFFF>"/*Back to White*/ );
}
else if (BoundToSoul > 0)//Once the sword is bound it will show the Evolution Points.
{// \n puts the stuff after it on a new line
list.Add("<BASEFONT COLOR=#666699>"/*Green*/ + "[Soulbound]\n" + "<BASEFONT COLOR=#669966>" + "Evolution Points: " + mEvolutionPoints.ToString() + "<BASEFONT COLOR=#FFFFFF>"/*Back to White*/ );
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1);
writer.Write(mBoundToSoul);//Serialize who it is bound to.
writer.Write(mEvolutionPoints);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
mBoundToSoul = reader.ReadInt();
goto case 0;
}
case 0:
{
mEvolutionPoints = reader.ReadInt();
break;
}
}
}
}
}