106 lines
3.3 KiB
C#
106 lines
3.3 KiB
C#
// Created by Neptune
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName(" corpse of Idium")]
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public class Idium : BaseCreature
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{
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[Constructable]
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public Idium() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.1, 0.2)
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{
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Name = "Idium";
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Hue = 1264;
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Body = 46; // Uncomment these lines and input values
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BaseSoundID = 357; // To use your own custom body and sound.
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SetStr(700, 800);
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SetDex(500, 800);
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SetInt(700, 800);
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SetHits(10000, 15000);
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SetDamage(30, 35);
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SetDamageType(ResistanceType.Cold, 70);
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SetDamageType(ResistanceType.Fire, 70);
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SetDamageType(ResistanceType.Poison, 70);
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SetResistance(ResistanceType.Physical, 65);
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SetResistance(ResistanceType.Cold, 65);
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SetResistance(ResistanceType.Fire, 65);
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SetResistance(ResistanceType.Energy, 65);
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SetResistance(ResistanceType.Poison, 65);
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SetSkill(SkillName.EvalInt, 150.0);
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SetSkill(SkillName.Magery, 150.0);
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SetSkill(SkillName.Meditation, 150.0);
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SetSkill(SkillName.Poisoning, 150.0);
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SetSkill(SkillName.MagicResist, 150.0);
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SetSkill(SkillName.Tactics, 150.0);
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SetSkill(SkillName.Wrestling, 150.0);
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SetSkill(SkillName.Swords, 150.0);
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SetSkill(SkillName.Anatomy, 150.0);
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SetSkill(SkillName.Parry, 150.0);
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Fame = 40000;
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Karma = -45000;
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VirtualArmor = 65;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich, 4);
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}
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public override void OnKilledBy(Mobile mob)
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{
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PlayerMobile p = mob as PlayerMobile;
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if (p == null || p.Map == Map.Internal || p.Map == null || p.Deleted || p.Blessed)
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return;
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else if (mob is PlayerMobile)
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{
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switch (Utility.Random(75))
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{
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case 0: p.AddToBackpack(new DragonArmsOfEvolution()); break;
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case 1: p.AddToBackpack(new DragonChestOfEvolution()); break;
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case 2: p.AddToBackpack(new DragonGlovesOfEvolution()); break;
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case 3: p.AddToBackpack(new DragonLegsOfEvolution()); break;
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case 4: p.AddToBackpack(new OrderShieldOfEvolution()); break;
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case 5: p.AddToBackpack(new DragonHelmOfEvolution()); break;
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}
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}
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base.OnKilledBy(mob);
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}
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public override bool IsScaryToPets { get { return true; } }
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public override bool BardImmune { get { return true; } }
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public override bool Unprovokable { get { return true; } }
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public override bool AlwaysMurderer { get { return true; } }
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public Idium(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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