Files
abysmal-isle/Scripts/Scripts-master/Items/Deeds/TorchToShieldDeed.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

110 lines
2.2 KiB
C#

//BY: SHAMBAMPOW
using System;
using Server.Network;
using Server.Prompts;
using Server.Items;
using Server.Targeting;
using Server;
namespace Server.Items
{
public class TorchToShieldTarget : Target
{
private TorchToShieldDeed m_Deed;
public TorchToShieldTarget( TorchToShieldDeed deed ) : base( 1, false, TargetFlags.None )
{
m_Deed = deed;
}
protected override void OnTarget( Mobile from, object target )
{
if ( target is Torch )
{
Item torch = (Item)target;
if( torch.RootParent != from )
{
from.SendMessage( "You cannot convert that there!" );
}
else
{
BaseArmor shield = new Buckler();
shield.ItemID = torch.ItemID;
shield.Name = torch.Name;
shield.Hue = torch.Hue;
shield.LootType = torch.LootType;
shield.Attributes.SpellChanneling = 1;
shield.PoisonBonus = -1;
shield.MaxHitPoints = 255;
shield.HitPoints = 255;
if( torch.Insured )
shield.Insured = true;
from.AddToBackpack( shield );
torch.Delete();
from.SendMessage( "You magically convert the torch into a torch-shield...." );
m_Deed.Delete();
}
}
else
{
from.SendMessage( "That is not a torch." );
}
}
}
public class TorchToShieldDeed : Item
{
[Constructable]
public TorchToShieldDeed() : base( 0x14F0 )
{
Weight = 1.0;
Name = "Torch to Shield Deed";
LootType = LootType.Blessed;
Hue = 1177;
}
public TorchToShieldDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
LootType = LootType.Blessed;
int version = reader.ReadInt();
}
public override bool DisplayLootType{ get{ return false; } }
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) ) // Make sure its in their pack
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
from.SendMessage("What torch would you like to convert into a torch-shield?" );
from.Target = new TorchToShieldTarget( this ); // Call our target
}
}
}
}