Files
abysmal-isle/Scripts/Scripts-master/Items/Deeds/OneHandWeaponDeed.cs.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

95 lines
2.0 KiB
C#

using System;
using Server;
using Server.Items;
using System.Collections;
using Server.Network;
using Server.Mobiles;
using Server.Targeting;
using System.Net;
using System.Net.Sockets;
namespace Server.Items
{
public class OneHandedWeaponDeed : Item
{
[Constructable]
public OneHandedWeaponDeed() : this( 1 )
{
}
[Constructable]
public OneHandedWeaponDeed( int amount ) : base( 8792 )
{
Weight = 1.0;
Name = "One Handed Weapon Deed";
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( OnTarget ) );
from.SendMessage("What weapon will you make one handed?");
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
public void OnTarget( Mobile from, object obj )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( obj is BaseWeapon )
{
Item weapon = (Item)obj;
if ( weapon.RootParent != from )
{
from.SendMessage("The weapon must be in your back.");
}
else if(weapon.Layer == Layer.TwoHanded)
{
weapon.Layer = Layer.FirstValid;
weapon.LootType = LootType.Blessed;
from.SendMessage("Your weapon is now one handed!" );
this.Delete();
}
else if(weapon.Layer == Layer.FirstValid)
{
from.SendMessage("That is already one handed");
}
else
{
from.SendMessage("That is not a weapon!");
}
}
else
{
from.SendMessage("The dyes will not work on that.");
}
}
public OneHandedWeaponDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}