113 lines
3.1 KiB
C#
113 lines
3.1 KiB
C#
using System;
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using Server.Network;
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using Server.Prompts;
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using Server.Items;
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using Server.Targeting;
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using Server;
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namespace Server.Items
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{
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public class LuckTarget : Target
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{
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private LuckDeed m_Deed;
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public LuckTarget( LuckDeed deed ) : base( 1, false, TargetFlags.None )
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{
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m_Deed = deed;
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}
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protected override void OnTarget( Mobile from, object target )
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{
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if ( target is BaseWeapon || target is BaseShield || target is BaseJewel || target is BaseArmor )
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{
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int augment = ( ( Utility.Random( 2 ) ) /* scalar*/ ) + 25;
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int augmentper = ( ( Utility.Random( 4 ) ) /* scalar*/ ) + 50;
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Item item = (Item)target;
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if (item is BaseWeapon)
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{
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if ( ((BaseWeapon)item).Attributes.Luck == 150 ) from.SendMessage( "That already has luck!");
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else
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{
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if( item.RootParent != from ) from.SendMessage( "You can not put luck on that there!" );
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else
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{
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((BaseWeapon)item).Attributes.Luck += augmentper;
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from.SendMessage( "You magically add luck to your item...." );
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m_Deed.Delete();
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}
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}
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}
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if (item is BaseShield)
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{
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if ( ((BaseShield)item).Attributes.Luck == 150 ) from.SendMessage( "That already has luck!");
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else
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{
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if( item.RootParent != from ) from.SendMessage( "You cannot put luck on that there!" );
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else
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{
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((BaseShield)item).Attributes.Luck += augmentper;
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from.SendMessage( "You magically add luck to your item...." );
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m_Deed.Delete();
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}
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}
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}
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if (item is BaseArmor)
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{
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if ( ((BaseArmor)item).Attributes.Luck == 150 ) from.SendMessage( "That already has luck!");
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else
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{
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if( item.RootParent != from ) from.SendMessage( "You cannot put luck on that there!" );
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else
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{
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((BaseArmor)item).Attributes.Luck += augmentper;
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from.SendMessage( "You magically add luck to your item...." );
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m_Deed.Delete();
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}
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}
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}
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if (item is BaseJewel)
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{
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if ( ((BaseJewel)item).Attributes.Luck == 150 ) from.SendMessage( "That already has luck!");
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else
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{
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if( item.RootParent != from ) from.SendMessage( "You cannot put luck on that there!" );
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else
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{
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((BaseJewel)item).Attributes.Luck += augmentper;
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from.SendMessage( "You magically add luck to your item...." );
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m_Deed.Delete();
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}
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}
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}
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}
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else from.SendMessage( "You can not put luck on that" );
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}
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}
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public class LuckDeed : Item
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{
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[Constructable]
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public LuckDeed() : base( 0x14F0 )
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{
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Name = "a Luck deed";
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Hue = 0x492;
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}
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public LuckDeed(Serial serial) : base(serial){}
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public override void Serialize( GenericWriter writer ) {base.Serialize( writer ); writer.Write( (int) 0 );}
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public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt();}
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public override bool DisplayLootType{ get{ return false; } }
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) ) from.SendLocalizedMessage( 1042001 );
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else
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{
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from.SendMessage("What item would you like to add luck to?" );
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from.Target = new LuckTarget( this );
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}
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}
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}
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} |