Files
abysmal-isle/Scripts/Scripts-master/Items/Deeds/AttackChanceIncreaseDeed.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

229 lines
6.3 KiB
C#

//Add AttackChance to an item
using System;
using Server.Network;
using Server.Prompts;
using Server.Items;
using Server.Targeting;
using Server;
namespace Server.Items
{
public class AttackChanceIncreaseTarget : Target
{
private AttackChanceIncreaseDeed m_Deed;
public AttackChanceIncreaseTarget( AttackChanceIncreaseDeed deed ) : base( 1, false, TargetFlags.None )
{
m_Deed = deed;
}
protected override void OnTarget( Mobile from, object target )
{
int AttackChanceAdd = 1; //Amount of Attack Chance to be added
int AttackChanceCap = 100; //Limit of Attack Chance that an item can have
//Change to false if you don't want it to be used on any of these items
bool allowWeapon = true;
bool allowArmor = false;
bool allowJewel = false;
bool allowClothing = false;
bool allowSpellbook = true;
bool allowTalisman = false;
bool allowQuiver = false;
if ( target is BaseWeapon && allowWeapon)
{
Item item = (Item)target;
if( item.RootParent != from )
{
from.SendMessage( "You cannot add Attack Chance to that item there!" );
}
else
{
AttackChanceAdd = AttackChanceToAdd(((BaseWeapon)item).Attributes.AttackChance, AttackChanceAdd, AttackChanceCap, from);
if( AttackChanceAdd > 0 )
{
((BaseWeapon)item).Attributes.AttackChance += AttackChanceAdd;
m_Deed.Delete();
}
}
return;
}
else if ( target is BaseArmor && allowArmor )
{
Item item = (Item)target;
if( item.RootParent != from )
{
from.SendMessage( "You cannot add Attack Chance to that item there!" );
}
else
{
AttackChanceAdd = AttackChanceToAdd(((BaseArmor)item).Attributes.AttackChance, AttackChanceAdd, AttackChanceCap, from);
if( AttackChanceAdd > 0 )
{
((BaseArmor)item).Attributes.AttackChance += AttackChanceAdd;
m_Deed.Delete();
}
}
}
else if ( target is BaseClothing && allowClothing )
{
Item item = (Item)target;
if( item.RootParent != from )
{
from.SendMessage( "You cannot add Attack Chance to that item there!" );
}
else
{
AttackChanceAdd = AttackChanceToAdd(((BaseClothing)item).Attributes.AttackChance, AttackChanceAdd, AttackChanceCap, from);
if( AttackChanceAdd > 0 )
{
((BaseClothing)item).Attributes.AttackChance += AttackChanceAdd;
m_Deed.Delete();
}
}
}
else if ( target is BaseTalisman && allowTalisman )
{
Item item = (Item)target;
if( item.RootParent != from )
{
from.SendMessage( "You cannot add Attack Chance to that item there!" );
}
else
{
AttackChanceAdd = AttackChanceToAdd(((BaseTalisman)item).Attributes.AttackChance, AttackChanceAdd, AttackChanceCap, from);
if( AttackChanceAdd > 0 )
{
((BaseTalisman)item).Attributes.AttackChance += AttackChanceAdd;
m_Deed.Delete();
}
}
}
else if ( target is BaseJewel && allowJewel )
{
Item item = (Item)target;
if( item.RootParent != from )
{
from.SendMessage( "You cannot add Attack Chance to that item there!" );
}
else
{
AttackChanceAdd = AttackChanceToAdd(((BaseJewel)item).Attributes.AttackChance, AttackChanceAdd, AttackChanceCap, from);
if( AttackChanceAdd > 0 )
{
((BaseJewel)item).Attributes.AttackChance += AttackChanceAdd;
m_Deed.Delete();
}
}
}
else if ( target is Spellbook && allowSpellbook )
{
Item item = (Item)target;
if( item.RootParent != from )
{
from.SendMessage( "You cannot add Attack Chance to that item there!" );
}
else
{
AttackChanceAdd = AttackChanceToAdd(((Spellbook)item).Attributes.AttackChance, AttackChanceAdd, AttackChanceCap, from);
if( AttackChanceAdd > 0 )
{
((Spellbook)item).Attributes.AttackChance += AttackChanceAdd;
m_Deed.Delete();
}
}
}
else if ( target is BaseQuiver && allowQuiver )
{
Item item = (Item)target;
if( item.RootParent != from )
{
from.SendMessage( "You cannot add Attack Chance to that item there!" );
}
else
{
AttackChanceAdd = AttackChanceToAdd(((BaseQuiver)item).Attributes.AttackChance, AttackChanceAdd, AttackChanceCap, from);
if( AttackChanceAdd > 0 )
{
((BaseQuiver)item).Attributes.AttackChance += AttackChanceAdd;
m_Deed.Delete();
}
}
}
else
{
from.SendMessage( "You cannot use this deed on that!" );
}
}
public int AttackChanceToAdd(int itemAttackChance, int AttackChanceAdd ,int AttackChanceCap, Mobile from)
{
int ret = 0;
if(itemAttackChance < AttackChanceCap)
{
if( (itemAttackChance + AttackChanceAdd ) > AttackChanceCap )
{
ret = AttackChanceAdd - ( (itemAttackChance + AttackChanceAdd ) - AttackChanceCap );
from.SendMessage("You increase the Attack Chance on the item and it has now reached it's max. +"+ret+" Attack Chance has been added.");
}
else{
from.SendMessage( "You increase the Attack Chance on the item. +"+AttackChanceAdd+" Attack Chance has been added." );
ret = AttackChanceAdd;
}
}
else
{
from.SendMessage( "That item has reached the maximum amount of Attack Chance." );
}
return ret;
}
}
public class AttackChanceIncreaseDeed : Item
{
[Constructable]
public AttackChanceIncreaseDeed() : base( 0x14F0 )
{
Weight = 1.0;
Name = "+1 Attack Chance Increase Deed";
LootType = LootType.Blessed;
}
public AttackChanceIncreaseDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
LootType = LootType.Blessed;
int version = reader.ReadInt();
}
public override bool DisplayLootType{ get{ return false; } }
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
from.SendMessage("Which item would you like to increase Attack Chance?" );
from.Target = new AttackChanceIncreaseTarget( this );
}
}
}
}