55 lines
2.4 KiB
C#
55 lines
2.4 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class ShogunBokuto : Bokuto
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{
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public override int AosMinDamage{ get{ return 20; } }
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public override int AosMaxDamage{ get{ return 30; } }
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public override int ArtifactRarity{ get{ return 110; } }
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[Constructable]
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public ShogunBokuto()
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{
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Weight = 1;
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Name = "Shogun Bokuto";
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Hue = 2729;
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WeaponAttributes.DurabilityBonus = 255;
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WeaponAttributes.HitDispel = 50;
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WeaponAttributes.HitHarm = 80;
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WeaponAttributes.HitLeechHits = 80;
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WeaponAttributes.HitMagicArrow = 30;
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WeaponAttributes.SelfRepair = 10;
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Attributes.AttackChance = 50;
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Attributes.DefendChance = 10;
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Attributes.SpellChanneling = 1;
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Attributes.WeaponDamage = 30;
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Attributes.WeaponSpeed = 30;
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}
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public ShogunBokuto( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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