53 lines
1.1 KiB
C#
53 lines
1.1 KiB
C#
using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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public class CloakOfTheThief : BaseCloak
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{
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public override int ArtifactRarity{ get{ return 35; } }
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[Constructable]
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public CloakOfTheThief() : this( 0 )
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{
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}
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[Constructable]
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public CloakOfTheThief( int hue ) : base( 0x1515, hue )
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{
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Name = "Cloak Of The Thief";
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Weight = 1.0;
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Hue = 1;
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LootType = LootType.Regular;
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SkillBonuses.SetValues( 0, SkillName.Stealing, 20.0 );
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SkillBonuses.SetValues( 1, SkillName.Hiding, 20.0 );
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SkillBonuses.SetValues( 2, SkillName.Stealth, 20.0 );
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this.Attributes.SpellDamage = 60;
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this.Attributes.Luck = 1000;
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this.Attributes.BonusInt = 25;
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}
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public CloakOfTheThief( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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