52 lines
1.2 KiB
C#
52 lines
1.2 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class BlaazedHelm : BoneHelm
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{
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public override int ArtifactRarity{ get{ return 11; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public BlaazedHelm()
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{
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Hue = 2993;
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Name = "Blazed Helmet";
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Attributes.RegenHits = 2;
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Attributes.RegenStam = 3;
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Attributes.WeaponDamage = 25;
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Attributes.CastSpeed = 1;
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Attributes.CastRecovery = 1;
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Attributes.BonusStr = 25;
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FireBonus = 20;
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Attributes.WeaponDamage = 25;
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Attributes.WeaponSpeed = 25;
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ColdBonus = 20;
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PoisonBonus = 20;
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PhysicalBonus = 20;
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EnergyBonus = 20;
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}
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public BlaazedHelm( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |