56 lines
1.0 KiB
C#
56 lines
1.0 KiB
C#
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using System;
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using Server;
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namespace Server.Items
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{
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public class Blackknightsgorget : PlateGorget
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{
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public override int ArtifactRarity{ get{ return 20; } }
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public override int InitMinHits{ get{ return 300; } }
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public override int InitMaxHits{ get{ return 600; } }
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[Constructable]
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public Blackknightsgorget()
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{
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Weight = 3.0;
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Name = "Black Knights Gorget";
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Hue = 4455;
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Attributes.BonusHits = 3;
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Attributes.DefendChance = 10;
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Attributes.Luck = 10;
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Attributes.WeaponDamage = 4;
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Attributes.WeaponSpeed = 10;
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ArmorAttributes.SelfRepair = 10;
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ColdBonus = 2;
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EnergyBonus = 8;
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FireBonus = 3;
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PhysicalBonus = 8;
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PoisonBonus = 6;
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StrRequirement = 55;
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}
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public Blackknightsgorget( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |