53 lines
1010 B
C#
53 lines
1010 B
C#
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using System;
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using Server;
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namespace Server.Items
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{
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public class Blackknightsbracelet : GoldBracelet
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{
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public override int ArtifactRarity{ get{ return 20; } }
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[Constructable]
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public Blackknightsbracelet()
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{
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Weight = 1.0;
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Name = "Black Knights Bracelet";
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Hue = 4455;
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Attributes.AttackChance = 30;
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Attributes.BonusStr = 20;
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Attributes.CastSpeed = 3;
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Attributes.DefendChance = 20;
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Attributes.Luck = 10;
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Attributes.RegenMana = 10;
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Attributes.WeaponSpeed = 15;
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SkillBonuses.SetValues( 0, SkillName.Swords, 20.0 );
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Resistances.Energy = 5;
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Resistances.Fire = 2;
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Resistances.Physical = 10;
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}
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public Blackknightsbracelet( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |