70 lines
1.8 KiB
C#
70 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Spells.Sixth;
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using Server.Targeting;
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namespace Server.Regions
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{
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public class HouseRaffleRegion : BaseRegion
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{
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private readonly HouseRaffleStone m_Stone;
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[CommandProperty(AccessLevel.GameMaster)]
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public HouseRaffleStone Stone { get { return m_Stone; } }
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public HouseRaffleRegion(HouseRaffleStone stone)
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: base(null, stone.PlotFacet, Region.DefaultPriority, stone.PlotBounds)
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{
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m_Stone = stone;
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}
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public override bool AllowHousing(Mobile from, Point3D p)
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{
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if (Stone == null)
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return false;
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if (Stone.IsExpired)
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return true;
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if (Stone.Deed == null)
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return false;
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Container pack = from.Backpack;
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if (pack != null && this.ContainsDeed(pack))
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return true;
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BankBox bank = from.FindBankNoCreate();
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if (bank != null && this.ContainsDeed(bank))
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return true;
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return false;
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}
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public override bool OnTarget(Mobile m, Target t, object o)
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{
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if (m.Spell != null && m.Spell is MarkSpell && m.IsPlayer())
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{
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m.SendLocalizedMessage(501800); // You cannot mark an object at that location.
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return false;
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}
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return base.OnTarget(m, t, o);
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}
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private bool ContainsDeed(Container cont)
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{
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List<HouseRaffleDeed> deeds = cont.FindItemsByType<HouseRaffleDeed>();
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for (int i = 0; i < deeds.Count; ++i)
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{
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if (deeds[i] == Stone.Deed)
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return true;
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}
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return false;
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}
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}
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} |