619 lines
24 KiB
C#
619 lines
24 KiB
C#
using System;
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using Server.Items;
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namespace Server.Engines.Quests.Necro
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{
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public class AcceptConversation : QuestConversation
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{
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public AcceptConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I><U>Important Quest Information</U></I><BR><BR>
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*
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* During your quest, any important information that a
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* <a href = "?ForceTopic31">NPC</a> gives you, will appear in a
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* window such as this one. You can review the information at
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* any time during your quest.<BR><BR><U>Getting Help</U><BR><BR>
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*
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* Some of the text you will come across during your quest, will
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* be underlined <a href = "?ForceTopic73">links to the codex of
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* wisdom</a>, or online help system. You can click on the text
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* to get detailed information on the underlined subject. You
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* may also access the Codex Of Wisdom by pressing "F1" or by
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* clicking on the "?" on the toolbar at the top of your screen.<BR><BR>
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*
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* <U>Context Menus</U><BR><BR>Context menus can be called up by
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* single left-clicking (or Shift + single left-click, if you
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* changed it) on most objects or NPCs in the world. Nearly
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* everything, including your own avatar will have context menus
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* available. Bringing up your avatar's context menu will give
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* you options to cancel your quest and review various quest
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* information.<BR><BR>
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*/
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return 1049092;
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}
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}
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public override void OnRead()
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{
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Container bag = Mardoth.GetNewContainer();
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bag.DropItem(new DarkTidesHorn());
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this.System.From.AddToBackpack(bag);
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this.System.AddConversation(new ReanimateMaabusConversation());
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}
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}
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public class ReanimateMaabusConversation : QuestConversation
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{
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private static readonly QuestItemInfo[] m_Info = new QuestItemInfo[]
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{
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new QuestItemInfo(1026153, 6178), // teleporter
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new QuestItemInfo(1049117, 4036), // Horn of Retreat
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new QuestItemInfo(1048032, 3702)// a bag
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};
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public ReanimateMaabusConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* Excellent choice, young apprentice of evil!<BR><BR>
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*
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* I will not waste our time with pleasantries. There is much work
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* to be done <20> especially in light of the recent Paladin ambushes
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* that we have suffered. The necromantic brotherhood is working
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* towards the summoning of the elder daemon Kronus, who will rise
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* from the Well of Tears to help us finally crush the Paladin forces
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* that have plagued our lands for so long now.<BR><BR>
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*
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* To summon Kronus, we must energize the Well of Tears with a series
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* of dark rituals. Unfortunately the rituals needed to sufficiently
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* energize the Well of Tears have been lost to us. Your task will be
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* to recover one of the ritual scrolls needed for the summoning.<BR><BR>
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*
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* You will need to find the corpse of the Arch Necromancer Maabus, which
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* has been laid to rest in the tomb of elders. We believe his spirit may
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* have memory of where we may find the scrolls needed for the summoning.
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* You will need to awaken him from the slumber of death, using your
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* Animate Dead spell, of course.<BR><BR>
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*
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* To reach the tomb, step onto the magical teleporter just to the
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* <a href = "?ForceTopic13">West</a> of where I am standing.<BR><BR>
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*
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* Once you have been teleported, follow the path, which will lead you to
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* the tomb of Maabus.<BR><BR>One more thing before you go:<BR><BR>
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*
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* Should you get into trouble out there or should you lose your way, do
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* not worry. I have also given you a magical horn - a <I>Horn of Retreat</I>.
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* Play the horn at any time to open a magical gateway that leads back to this
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* tower.<BR><BR>
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*
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* Should your horn run out of <a href = "?ForceTopic83">charges</a>, simply
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* hand me the horn to have it recharged.<BR><BR>
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*
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* Good luck friend.
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*/
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return 1060099;
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}
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}
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public override QuestItemInfo[] Info
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{
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get
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{
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return m_Info;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new FindMaabusTombObjective());
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}
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}
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public class MaabasConversation : QuestConversation
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{
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private static readonly QuestItemInfo[] m_Info = new QuestItemInfo[]
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{
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new QuestItemInfo(1026153, 6178)// teleporter
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};
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public MaabasConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I>Maabus emits an ear-crawling screech as his body reanimates.
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* He turns and angrily screams at you</I>:<BR><BR>
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*
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* YOU INFIDEL! HOW DARE YOU AWAKEN MAABUS!?!<BR><BR>
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*
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* <I>Maabus continues to scream at you angrily for some time.
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* As he settles down, you explain to him the purpose of your visit.
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* Once you explain that you are on a quest to summon the elder daemon
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* Kronus, Maabus begins to cooperate, and begins to speak in a more
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* reasonable tone</I>:<BR><BR>
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*
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* Well, why didn<64>t you say so? If you<6F>re going to raise Kronus from
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* the Well of Tears, you must first complete a long series of dark
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* rituals. I once owned one of the scrolls needed for the summoning,
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* but alas it was lost to me when I lost my life to a cowardly Paladin
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* ambush near the Paladin city of Light. They would have probably
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* hidden the scroll in their precious crystal cave near the city.<BR><BR>
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*
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* There is a teleporter in the corner of this tomb. It will transport
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* you near the crystal cave at which I believe one of the calling scrolls
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* is hidden. Good luck.<BR><BR>
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*
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* <I>Maabus' body slumps back into the coffinas your magic expires</I>.
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*/
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return 1060103;
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}
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}
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public override QuestItemInfo[] Info
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{
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get
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{
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return m_Info;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new FindCrystalCaveObjective());
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}
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}
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public class HorusConversation : QuestConversation
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{
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public HorusConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I>An old man, dressed in slightly tattered armor, whom you recognize
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* to be a Paladin stands before the Crystal Cave staring blankly into
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* the space in front of him. As he begins to speak to you, you realize
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* this man is blind. You attempt to persuade the blind man that you are
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* a Paladin seeking to inspect the scroll of calling...</I><BR><BR>
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*
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* Greetings traveler!<BR><BR>
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*
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* You seek entrance to the Crystal Cave, home of the Calling Scroll? Hmm.
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* You reak of death and decay, brother. You reak of death like a Necromancer,
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* but yet you claim to be a Paladin in hopes that I will grant thee passage
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* into the cave?<BR><BR>
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*
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* Please don<6F>t think ill of me for this, but I<>m just a blind, old man looking
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* to keep the brotherhood of Paladins safe from the clutches of the elder daemon
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* Kronus. The Necromancers have been after this particular scroll for quite some
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* time, so we must take all the security precautions we can.<BR><BR>
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*
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* Before I can let you pass into the Crystal Cave, you must speak to me the secret
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* word that is kept in the Scroll of Abraxus in the Vault of Secrets at the Paladin
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* city of Light. It<49>s the only way that I can be sure you are who you claim to be,
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* since Necromancers cannot enter the Vault due to powerful protective magic that
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* the brotherhood has blessed the vault with.
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*/
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return 1060105;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new FindMardothAboutVaultObjective());
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}
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}
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public class MardothVaultConversation : QuestConversation
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{
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public MardothVaultConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I>Mardoth looks at you expectantly until you tell him that you failed
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* to retrieve the scroll...</I><BR><BR>
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*
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* You failed? Very unfortunate... So now you must find your way into
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* the paladin<69>s Vault of Secrets, eh? Well, you won't be able to get in
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* <20> there is a powerful magic aura that protects the Vault from all
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* Necromancers. We simply cannot enter. However, that's not to say you
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* familiar spirit can't.<BR><BR>
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*
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* <I>Mardoth grins with obvious satisfaction
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* as he explains the details of the <a href="?ForceTopic127">Summon
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* Familiar</a> spell to you...</I>, which will allow you to summon a
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* scavenging Horde Minion to steal the scroll.<BR><BR>
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*
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* Very well. You are prepared to go. Take the teleporter just to the
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* <a href = "?ForceTopic13">West</a> of where I am standing to transport
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* to the Paladin city of Light. Once you have arrived in the city, follow
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* the road of glowing runes to the Vault of Secrets. You know what to do.
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*/
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return 1060107;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new FindCityOfLightObjective());
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}
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}
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public class VaultOfSecretsConversation : QuestConversation
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{
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private static readonly QuestItemInfo[] m_Info = new QuestItemInfo[]
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{
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new QuestItemInfo(1023643, 8787)// spellbook
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};
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public VaultOfSecretsConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* You have arrived in the Vault of Secrets. You can feel the
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* protective magic in this place restricting you, making you
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* feel nearly claustrophobic.<BR><BR>
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*
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* Just ahead of you and out of your reach, you see a collection
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* of scrolls and books, one of them being entitled
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* 'Scroll of Abraxus' . You can only assume that this scroll
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* holds the current password required to enter the Crystal Cave.<BR><BR>
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*
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* This would be a good opportunity to <a href="?ForceTopic127">summon
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* your familiar</a>. Since your familiar is not a Necromancer, it
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* will not be affected by the anti-magic aura that surrounds the Vault.<BR><BR>
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*
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* Summon your familiar with the <a href="?ForceTopic127">Summon Familiar</a> spell.
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*/
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return 1060110;
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}
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}
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public override QuestItemInfo[] Info
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{
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get
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{
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return m_Info;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new FetchAbraxusScrollObjective());
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}
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}
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public class ReadAbraxusScrollConversation : QuestConversation
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{
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public ReadAbraxusScrollConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* You have obtained the Scroll of Abraxus, which contains the secret
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* password needed to gain passage into the Crystal Cave where the
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* Scroll of Calling is kept. Read the scroll (double click) and
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* figure out the password.<BR><BR>
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*
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* Once you have the password, return to the Crystal Cave and speak
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* the password to the guard.<BR><BR>
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*
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||
* If you do not know the way to the Crystal Cave from the Paladin City,
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* you can use the magic teleporter located just outside of the vault.
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*/
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return 1060114;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new ReadAbraxusScrollObjective());
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}
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}
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public class SecondHorusConversation : QuestConversation
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{
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public SecondHorusConversation()
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{
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}
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public override object Message
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||
{
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get
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{
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||
/* Very well Paladin, you have proven to me your identity.
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* I grant thee passage.<BR><BR>
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||
*
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* Be careful, however <20> I<>ve heard that the cave has been
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||
* infested with a vermin of some sort. Our High Lord
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||
* Melkeer was supposed to send some troops to clear the
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* vermin out of the cave, but that was last week already.
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* I fear that he forgot.<BR><BR>
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||
*
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* If you can find it in your goodness to dispose of at
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* least 5 of those vermin in there, I shall reward your
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* efforts. If however you are too busy, and I would
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||
* understand if you were, don<6F>t bother with the vermin.<BR><BR>
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||
*
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||
* You may now pass through the energy barrier to enter the
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* Crystal Cave. Take care honorable Paladin soul.
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* Walk in the light my friend.
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||
*/
|
||
return 1060118;
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||
}
|
||
}
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public override void OnRead()
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||
{
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this.System.AddObjective(new FindCallingScrollObjective());
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||
}
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||
}
|
||
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public class HealConversation : QuestConversation
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||
{
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||
public HealConversation()
|
||
{
|
||
}
|
||
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||
public override object Message
|
||
{
|
||
get
|
||
{
|
||
/* You've just slain a creature. Now is a good time to learn how
|
||
* to heal yourself as a Necromancer.<BR><BR>
|
||
*
|
||
* As a follower of the dark path, you are able to recover lost
|
||
* hitpoints by communing with the spirit world via the skill
|
||
* <a href="?ForceTopic133">Spirit Speak</a>. Learn more about it now,
|
||
* <a href="?ForceTopic73">in the codex of Wisdom</a>.
|
||
*/
|
||
return 1061610;
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||
}
|
||
}
|
||
}
|
||
|
||
public class HorusRewardConversation : QuestConversation
|
||
{
|
||
public HorusRewardConversation()
|
||
{
|
||
}
|
||
|
||
public override object Message
|
||
{
|
||
get
|
||
{
|
||
/* I thank you for going out of your way to clean out some
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||
* of the vermin in that cave <20> here is your reward: a bag
|
||
* containing 500 gold coins plus a strange and magical artifact
|
||
* that should come in handy in your travels.<BR><BR>
|
||
*
|
||
* Take care young Paladin!
|
||
*/
|
||
return 1060717;
|
||
}
|
||
}
|
||
public override bool Logged
|
||
{
|
||
get
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
|
||
public class LostCallingScrollConversation : QuestConversation
|
||
{
|
||
private bool m_FromMardoth;
|
||
public LostCallingScrollConversation(bool fromMardoth)
|
||
{
|
||
this.m_FromMardoth = fromMardoth;
|
||
}
|
||
|
||
// Serialization
|
||
public LostCallingScrollConversation()
|
||
{
|
||
}
|
||
|
||
public override object Message
|
||
{
|
||
get
|
||
{
|
||
if (this.m_FromMardoth)
|
||
{
|
||
/* You return without the scroll of Calling? I'm afraid that
|
||
* won't do. You must return to the Crystal Cave and fetch
|
||
* another scroll. Use the teleporter to the West of me to
|
||
* get there. Return here when you have the scroll. Do not
|
||
* fail me this time, young apprentice of evil.
|
||
*/
|
||
return 1062058;
|
||
}
|
||
else // from well of tears
|
||
{
|
||
/* You have arrived at the well, but no longer have the scroll
|
||
* of calling. Use Mardoth's teleporter to return to the
|
||
* Crystal Cave and fetch another scroll from the box.
|
||
*/
|
||
return 1060129;
|
||
}
|
||
}
|
||
}
|
||
public override bool Logged
|
||
{
|
||
get
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
public override void ChildDeserialize(GenericReader reader)
|
||
{
|
||
int version = reader.ReadEncodedInt();
|
||
|
||
this.m_FromMardoth = reader.ReadBool();
|
||
}
|
||
|
||
public override void ChildSerialize(GenericWriter writer)
|
||
{
|
||
writer.WriteEncodedInt((int)0); // version
|
||
|
||
writer.Write((bool)this.m_FromMardoth);
|
||
}
|
||
}
|
||
|
||
public class MardothKronusConversation : QuestConversation
|
||
{
|
||
public MardothKronusConversation()
|
||
{
|
||
}
|
||
|
||
public override object Message
|
||
{
|
||
get
|
||
{
|
||
/* You have returned with the scroll! I knew I could count on you.
|
||
* You can now perform the rite of calling at the Well of Tears.
|
||
* This ritual will help charge the Well to prepare for the coming
|
||
* of Kronus. You are prepared to do your part young Necromancer!<BR><BR>
|
||
*
|
||
* Just outside of this tower, you will find a path lined with red
|
||
* lanterns. Follow this path to get to the Well of Tears. Once
|
||
* you have arrived at the Well, use the scroll to perform the
|
||
* ritual of calling. Performing the rite will empower the well
|
||
* and bring us that much closer to the arrival of Kronus.<BR><BR>
|
||
*
|
||
* Once you have completed the ritual, return here for your
|
||
* promised reward.
|
||
*/
|
||
return 1060121;
|
||
}
|
||
}
|
||
public override void OnRead()
|
||
{
|
||
this.System.AddObjective(new FindWellOfTearsObjective());
|
||
}
|
||
}
|
||
|
||
public class MardothEndConversation : QuestConversation
|
||
{
|
||
public MardothEndConversation()
|
||
{
|
||
}
|
||
|
||
public override object Message
|
||
{
|
||
get
|
||
{
|
||
/* You have done as I asked... I knew I could count on you from
|
||
* the moment you walked in here!<BR><BR>
|
||
*
|
||
* The forces of evil are strong within you. You will become
|
||
* a great Necromancer in this life - perhaps even the greatest.<BR><BR>
|
||
*
|
||
* My work for you is done here. I release you from my service
|
||
* to go into the world and fight for our cause...<BR><BR>
|
||
*
|
||
* Oh...I almost forgot - your reward. Here is a magical
|
||
* weapon and 2000 gold for you, in the form of a check. Don't
|
||
* spend it all in one place though, eh?<BR><BR>
|
||
*
|
||
* Actually, before you can spend any of it at all, you will
|
||
* have to <a href="?ForceTopic86">cash the check</a> at the
|
||
* nearest bank. Shopkeepers never accept checks for payment,
|
||
* they require cash.<BR><BR>
|
||
*
|
||
* In your pack, you will find an enchanted sextant. Use this
|
||
* sextant to guide you to the nearest bank.<BR><BR>
|
||
*
|
||
* Farewell, and stay true to the ways of the shadow...
|
||
*/
|
||
return 1060133;
|
||
}
|
||
}
|
||
public override void OnRead()
|
||
{
|
||
this.System.AddObjective(new FindBankObjective());
|
||
}
|
||
}
|
||
|
||
public class BankerConversation : QuestConversation
|
||
{
|
||
public BankerConversation()
|
||
{
|
||
}
|
||
|
||
public override object Message
|
||
{
|
||
get
|
||
{
|
||
/* <I>The banker smiles at you and greets you in a loud and robust voice...</I><BR><BR>
|
||
*
|
||
* Well hello there adventurer! I see you've learned how to cash checks. Wonderful!
|
||
* Let me tell you a bit about the banks in this world...<BR><BR>
|
||
*
|
||
* Anything that you place into any bank box, can be retrieved from any other
|
||
* bank box in the land. For instance, if you place an item into a bank box in
|
||
* Britain, it can be retrieved from your bank box in Moonglow or any other city.<BR><BR>
|
||
*
|
||
* Bank boxes are very secure. So secure, in fact, that no one can ever get into
|
||
* your bank box except for yourself. Security is hard to come by these days,
|
||
* but you can trust in the banking system of Britannia! We shall not let you down!<BR><BR>
|
||
*
|
||
* I hope to be seeing much more of you as your riches grow! May your bank box overflow
|
||
* with the spoils of your adventures.<BR><BR>Farewell adventurer, you are now free to
|
||
* explore the world on your own.
|
||
*/
|
||
return 1060137;
|
||
}
|
||
}
|
||
public override void OnRead()
|
||
{
|
||
this.System.Complete();
|
||
}
|
||
}
|
||
|
||
public class RadarConversation : QuestConversation
|
||
{
|
||
public RadarConversation()
|
||
{
|
||
}
|
||
|
||
public override object Message
|
||
{
|
||
get
|
||
{
|
||
/* If you are leaving the tower, you should learn about the Radar Map.<BR><BR>
|
||
*
|
||
* The Radar Map (or Overhead View) can be opened by pressing 'ALT-R'
|
||
* on your keyboard. It shows your immediate surroundings from a bird's
|
||
* eye view.<BR><BR>Pressing ALT-R twice, will enlarge the Radar Map a
|
||
* little. Use the Radar Map often as you travel throughout the world
|
||
* to familiarize yourself with your surroundings.
|
||
*/
|
||
return 1061692;
|
||
}
|
||
}
|
||
public override bool Logged
|
||
{
|
||
get
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
} |