66 lines
1.5 KiB
C#
66 lines
1.5 KiB
C#
using System;
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using Server.Items;
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using Server.Engines.Quests;
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namespace Server.Mobiles
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{
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public class Kevin : HumilityQuestMobile
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{
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public override int Greeting { get { return 1075759; } }
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public override bool IsActiveVendor { get { return true; } }
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public override bool CanTeach { get { return true; } }
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[Constructable]
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public Kevin()
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: base("Kevin", "the butcher")
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{
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SetSkill(SkillName.Anatomy, 45.0, 68.0);
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}
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public override void InitSBInfo()
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{
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SBInfos.Add(new SBButcher());
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}
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public Kevin(Serial serial)
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: base(serial)
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{
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}
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public override void InitBody()
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{
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this.InitStats(100, 100, 25);
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this.Female = false;
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this.Race = Race.Human;
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this.Body = 0x190;
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this.Hue = Race.RandomSkinHue();
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this.HairItemID = Race.RandomHair(false);
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this.HairHue = Race.RandomHairHue();
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem(new Server.Items.HalfApron());
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AddItem(new Server.Items.Cleaver());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |