Files
abysmal-isle/Scripts/Multis/HouseTeleporter.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

231 lines
6.6 KiB
C#

using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Gumps;
using Server.Multis;
using Server.Mobiles;
namespace Server.Items
{
public class HouseTeleporter : Item, ISecurable
{
private Item m_Target;
private SecureLevel m_Level;
[CommandProperty(AccessLevel.GameMaster)]
public BaseHouse House
{
get
{
return BaseHouse.FindHouseAt(this);
}
}
[Constructable]
public HouseTeleporter(int itemID)
: this(itemID, null)
{
}
public HouseTeleporter(int itemID, Item target)
: base(itemID)
{
Movable = false;
m_Level = SecureLevel.Anyone;
m_Target = target;
}
public HouseTeleporter(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public Item Target
{
get
{
return m_Target;
}
set
{
m_Target = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public SecureLevel Level
{
get
{
return m_Level;
}
set
{
m_Level = value;
}
}
public virtual bool CheckAccess(Mobile m)
{
BaseHouse house = BaseHouse.FindHouseAt(this);
if (house != null && house.IsCombatRestricted(m))
{
m.SendLocalizedMessage(1071514); // You cannot use this item during the heat of battle.
return false;
}
if (house != null && (house.Public ? house.IsBanned(m) : !house.HasAccess(m)))
{
m.SendLocalizedMessage(1115577); // You cannot teleport from here to the destination because you do not have the correct house permissions.
return false;
}
if (house == null || !house.HasSecureAccess(m, m_Level))
{
m.SendLocalizedMessage(1115577); // You cannot teleport from here to the destination because you do not have the correct house permissions.
return false;
}
return true;
}
public override bool OnMoveOver(Mobile m)
{
if (m is PlayerMobile && ((PlayerMobile)m).DesignContext != null)
{
return true;
}
if (m_Target != null && !m_Target.Deleted)
{
if (CheckAccess(m))
{
if (!m.Hidden || m.IsPlayer())
new EffectTimer(Location, Map, 2023, 0x1F0, TimeSpan.FromSeconds(0.4)).Start();
new DelayTimer(this, m).Start();
}
}
return true;
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
SetSecureLevelEntry.AddTo(from, this, list);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
writer.Write((int)m_Level);
writer.Write((Item)m_Target);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Level = (SecureLevel)reader.ReadInt();
goto case 0;
}
case 0:
{
m_Target = reader.ReadItem();
if (version < 0)
m_Level = SecureLevel.Anyone;
break;
}
}
}
public virtual void OnAfterTeleport(Mobile m)
{
}
public class EffectTimer : Timer
{
private readonly Point3D m_Location;
private readonly Map m_Map;
private readonly int m_EffectID;
private readonly int m_SoundID;
public EffectTimer(Point3D p, Map map, int effectID, int soundID, TimeSpan delay)
: base(delay)
{
m_Location = p;
m_Map = map;
m_EffectID = effectID;
m_SoundID = soundID;
}
protected override void OnTick()
{
Effects.SendLocationParticles(EffectItem.Create(m_Location, m_Map, EffectItem.DefaultDuration), 0x3728, 10, 10, m_EffectID, 0);
if (m_SoundID != -1)
Effects.PlaySound(m_Location, m_Map, m_SoundID);
}
}
private class DelayTimer : Timer
{
private readonly HouseTeleporter m_Teleporter;
private readonly Mobile m_Mobile;
public DelayTimer(HouseTeleporter tp, Mobile m)
: base(TimeSpan.FromSeconds(1.0))
{
m_Teleporter = tp;
m_Mobile = m;
}
protected override void OnTick()
{
Item target = m_Teleporter.m_Target;
if (target != null && !target.Deleted)
{
Mobile m = m_Mobile;
if (m.X == m_Teleporter.X && m.Y == m_Teleporter.Y && Math.Abs(m.Z - m_Teleporter.Z) <= 1 && m.Map == m_Teleporter.Map)
{
Point3D p = target.GetWorldTop();
Map map = target.Map;
Server.Mobiles.BaseCreature.TeleportPets(m, p, map);
m.MoveToWorld(p, map);
if (!m.Hidden || m.IsPlayer())
{
Effects.PlaySound(target.Location, target.Map, 0x1FE);
Effects.SendLocationParticles(EffectItem.Create(m_Teleporter.Location, m_Teleporter.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023, 0);
Effects.SendLocationParticles(EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023, 0);
new EffectTimer(target.Location, target.Map, 2023, -1, TimeSpan.FromSeconds(0.4)).Start();
}
m_Teleporter.OnAfterTeleport(m);
}
}
}
}
}
}