48 lines
1.1 KiB
C#
48 lines
1.1 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class ParoxysmusSwampDragon : SwampDragon
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{
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[Constructable]
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public ParoxysmusSwampDragon()
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: base()
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{
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Name = "Chief Paroxysmus' Swamp Dragon";
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BardingResource = CraftResource.Iron;
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BardingExceptional = true;
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BardingHP = BardingMaxHP;
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HasBarding = true;
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Hue = 1155;
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}
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public ParoxysmusSwampDragon(Serial serial)
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: base(serial)
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{
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}
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public override bool DeleteOnRelease { get { return true; } }
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1049646); // (summoned)
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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