117 lines
2.9 KiB
C#
117 lines
2.9 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a slimey corpse")]
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public class CorrosiveSlime : BaseCreature
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{
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[Constructable]
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public CorrosiveSlime()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a corrosive slime";
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Body = 51;
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BaseSoundID = 456;
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Hue = Utility.RandomSlimeHue();
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SetStr(22, 34);
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SetDex(16, 21);
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SetInt(16, 20);
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SetHits(15, 19);
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SetDamage(1, 5);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 5, 10);
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SetResistance(ResistanceType.Poison, 15, 20);
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SetSkill(SkillName.Poisoning, 36.0, 49.1);
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SetSkill(SkillName.Anatomy, 0);
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SetSkill(SkillName.MagicResist, 15.9, 18.9);
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SetSkill(SkillName.Tactics, 24.6, 26.1);
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SetSkill(SkillName.Wrestling, 24.9, 26.1);
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Fame = 300;
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Karma = -300;
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VirtualArmor = 8;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 23.1;
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}
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public CorrosiveSlime(Serial serial)
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: base(serial)
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{
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Regular;
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}
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}
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public override Poison HitPoison
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{
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get
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{
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return Poison.Regular;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Fish;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Poor);
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AddLoot(LootPack.Gems);
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}
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public override void OnDeath(Container c)
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{
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if (!Controlled && Map != null && Map != Map.TerMur && Utility.Random(10) == 0)
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{
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Item item = null;
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switch (Utility.Random(3))
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{
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case 0: item = new GelatanousSkull(); break;
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case 1: item = new CoagulatedLegs(); break;
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case 2: item = new PartiallyDigestedTorso(); break;
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}
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if (item != null)
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c.DropItem(item);
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}
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base.OnDeath(c);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0 && (AbilityProfile == null || AbilityProfile.MagicalAbility == MagicalAbility.None))
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{
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SetMagicalAbility(MagicalAbility.Poisoning);
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}
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}
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}
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}
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