Files
abysmal-isle/Scripts/Mobiles/Normal/CorrosiveSlime.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

117 lines
2.9 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a slimey corpse")]
public class CorrosiveSlime : BaseCreature
{
[Constructable]
public CorrosiveSlime()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a corrosive slime";
Body = 51;
BaseSoundID = 456;
Hue = Utility.RandomSlimeHue();
SetStr(22, 34);
SetDex(16, 21);
SetInt(16, 20);
SetHits(15, 19);
SetDamage(1, 5);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 5, 10);
SetResistance(ResistanceType.Poison, 15, 20);
SetSkill(SkillName.Poisoning, 36.0, 49.1);
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 15.9, 18.9);
SetSkill(SkillName.Tactics, 24.6, 26.1);
SetSkill(SkillName.Wrestling, 24.9, 26.1);
Fame = 300;
Karma = -300;
VirtualArmor = 8;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 23.1;
}
public CorrosiveSlime(Serial serial)
: base(serial)
{
}
public override Poison PoisonImmune
{
get
{
return Poison.Regular;
}
}
public override Poison HitPoison
{
get
{
return Poison.Regular;
}
}
public override FoodType FavoriteFood
{
get
{
return FoodType.Fish;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
AddLoot(LootPack.Gems);
}
public override void OnDeath(Container c)
{
if (!Controlled && Map != null && Map != Map.TerMur && Utility.Random(10) == 0)
{
Item item = null;
switch (Utility.Random(3))
{
case 0: item = new GelatanousSkull(); break;
case 1: item = new CoagulatedLegs(); break;
case 2: item = new PartiallyDigestedTorso(); break;
}
if (item != null)
c.DropItem(item);
}
base.OnDeath(c);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && (AbilityProfile == null || AbilityProfile.MagicalAbility == MagicalAbility.None))
{
SetMagicalAbility(MagicalAbility.Poisoning);
}
}
}
}