Files
abysmal-isle/Scripts/Misc/Notoriety.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

570 lines
15 KiB
C#

#region References
using System;
using System.Collections.Generic;
using Server.Engines.ArenaSystem;
using Server.Engines.PartySystem;
using Server.Engines.Quests;
using Server.Engines.VvV;
using Server.Factions;
using Server.Guilds;
using Server.Items;
using Server.Mobiles;
using Server.Multis;
using Server.SkillHandlers;
using Server.Spells.Chivalry;
using Server.Spells.Seventh;
#endregion
namespace Server.Misc
{
public class NotorietyHandlers
{
public static void Initialize()
{
Notoriety.Hues[Notoriety.Innocent] = 0x59;
Notoriety.Hues[Notoriety.Ally] = 0x3F;
Notoriety.Hues[Notoriety.CanBeAttacked] = 0x3B2;
Notoriety.Hues[Notoriety.Criminal] = 0x3B2;
Notoriety.Hues[Notoriety.Enemy] = 0x90;
Notoriety.Hues[Notoriety.Murderer] = 0x22;
Notoriety.Hues[Notoriety.Invulnerable] = 0x35;
Notoriety.Handler = MobileNotoriety;
Mobile.AllowBeneficialHandler = Mobile_AllowBeneficial;
Mobile.AllowHarmfulHandler = Mobile_AllowHarmful;
}
private enum GuildStatus
{
None,
Peaceful,
Warring
}
private static GuildStatus GetGuildStatus(Mobile m)
{
if (m.Guild == null)
return GuildStatus.None;
if (((Guild)m.Guild).Enemies.Count == 0 && m.Guild.Type == GuildType.Regular)
return GuildStatus.Peaceful;
return GuildStatus.Warring;
}
private static bool CheckBeneficialStatus(GuildStatus from, GuildStatus target)
{
if (from == GuildStatus.Warring || target == GuildStatus.Warring)
return false;
return true;
}
public static bool Mobile_AllowBeneficial(Mobile from, Mobile target)
{
if (from == null || target == null || from.IsStaff() || target.IsStaff())
return true;
var map = from.Map;
#region Factions/VvV
if (Settings.Enabled)
{
var targetFaction = Faction.Find(target, true);
if ((!Core.ML || map == Faction.Facet) && targetFaction != null)
{
if (Faction.Find(from, true) != targetFaction)
return false;
}
}
if (ViceVsVirtueSystem.Enabled && ViceVsVirtueSystem.IsEnemy(from, target))
{
return false;
}
#endregion
if (map != null && (map.Rules & MapRules.BeneficialRestrictions) == 0)
return true; // In felucca, anything goes
if (!from.Player)
return true; // NPCs have no restrictions
if (target is BaseCreature && !((BaseCreature)target).Controlled)
return false; // Players cannot heal uncontrolled mobiles
if (from is PlayerMobile && ((PlayerMobile)from).Young && target is BaseCreature &&
((BaseCreature)target).Controlled)
return true;
if (from is PlayerMobile && ((PlayerMobile)from).Young &&
(!(target is PlayerMobile) || !((PlayerMobile)target).Young))
return false; // Young players cannot perform beneficial actions towards older players
var fromGuild = from.Guild as Guild;
var targetGuild = target.Guild as Guild;
if (fromGuild != null && targetGuild != null)
{
if (targetGuild == fromGuild || fromGuild.IsAlly(targetGuild))
return true; // Guild members can be beneficial
}
return CheckBeneficialStatus(GetGuildStatus(from), GetGuildStatus(target));
}
public static bool Mobile_AllowHarmful(Mobile from, IDamageable damageable)
{
var target = damageable as Mobile;
if (from == null || target == null || from.IsStaff() || target.IsStaff())
return true;
var map = from.Map;
if (map != null && (map.Rules & MapRules.HarmfulRestrictions) == 0)
return true; // In felucca, anything goes
// Summons should follow the same rules as their masters
if (from is BaseCreature && ((BaseCreature)from).Summoned && ((BaseCreature)from).SummonMaster != null)
from = ((BaseCreature)from).SummonMaster;
if (target is BaseCreature && ((BaseCreature)target).Summoned && ((BaseCreature)target).SummonMaster != null)
target = ((BaseCreature)target).SummonMaster;
var bc = from as BaseCreature;
if (!from.Player && !(bc != null && bc.GetMaster() != null && bc.GetMaster().IsPlayer()))
{
if (!CheckAggressor(from.Aggressors, target) && !CheckAggressed(from.Aggressed, target) && target is PlayerMobile &&
((PlayerMobile)target).CheckYoungProtection(from))
return false;
return true; // Uncontrolled NPCs are only restricted by the young system
}
var fromGuild = GetGuildFor(from.Guild as Guild, from);
var targetGuild = GetGuildFor(target.Guild as Guild, target);
if (fromGuild != null && targetGuild != null)
{
if (fromGuild == targetGuild || fromGuild.IsAlly(targetGuild) || fromGuild.IsEnemy(targetGuild))
return true; // Guild allies or enemies can be harmful
}
if (ViceVsVirtueSystem.Enabled && ViceVsVirtueSystem.EnhancedRules && ViceVsVirtueSystem.IsEnemy(from, damageable))
return true;
if (target is BaseCreature)
{
if (((BaseCreature)target).Controlled)
return false; // Cannot harm other controlled mobiles
if (((BaseCreature)target).Summoned && from != ((BaseCreature)target).SummonMaster)
return false; // Cannot harm other controlled mobiles
}
if (target.Player)
return false; // Cannot harm other players
if (!(target is BaseCreature && ((BaseCreature)target).InitialInnocent))
{
if (Notoriety.Compute(from, target) == Notoriety.Innocent)
return false; // Cannot harm innocent mobiles
}
return true;
}
public static Guild GetGuildFor(Guild def, Mobile m)
{
var g = def;
var c = m as BaseCreature;
if (c != null && c.Controlled && c.ControlMaster != null && !c.ForceNotoriety)
{
c.DisplayGuildTitle = false;
if (c.Map != null && c.Map != Map.Internal)
{
if (Core.AOS || Guild.NewGuildSystem || c.ControlOrder == OrderType.Attack || c.ControlOrder == OrderType.Guard)
g = (Guild)(c.Guild = c.ControlMaster.Guild);
else if (c.Map == null || c.Map == Map.Internal || c.ControlMaster.Guild == null)
g = (Guild)(c.Guild = null);
}
else
{
if (c.Map == null || c.Map == Map.Internal || c.ControlMaster.Guild == null)
g = (Guild)(c.Guild = null);
}
}
return g;
}
public static int CorpseNotoriety(Mobile source, Corpse target)
{
if (target.AccessLevel > AccessLevel.VIP)
return Notoriety.CanBeAttacked;
Body body = target.Amount;
var cretOwner = target.Owner as BaseCreature;
if (cretOwner != null)
{
var sourceGuild = GetGuildFor(source.Guild as Guild, source);
var targetGuild = GetGuildFor(target.Guild, target.Owner);
if (sourceGuild != null && targetGuild != null)
{
if (sourceGuild == targetGuild)
return Notoriety.Ally;
if (sourceGuild.IsAlly(targetGuild))
return Notoriety.Ally;
if (sourceGuild.IsEnemy(targetGuild))
return Notoriety.Enemy;
}
if (Settings.Enabled)
{
var srcFaction = Faction.Find(source, true, true);
var trgFaction = Faction.Find(cretOwner, true, true);
if (srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet)
return Notoriety.Enemy;
}
if (ViceVsVirtueSystem.Enabled && ViceVsVirtueSystem.IsEnemy(source, cretOwner) && (ViceVsVirtueSystem.EnhancedRules || source.Map == Faction.Facet))
return Notoriety.Enemy;
if (CheckHouseFlag(source, cretOwner, target.Location, target.Map))
return Notoriety.CanBeAttacked;
var actual = Notoriety.CanBeAttacked;
if (target.Murderer)
actual = Notoriety.Murderer;
else if (body.IsMonster && IsSummoned(cretOwner))
actual = Notoriety.Murderer;
else if (cretOwner.AlwaysMurderer || cretOwner.IsAnimatedDead)
actual = Notoriety.Murderer;
if (DateTime.UtcNow >= (target.TimeOfDeath + Corpse.MonsterLootRightSacrifice))
return actual;
var sourceParty = Party.Get(source);
foreach (var m in target.Aggressors)
{
if (m == source || (sourceParty != null && Party.Get(m) == sourceParty) || (sourceGuild != null && m.Guild == sourceGuild))
return actual;
}
return Notoriety.Innocent;
}
else
{
if (target.Murderer)
return Notoriety.Murderer;
if (target.Criminal && target.Map != null && ((target.Map.Rules & MapRules.HarmfulRestrictions) == 0))
return Notoriety.Criminal;
var sourceGuild = GetGuildFor(source.Guild as Guild, source);
var targetGuild = GetGuildFor(target.Guild, target.Owner);
if (sourceGuild != null && targetGuild != null)
{
if (sourceGuild == targetGuild || sourceGuild.IsAlly(targetGuild))
return Notoriety.Ally;
if (sourceGuild.IsEnemy(targetGuild))
return Notoriety.Enemy;
}
var srcFaction = Faction.Find(source, true, true);
var trgFaction = Faction.Find(target.Owner, true, true);
if (srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet)
{
foreach (var m in target.Aggressors)
{
if (m == source || m is BaseFactionGuard)
return Notoriety.Enemy;
}
}
if (CheckHouseFlag(source, target.Owner, target.Location, target.Map))
return Notoriety.CanBeAttacked;
if (!(target.Owner is PlayerMobile) && !IsPet(target.Owner as BaseCreature))
return Notoriety.CanBeAttacked;
var list = target.Aggressors;
foreach (var m in list)
{
if (m == source)
return Notoriety.CanBeAttacked;
}
return Notoriety.Innocent;
}
}
public static int MobileNotoriety(Mobile source, IDamageable damageable)
{
if (damageable is PublicMoongate)
{
return Notoriety.Innocent;
}
var target = damageable as Mobile;
if (target == null)
return Notoriety.CanBeAttacked;
if (Core.AOS)
{
if (target.Blessed)
return Notoriety.Invulnerable;
if (target is BaseVendor && ((BaseVendor)target).IsInvulnerable)
return Notoriety.Invulnerable;
if (target is PlayerVendor || target is TownCrier)
return Notoriety.Invulnerable;
}
var context = EnemyOfOneSpell.GetContext(source);
if (context != null && context.IsEnemy(target))
return Notoriety.Enemy;
if (PVPArenaSystem.IsEnemy(source, target))
return Notoriety.Enemy;
if (PVPArenaSystem.IsFriendly(source, target))
return Notoriety.Ally;
if (target.IsStaff())
return Notoriety.CanBeAttacked;
if (source.Player && target is BaseCreature)
{
var bc = (BaseCreature)target;
var master = bc.GetMaster();
if (master != null && master.IsStaff())
return Notoriety.CanBeAttacked;
master = bc.ControlMaster;
if (Core.ML && master != null && !bc.ForceNotoriety)
{
if (source == master && CheckAggressor(target.Aggressors, source))
return Notoriety.CanBeAttacked;
if (CheckAggressor(source.Aggressors, bc))
return Notoriety.CanBeAttacked;
return MobileNotoriety(source, master);
}
}
if (target.Murderer)
return Notoriety.Murderer;
if (target.Body.IsMonster && IsSummoned(target as BaseCreature))
{
if (!(target is BaseFamiliar) && !(target is ArcaneFey) && !(target is Golem))
return Notoriety.Murderer;
}
if (target is BaseCreature)
{
if (((BaseCreature)target).AlwaysMurderer || ((BaseCreature)target).IsAnimatedDead)
return Notoriety.Murderer;
}
if (source.Player && target is BaseEscort)
return Notoriety.Innocent;
if (target.Criminal)
return Notoriety.Criminal;
var sourceGuild = GetGuildFor(source.Guild as Guild, source);
var targetGuild = GetGuildFor(target.Guild as Guild, target);
if (sourceGuild != null && targetGuild != null)
{
if (sourceGuild == targetGuild)
return Notoriety.Ally;
if (sourceGuild.IsAlly(targetGuild))
return Notoriety.Ally;
if (sourceGuild.IsEnemy(targetGuild))
return Notoriety.Enemy;
}
if (Settings.Enabled)
{
var srcFaction = Faction.Find(source, true, true);
var trgFaction = Faction.Find(target, true, true);
if (srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet)
return Notoriety.Enemy;
}
if (ViceVsVirtueSystem.Enabled && ViceVsVirtueSystem.IsEnemy(source, target) && (ViceVsVirtueSystem.EnhancedRules || source.Map == Faction.Facet))
return Notoriety.Enemy;
if (Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).PermaFlags.Contains(source))
return Notoriety.CanBeAttacked;
if (target is BaseCreature && ((BaseCreature)target).AlwaysAttackable)
return Notoriety.CanBeAttacked;
if (CheckHouseFlag(source, target, target.Location, target.Map))
return Notoriety.CanBeAttacked;
//If Target is NOT A baseCreature, OR it's a BC and the BC is initial innocent...
if (!(target is BaseCreature && ((BaseCreature)target).InitialInnocent))
{
if (!target.Body.IsHuman && !target.Body.IsGhost && !IsPet(target as BaseCreature) && !(target is PlayerMobile))
return Notoriety.CanBeAttacked;
if (!Core.ML && !target.CanBeginAction(typeof(PolymorphSpell)))
return Notoriety.CanBeAttacked;
}
if (CheckAggressor(source.Aggressors, target))
return Notoriety.CanBeAttacked;
if(source is PlayerMobile && CheckPetAggressor((PlayerMobile)source, target))
return Notoriety.CanBeAttacked;
if (CheckAggressed(source.Aggressed, target))
return Notoriety.CanBeAttacked;
if(source is PlayerMobile && CheckPetAggressed((PlayerMobile)source, target))
return Notoriety.CanBeAttacked;
if (target is BaseCreature)
{
var bc = (BaseCreature)target;
if (bc.Controlled && bc.ControlOrder == OrderType.Guard && bc.ControlTarget == source)
return Notoriety.CanBeAttacked;
}
if (source is BaseCreature)
{
var bc = (BaseCreature)source;
var master = bc.GetMaster();
if (master != null)
{
if (CheckAggressor(master.Aggressors, target))
{
return Notoriety.CanBeAttacked;
}
if (MobileNotoriety(master, target) == Notoriety.CanBeAttacked)
{
return Notoriety.CanBeAttacked;
}
if (target is BaseCreature)
{
return Notoriety.CanBeAttacked;
}
}
}
return Notoriety.Innocent;
}
public static bool CheckHouseFlag(Mobile from, Mobile m, Point3D p, Map map)
{
var house = BaseHouse.FindHouseAt(p, map, 16);
if (house == null || house.Public || !house.IsFriend(from))
return false;
if (m != null && house.IsFriend(m))
return false;
var c = m as BaseCreature;
if (c != null && !c.Deleted && c.Controlled && c.ControlMaster != null)
return !house.IsFriend(c.ControlMaster);
return true;
}
public static bool IsPet(BaseCreature c)
{
return (c != null && c.Controlled);
}
public static bool IsSummoned(BaseCreature c)
{
return (c != null && /*c.Controlled &&*/ c.Summoned);
}
public static bool CheckAggressor(List<AggressorInfo> list, Mobile target)
{
foreach (var o in list)
{
if (o.Attacker == target)
return true;
}
return false;
}
public static bool CheckAggressed(List<AggressorInfo> list, Mobile target)
{
foreach (var info in list)
{
if (!info.CriminalAggression && info.Defender == target)
return true;
}
return false;
}
public static bool CheckPetAggressor(PlayerMobile source, Mobile target)
{
foreach (var bc in source.AllFollowers)
{
if (CheckAggressor(bc.Aggressors, target))
return true;
}
return false;
}
public static bool CheckPetAggressed(PlayerMobile source, Mobile target)
{
foreach (var bc in source.AllFollowers)
{
if (CheckAggressed(bc.Aggressed, target))
return true;
}
return false;
}
}
}