128 lines
3.6 KiB
C#
128 lines
3.6 KiB
C#
using System;
|
|
using System.Collections;
|
|
|
|
namespace Server.Items
|
|
{
|
|
/// <summary>
|
|
/// A successful Paralyzing Blow will leave the target stunned, unable to move, attack, or cast spells, for a few seconds.
|
|
/// </summary>
|
|
public class ParalyzingBlow : WeaponAbility
|
|
{
|
|
public static readonly TimeSpan PlayerFreezeDuration = TimeSpan.FromSeconds(3.0);
|
|
public static readonly TimeSpan NPCFreezeDuration = TimeSpan.FromSeconds(6.0);
|
|
public static readonly TimeSpan FreezeDelayDuration = TimeSpan.FromSeconds(8.0);
|
|
// No longer active in pub21:
|
|
private static readonly Hashtable m_Table = new Hashtable();
|
|
public ParalyzingBlow()
|
|
{
|
|
}
|
|
|
|
public override int BaseMana
|
|
{
|
|
get
|
|
{
|
|
return 30;
|
|
}
|
|
}
|
|
public static bool IsImmune(Mobile m)
|
|
{
|
|
return m_Table.Contains(m);
|
|
}
|
|
|
|
public static void BeginImmunity(Mobile m, TimeSpan duration)
|
|
{
|
|
Timer t = (Timer)m_Table[m];
|
|
|
|
if (t != null)
|
|
t.Stop();
|
|
|
|
t = new InternalTimer(m, duration);
|
|
m_Table[m] = t;
|
|
|
|
t.Start();
|
|
}
|
|
|
|
public static void EndImmunity(Mobile m)
|
|
{
|
|
Timer t = (Timer)m_Table[m];
|
|
|
|
if (t != null)
|
|
t.Stop();
|
|
|
|
m_Table.Remove(m);
|
|
}
|
|
|
|
public override bool RequiresSecondarySkill(Mobile from)
|
|
{
|
|
BaseWeapon weapon = from.Weapon as BaseWeapon;
|
|
|
|
if (weapon == null)
|
|
return true;
|
|
|
|
return weapon.Skill != SkillName.Wrestling;
|
|
}
|
|
|
|
public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
|
|
{
|
|
if(defender == null)
|
|
return false;
|
|
|
|
if (defender.Paralyzed)
|
|
{
|
|
if (attacker != null)
|
|
{
|
|
attacker.SendLocalizedMessage(1061923); // The target is already frozen.
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
|
{
|
|
if (!this.Validate(attacker) || !this.CheckMana(attacker, true))
|
|
return;
|
|
|
|
ClearCurrentAbility(attacker);
|
|
|
|
if (IsImmune(defender)) //Intentionally going after Mana consumption
|
|
{
|
|
attacker.SendLocalizedMessage(1070804); // Your target resists paralysis.
|
|
defender.SendLocalizedMessage(1070813); // You resist paralysis.
|
|
return;
|
|
}
|
|
|
|
defender.FixedEffect(0x376A, 9, 32);
|
|
defender.PlaySound(0x204);
|
|
|
|
attacker.SendLocalizedMessage(1060163); // You deliver a paralyzing blow!
|
|
defender.SendLocalizedMessage(1060164); // The attack has temporarily paralyzed you!
|
|
|
|
TimeSpan duration = defender.Player ? PlayerFreezeDuration : NPCFreezeDuration;
|
|
|
|
// Treat it as paralyze not as freeze, effect must be removed when damaged.
|
|
defender.Paralyze(duration);
|
|
|
|
BeginImmunity(defender, duration + FreezeDelayDuration);
|
|
}
|
|
|
|
private class InternalTimer : Timer
|
|
{
|
|
private readonly Mobile m_Mobile;
|
|
public InternalTimer(Mobile m, TimeSpan duration)
|
|
: base(duration)
|
|
{
|
|
this.m_Mobile = m;
|
|
this.Priority = TimerPriority.TwoFiftyMS;
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
EndImmunity(this.m_Mobile);
|
|
}
|
|
}
|
|
}
|
|
}
|