44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using System;
|
|
|
|
namespace Server.Items
|
|
{
|
|
/// <summary>
|
|
/// This special move allows the skilled warrior to bypass his target's physical resistance, for one shot only.
|
|
/// The Armor Ignore shot does slightly less damage than normal.
|
|
/// Against a heavily armored opponent, this ability is a big win, but when used against a very lightly armored foe, it might be better to use a standard strike!
|
|
/// </summary>
|
|
public class ArmorIgnore : WeaponAbility
|
|
{
|
|
public ArmorIgnore()
|
|
{
|
|
}
|
|
|
|
public override int BaseMana
|
|
{
|
|
get
|
|
{
|
|
return 30;
|
|
}
|
|
}
|
|
public override double DamageScalar
|
|
{
|
|
get
|
|
{
|
|
return 0.9;
|
|
}
|
|
}
|
|
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
|
{
|
|
if (!this.Validate(attacker) || !this.CheckMana(attacker, true))
|
|
return;
|
|
|
|
ClearCurrentAbility(attacker);
|
|
|
|
attacker.SendLocalizedMessage(1060076); // Your attack penetrates their armor!
|
|
defender.SendLocalizedMessage(1060077); // The blow penetrated your armor!
|
|
|
|
defender.PlaySound(0x56);
|
|
defender.FixedParticles(0x3728, 200, 25, 9942, EffectLayer.Waist);
|
|
}
|
|
}
|
|
} |