332 lines
7.5 KiB
C#
332 lines
7.5 KiB
C#
#region References
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using System;
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using System.IO;
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using System.Text;
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#endregion
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namespace Server
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{
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public struct LandData
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{
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private string m_Name;
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private TileFlag m_Flags;
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public LandData(string name, TileFlag flags)
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{
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m_Name = name;
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m_Flags = flags;
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}
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public string Name { get { return m_Name; } set { m_Name = value; } }
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public TileFlag Flags { get { return m_Flags; } set { m_Flags = value; } }
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}
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public struct ItemData
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{
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private string m_Name;
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private TileFlag m_Flags;
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private byte m_Weight;
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private byte m_Quality;
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private byte m_Quantity;
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private byte m_Value;
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private byte m_Height;
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public ItemData(ItemData d)
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: this(d.Name, d.Flags, d.Weight, d.Quality, d.Quantity, d.Value, d.Height)
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{ }
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public ItemData(string name, TileFlag flags, int weight, int quality, int quantity, int value, int height)
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{
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m_Name = name;
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m_Flags = flags;
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m_Weight = (byte)weight;
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m_Quality = (byte)quality;
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m_Quantity = (byte)quantity;
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m_Value = (byte)value;
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m_Height = (byte)height;
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}
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public string Name { get { return m_Name; } set { m_Name = value; } }
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public TileFlag Flags { get { return m_Flags; } set { m_Flags = value; } }
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public bool Bridge
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{
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get { return (m_Flags & TileFlag.Bridge) != 0; }
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set
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{
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if (value)
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{
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m_Flags |= TileFlag.Bridge;
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}
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else
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{
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m_Flags &= ~TileFlag.Bridge;
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}
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}
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}
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public bool Impassable
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{
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get { return (m_Flags & TileFlag.Impassable) != 0; }
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set
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{
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if (value)
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{
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m_Flags |= TileFlag.Impassable;
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}
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else
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{
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m_Flags &= ~TileFlag.Impassable;
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}
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}
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}
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public bool Surface
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{
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get { return (m_Flags & TileFlag.Surface) != 0; }
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set
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{
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if (value)
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{
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m_Flags |= TileFlag.Surface;
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}
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else
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{
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m_Flags &= ~TileFlag.Surface;
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}
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}
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}
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public int Weight { get { return m_Weight; } set { m_Weight = (byte)value; } }
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public int Quality { get { return m_Quality; } set { m_Quality = (byte)value; } }
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public int Quantity { get { return m_Quantity; } set { m_Quantity = (byte)value; } }
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public int Value { get { return m_Value; } set { m_Value = (byte)value; } }
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public int Height { get { return m_Height; } set { m_Height = (byte)value; } }
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public int CalcHeight
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{
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get
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{
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if ((m_Flags & TileFlag.Bridge) != 0)
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{
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return m_Height / 2;
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}
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else
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{
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return m_Height;
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}
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}
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}
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}
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[Flags]
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public enum TileFlag : ulong
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{
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None = 0x00000000,
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Background = 0x00000001,
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Weapon = 0x00000002,
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Transparent = 0x00000004,
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Translucent = 0x00000008,
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Wall = 0x00000010,
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Damaging = 0x00000020,
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Impassable = 0x00000040,
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Wet = 0x00000080,
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Unknown1 = 0x00000100,
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Surface = 0x00000200,
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Bridge = 0x00000400,
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Generic = 0x00000800,
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Window = 0x00001000,
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NoShoot = 0x00002000,
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ArticleA = 0x00004000,
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ArticleAn = 0x00008000,
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Internal = 0x00010000,
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Foliage = 0x00020000,
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PartialHue = 0x00040000,
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Unknown2 = 0x00080000,
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Map = 0x00100000,
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Container = 0x00200000,
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Wearable = 0x00400000,
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LightSource = 0x00800000,
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Animation = 0x01000000,
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HoverOver = 0x02000000,
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Unknown3 = 0x04000000,
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Armor = 0x08000000,
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Roof = 0x10000000,
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Door = 0x20000000,
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StairBack = 0x40000000,
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StairRight = 0x80000000
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}
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public static class TileData
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{
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private static readonly LandData[] m_LandData;
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private static readonly ItemData[] m_ItemData;
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public static LandData[] LandTable { get { return m_LandData; } }
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public static ItemData[] ItemTable { get { return m_ItemData; } }
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private static readonly int m_MaxLandValue;
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private static readonly int m_MaxItemValue;
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public static int MaxLandValue { get { return m_MaxLandValue; } }
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public static int MaxItemValue { get { return m_MaxItemValue; } }
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private static readonly byte[] m_StringBuffer = new byte[20];
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private static string ReadNameString(BinaryReader bin)
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{
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bin.Read(m_StringBuffer, 0, 20);
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int count = 0;
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while(count < 20 && m_StringBuffer[count] != 0)
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{
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++count;
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}
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return Encoding.ASCII.GetString(m_StringBuffer, 0, count);
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}
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static TileData()
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{
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string filePath = Core.FindDataFile("tiledata.mul");
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if (File.Exists(filePath))
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{
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using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read))
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{
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BinaryReader bin = new BinaryReader(fs);
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if (fs.Length >= 3188736)
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{
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// 7.0.9.0
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m_LandData = new LandData[0x4000];
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for (int i = 0; i < 0x4000; ++i)
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{
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if (i == 1 || (i > 0 && (i & 0x1F) == 0))
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{
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bin.ReadInt32(); // header
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}
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TileFlag flags = (TileFlag)bin.ReadInt64();
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bin.ReadInt16(); // skip 2 bytes -- textureID
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m_LandData[i] = new LandData(ReadNameString(bin), flags);
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}
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m_ItemData = new ItemData[0x10000];
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for (int i = 0; i < 0x10000; ++i)
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{
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if ((i & 0x1F) == 0)
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{
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bin.ReadInt32(); // header
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}
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TileFlag flags = (TileFlag)bin.ReadInt64();
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int weight = bin.ReadByte();
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int quality = bin.ReadByte();
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bin.ReadInt16();
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bin.ReadByte();
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int quantity = bin.ReadByte();
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bin.ReadInt32();
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bin.ReadByte();
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int value = bin.ReadByte();
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int height = bin.ReadByte();
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m_ItemData[i] = new ItemData(ReadNameString(bin), flags, weight, quality, quantity, value, height);
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}
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}
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else
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{
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m_LandData = new LandData[0x4000];
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for (int i = 0; i < 0x4000; ++i)
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{
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if ((i & 0x1F) == 0)
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{
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bin.ReadInt32(); // header
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}
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TileFlag flags = (TileFlag)bin.ReadInt32();
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bin.ReadInt16(); // skip 2 bytes -- textureID
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m_LandData[i] = new LandData(ReadNameString(bin), flags);
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}
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if (fs.Length == 1644544)
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{
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// 7.0.0.0
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m_ItemData = new ItemData[0x8000];
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for (int i = 0; i < 0x8000; ++i)
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{
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if ((i & 0x1F) == 0)
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{
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bin.ReadInt32(); // header
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}
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TileFlag flags = (TileFlag)bin.ReadInt32();
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int weight = bin.ReadByte();
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int quality = bin.ReadByte();
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bin.ReadInt16();
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bin.ReadByte();
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int quantity = bin.ReadByte();
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bin.ReadInt32();
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bin.ReadByte();
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int value = bin.ReadByte();
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int height = bin.ReadByte();
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m_ItemData[i] = new ItemData(ReadNameString(bin), flags, weight, quality, quantity, value, height);
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}
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}
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else
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{
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m_ItemData = new ItemData[0x4000];
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for (int i = 0; i < 0x4000; ++i)
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{
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if ((i & 0x1F) == 0)
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{
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bin.ReadInt32(); // header
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}
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TileFlag flags = (TileFlag)bin.ReadInt32();
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int weight = bin.ReadByte();
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int quality = bin.ReadByte();
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bin.ReadInt16();
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bin.ReadByte();
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int quantity = bin.ReadByte();
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bin.ReadInt32();
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bin.ReadByte();
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int value = bin.ReadByte();
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int height = bin.ReadByte();
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m_ItemData[i] = new ItemData(ReadNameString(bin), flags, weight, quality, quantity, value, height);
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}
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}
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}
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}
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m_MaxLandValue = m_LandData.Length - 1;
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m_MaxItemValue = m_ItemData.Length - 1;
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}
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else
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{
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Console.WriteLine("tiledata.mul was not found");
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Console.WriteLine("Make sure your Scripts/Misc/DataPath.cs is properly configured");
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Console.WriteLine("After pressing return an exception will be thrown and the server will terminate");
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throw new Exception(String.Format("TileData: {0} not found", filePath));
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}
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}
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}
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}
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