285 lines
9.2 KiB
C#
285 lines
9.2 KiB
C#
#region References
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using System;
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#endregion
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namespace Server.Accounting
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{
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public static class AccountGold
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{
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public static bool Enabled = false;
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/// <summary>
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/// This amount specifies the value at which point Gold turns to Platinum.
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/// By default, when 1,000,000,000 Gold is accumulated, it will transform
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/// into 1 Platinum.
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/// !!! WARNING !!!
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/// The client is designed to perceive the currency threashold at 1,000,000,000
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/// if you change this, it may cause unexpected results when using secure trading.
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/// </summary>
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public static int CurrencyThreshold = 1000000000;
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/// <summary>
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/// Enables or Disables automatic conversion of Gold and Checks to Bank Currency
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/// when they are added to a bank box container.
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/// </summary>
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public static bool ConvertOnBank = true;
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/// <summary>
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/// Enables or Disables automatic conversion of Gold and Checks to Bank Currency
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/// when they are added to a secure trade container.
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/// </summary>
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public static bool ConvertOnTrade = false;
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public static double GetGoldTotal(Mobile m)
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{
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if (m == null)
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{
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return 0;
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}
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return GetGoldTotal(m.Account);
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}
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public static double GetGoldTotal(IGoldAccount a)
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{
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if (a == null)
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{
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return 0;
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}
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int gold;
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double totalGold;
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a.GetGoldBalance(out gold, out totalGold);
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return totalGold;
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}
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public static double GetPlatTotal(Mobile m)
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{
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if (m == null)
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{
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return 0;
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}
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return GetPlatTotal(m.Account);
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}
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public static double GetPlatTotal(IGoldAccount a)
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{
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if (a == null)
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{
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return 0;
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}
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int plat;
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double totalPlat;
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a.GetPlatBalance(out plat, out totalPlat);
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return totalPlat;
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}
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}
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public interface IGoldAccount
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{
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/// <summary>
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/// This amount represents the total amount of currency owned by the player.
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/// It is cumulative of both Gold and Platinum, the absolute total amount of
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/// Gold owned by the player can be found by multiplying this value by the
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/// CurrencyThreshold value.
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/// </summary>
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[CommandProperty(AccessLevel.Administrator)]
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double TotalCurrency { get; }
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/// <summary>
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/// This amount represents the current amount of Gold owned by the player.
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/// The value does not include the value of Platinum and ranges from
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/// 0 to 999,999,999 by default.
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/// </summary>
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[CommandProperty(AccessLevel.Administrator)]
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int TotalGold { get; }
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/// <summary>
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/// This amount represents the current amount of Platinum owned by the player.
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/// The value does not include the value of Gold and ranges from
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/// 0 to 2,147,483,647 by default.
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/// One Platinum represents the value of CurrencyThreshold in Gold.
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/// </summary>
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[CommandProperty(AccessLevel.Administrator)]
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int TotalPlat { get; }
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/// <summary>
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/// Attempts to deposit the given amount of Gold and Platinum into this account.
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/// </summary>
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/// <param name="amount">Amount to deposit.</param>
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/// <returns>True if successful, false if amount given is less than or equal to zero.</returns>
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bool DepositCurrency(double amount);
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/// <summary>
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/// Attempts to deposit the given amount of Gold into this account.
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/// If the given amount is greater than the CurrencyThreshold,
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/// Platinum will be deposited to offset the difference.
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/// </summary>
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/// <param name="amount">Amount to deposit.</param>
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/// <returns>True if successful, false if amount given is less than or equal to zero.</returns>
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bool DepositGold(int amount);
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/// <summary>
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/// Attempts to deposit the given amount of Gold into this account.
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/// If the given amount is greater than the CurrencyThreshold,
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/// Platinum will be deposited to offset the difference.
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/// </summary>
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/// <param name="amount">Amount to deposit.</param>
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/// <returns>True if successful, false if amount given is less than or equal to zero.</returns>
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bool DepositGold(long amount);
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/// <summary>
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/// Attempts to deposit the given amount of Platinum into this account.
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/// </summary>
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/// <param name="amount">Amount to deposit.</param>
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/// <returns>True if successful, false if amount given is less than or equal to zero.</returns>
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bool DepositPlat(int amount);
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/// <summary>
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/// Attempts to deposit the given amount of Platinum into this account.
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/// </summary>
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/// <param name="amount">Amount to deposit.</param>
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/// <returns>True if successful, false if amount given is less than or equal to zero.</returns>
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bool DepositPlat(long amount);
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/// <summary>
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/// Attempts to withdraw the given amount of Platinum and Gold from this account.
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/// </summary>
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/// <param name="amount">Amount to withdraw.</param>
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/// <returns>True if successful, false if balance was too low.</returns>
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bool WithdrawCurrency(double amount);
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/// <summary>
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/// Attempts to withdraw the given amount of Gold from this account.
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/// If the given amount is greater than the CurrencyThreshold,
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/// Platinum will be withdrawn to offset the difference.
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/// </summary>
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/// <param name="amount">Amount to withdraw.</param>
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/// <returns>True if successful, false if balance was too low.</returns>
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bool WithdrawGold(int amount);
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/// <summary>
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/// Attempts to withdraw the given amount of Gold from this account.
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/// If the given amount is greater than the CurrencyThreshold,
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/// Platinum will be withdrawn to offset the difference.
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/// </summary>
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/// <param name="amount">Amount to withdraw.</param>
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/// <returns>True if successful, false if balance was too low.</returns>
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bool WithdrawGold(long amount);
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/// <summary>
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/// Attempts to withdraw the given amount of Platinum from this account.
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/// </summary>
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/// <param name="amount">Amount to withdraw.</param>
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/// <returns>True if successful, false if balance was too low.</returns>
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bool WithdrawPlat(int amount);
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/// <summary>
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/// Attempts to withdraw the given amount of Platinum from this account.
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/// </summary>
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/// <param name="amount">Amount to withdraw.</param>
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/// <returns>True if successful, false if balance was too low.</returns>
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bool WithdrawPlat(long amount);
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/// <summary>
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/// Gets the total balance of Gold for this account.
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/// </summary>
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/// <param name="gold">Gold value, Platinum exclusive</param>
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/// <param name="totalGold">Gold value, Platinum inclusive</param>
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void GetGoldBalance(out int gold, out double totalGold);
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/// <summary>
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/// Gets the total balance of Gold for this account.
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/// </summary>
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/// <param name="gold">Gold value, Platinum exclusive</param>
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/// <param name="totalGold">Gold value, Platinum inclusive</param>
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void GetGoldBalance(out long gold, out double totalGold);
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/// <summary>
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/// Gets the total balance of Platinum for this account.
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/// </summary>
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/// <param name="plat">Platinum value, Gold exclusive</param>
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/// <param name="totalPlat">Platinum value, Gold inclusive</param>
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void GetPlatBalance(out int plat, out double totalPlat);
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/// <summary>
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/// Gets the total balance of Platinum for this account.
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/// </summary>
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/// <param name="plat">Platinum value, Gold exclusive</param>
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/// <param name="totalPlat">Platinum value, Gold inclusive</param>
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void GetPlatBalance(out long plat, out double totalPlat);
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/// <summary>
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/// Gets the total balance of Gold and Platinum for this account.
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/// </summary>
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/// <param name="gold">Gold value, Platinum exclusive</param>
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/// <param name="totalGold">Gold value, Platinum inclusive</param>
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/// <param name="plat">Platinum value, Gold exclusive</param>
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/// <param name="totalPlat">Platinum value, Gold inclusive</param>
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void GetBalance(out int gold, out double totalGold, out int plat, out double totalPlat);
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/// <summary>
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/// Gets the total balance of Gold and Platinum for this account.
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/// </summary>
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/// <param name="gold">Gold value, Platinum exclusive</param>
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/// <param name="totalGold">Gold value, Platinum inclusive</param>
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/// <param name="plat">Platinum value, Gold exclusive</param>
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/// <param name="totalPlat">Platinum value, Gold inclusive</param>
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void GetBalance(out long gold, out double totalGold, out long plat, out double totalPlat);
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bool HasGoldBalance(double amount);
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bool HasPlatBalance(double amount);
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}
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public interface IAccount : IGoldAccount, IComparable<IAccount>
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{
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[CommandProperty(AccessLevel.Administrator, true)]
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string Username { get; set; }
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[CommandProperty(AccessLevel.Administrator, true)]
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string Email { get; set; }
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[CommandProperty(AccessLevel.Administrator, AccessLevel.Owner)]
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AccessLevel AccessLevel { get; set; }
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[CommandProperty(AccessLevel.Administrator)]
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int Length { get; }
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[CommandProperty(AccessLevel.Administrator)]
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int Limit { get; }
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[CommandProperty(AccessLevel.Administrator)]
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int Count { get; }
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[CommandProperty(AccessLevel.Administrator, true)]
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DateTime Created { get; set; }
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[CommandProperty(AccessLevel.Administrator, true)]
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DateTime LastLogin { get; set; }
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[CommandProperty(AccessLevel.Administrator)]
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TimeSpan Age { get; }
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[CommandProperty(AccessLevel.Administrator)]
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TimeSpan TotalGameTime { get; }
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[CommandProperty(AccessLevel.Administrator)]
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bool Banned { get; set; }
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[CommandProperty(AccessLevel.Administrator)]
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bool Young { get; set; }
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Mobile this[int index] { get; set; }
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void Delete();
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void SetPassword(string password);
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bool CheckPassword(string password);
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}
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} |