54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class CasinoToken : Item // Free plays on Casino games that are aware of Tokens
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{
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[Constructable]
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public CasinoToken() : this(10) { }
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[Constructable]
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public CasinoToken(int NumCredits) : this(NumCredits, 56) { }
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[Constructable]
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public CasinoToken(int NumCredits, int CreditHue)
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: base(10922)
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{
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Light = LightType.Empty;
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Stackable = true;
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Weight = 0.02;
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Hue = CreditHue;
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Name = "Casino Token";
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Amount = NumCredits;
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}
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public CasinoToken(Serial serial)
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: base(serial)
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{
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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if (this.Name == null)
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list.Add(this.LabelNumber);
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else
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list.Add(this.Name);
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list.Add(1060584, this.Amount.ToString()); // uses remaining:
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |