Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

485 lines
11 KiB
C#

#region Header
// _,-'/-'/
// . __,-; ,'( '/
// \. `-.__`-._`:_,-._ _ , . ``
// `:-._,------' ` _,`--` -: `_ , ` ,' :
// `---..__,,--' (C) 2023 ` -'. -'
// # Vita-Nex [http://core.vita-nex.com] #
// {o)xxx|===============- # -===============|xxx(o}
// # #
#endregion
#region References
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Server;
using Server.Commands;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
using VitaNex.SuperGumps;
using VitaNex.SuperGumps.UI;
using VitaNex.Targets;
using Skills = Server.Skills;
#endregion
namespace VitaNex.Commands
{
[Flags]
public enum FixMeFlags
{
None = 0x0000,
Mount = 0x0001,
Pets = 0x0002,
Equip = 0x0004,
Gumps = 0x0008,
Tags = 0x0010,
Skills = 0x0020,
Quests = 0x0040,
All = ~None
}
public static class FixMeCommand
{
public delegate void ResolveFlagsHandler(Mobile m, ref FixMeFlags flags);
public static event Action<Mobile> OnFixMount;
public static event Action<PlayerMobile> OnFixPets;
public static event Action<PlayerMobile> OnFixEquip;
public static event Action<Mobile> OnFixGumps;
public static event Action<Mobile> OnFixTags;
public static event Action<Mobile> OnFixSkills;
public static event Action<PlayerMobile> OnFixQuests;
public static event Action<FixMeGump> OnGumpSend;
public static event Action<Mobile, FixMeFlags> OnFix;
public static event ResolveFlagsHandler ResolveFlags;
public static FixMeFlags DisabledFlags { get; set; }
static FixMeCommand()
{
OnFixMount += FixMount;
OnFixPets += FixPets;
OnFixEquip += FixEquip;
OnFixGumps += FixGumps;
OnFixTags += FixTags;
OnFixSkills += FixSkills;
OnFixQuests += FixQuests;
}
public static void Configure()
{
CommandSystem.Register(
"FixMe",
AccessLevel.Player,
e =>
{
if (e == null || !(e.Mobile is PlayerMobile))
{
return;
}
var g = SuperGump.Send(new FixMeGump((PlayerMobile)e.Mobile));
if (OnGumpSend != null)
{
OnGumpSend(g);
}
});
CommandSystem.Register(
"FixThem",
AccessLevel.GameMaster,
e =>
{
if (e == null || !(e.Mobile is PlayerMobile))
{
return;
}
e.Mobile.SendMessage(0x22, "Target an online player to send them the FixMe gump.");
e.Mobile.Target = new MobileSelectTarget<PlayerMobile>(
(m, target) =>
{
if (target == null || target.Deleted)
{
return;
}
if (!target.IsOnline())
{
m.SendMessage(0x22, "{0} must be online.", target.RawName);
return;
}
m.SendMessage(0x55, "Opening FixMe gump for {0}...", target.RawName);
var g = SuperGump.Send(new FixMeGump(target));
if (OnGumpSend != null)
{
OnGumpSend(g);
}
},
m => m.SendMessage(0x22, "Target an on-line player to send them the FixMe gump."));
});
}
public static string GetDescription(this FixMeFlags flags)
{
var html = new StringBuilder();
switch (flags)
{
case FixMeFlags.Mount:
html.Append("Attempt to correct your mount if it appears to be glitched.");
break;
case FixMeFlags.Pets:
{
html.AppendLine("All pets will be stabled or teleported and your follower count will be normalized.");
html.Append("If mounted, the mount will not be included.");
}
break;
case FixMeFlags.Equip:
html.Append("All equipment will be validated, any invalid equipment will be unequipped.");
break;
case FixMeFlags.Gumps:
html.Append("All open gumps will be refreshed.");
break;
case FixMeFlags.Tags:
html.Append("All character and equipment attribute tags will be refreshed.");
break;
case FixMeFlags.Skills:
html.Append("All skills will be normalized if they are detected as invalid.");
break;
case FixMeFlags.Quests:
html.Append("All quests will be repaired if they are detected as invalid.");
break;
}
return html.ToString();
}
public static void FixMe(this Mobile m, FixMeFlags flags)
{
if (m == null || m.Deleted)
{
return;
}
var oldFlags = flags;
if (ResolveFlags != null)
{
ResolveFlags(m, ref flags);
}
if (flags.HasFlag(FixMeFlags.Mount) && OnFixMount != null)
{
OnFixMount(m);
m.SendMessage(0x55, "Your mount has been validated.");
}
else if (oldFlags.HasFlag(FixMeFlags.Mount))
{
m.SendMessage(0x22, "Fixing mounts is currently unavailable.");
}
if (flags.HasFlag(FixMeFlags.Pets) && OnFixPets != null && m is PlayerMobile)
{
OnFixPets((PlayerMobile)m);
m.SendMessage(
0x55,
"Your pets have been stabled or teleported to you and your follower count has been normalized, it is now {0}.",
m.Followers);
}
else if (oldFlags.HasFlag(FixMeFlags.Pets))
{
m.SendMessage(0x22, "Fixing pets is currently unavailable.");
}
if (flags.HasFlag(FixMeFlags.Equip) && OnFixEquip != null && m is PlayerMobile)
{
OnFixEquip((PlayerMobile)m);
m.SendMessage(0x55, "Your equipment has been validated.");
}
else if (oldFlags.HasFlag(FixMeFlags.Equip))
{
m.SendMessage(0x22, "Fixing equipment is currently unavailable.");
}
if (flags.HasFlag(FixMeFlags.Gumps) && OnFixGumps != null)
{
OnFixGumps(m);
m.SendMessage(0x55, "Your gumps have been refreshed.");
}
else if (oldFlags.HasFlag(FixMeFlags.Gumps))
{
m.SendMessage(0x22, "Fixing gumps is currently unavailable.");
}
if (flags.HasFlag(FixMeFlags.Tags) && OnFixTags != null)
{
OnFixTags(m);
m.SendMessage(0x55, "Your character and equipment tags have been refreshed.");
}
else if (oldFlags.HasFlag(FixMeFlags.Tags))
{
m.SendMessage(0x22, "Fixing character and equipment tags is currently unavailable.");
}
if (flags.HasFlag(FixMeFlags.Skills) && OnFixSkills != null)
{
OnFixSkills(m);
m.SendMessage(0x55, "Your skills have been normalized.");
}
else if (oldFlags.HasFlag(FixMeFlags.Skills))
{
m.SendMessage(0x22, "Fixing skills is currently unavailable.");
}
if (flags.HasFlag(FixMeFlags.Quests) && OnFixQuests != null && m is PlayerMobile)
{
OnFixQuests((PlayerMobile)m);
m.SendMessage(0x55, "Your quests have been validated.");
}
else if (oldFlags.HasFlag(FixMeFlags.Quests))
{
m.SendMessage(0x22, "Fixing quests is currently unavailable.");
}
if (OnFix != null)
{
OnFix(m, flags);
}
m.SendMessage(0x55, "FixMe completed! If you still have issues, contact a member of staff.");
}
public static void FixMount(Mobile m)
{
if (!m.Mounted)
{
return;
}
var mountItem = m.FindItemOnLayer(Layer.Mount) as IMountItem;
if (mountItem != null)
{
if (mountItem.Mount == null || mountItem.Mount != m.Mount)
{
m.RemoveItem(mountItem as Item);
}
else if (mountItem.Mount.Rider == null)
{
mountItem.Mount.Rider = m;
}
}
else if (m.Mount != null && m.Mount.Rider == null)
{
m.Mount.Rider = m;
}
m.Delta(MobileDelta.Followers);
}
public static void FixPets(PlayerMobile m)
{
if (m.AllFollowers == null || m.AllFollowers.Count == 0)
{
return;
}
BaseCreature pet;
var count = m.AllFollowers.Count;
while (--count >= 0)
{
pet = m.AllFollowers[count] as BaseCreature;
if (pet == null || pet.IsStabled)
{
continue;
}
if (pet.Deleted || !pet.IsControlledBy(m))
{
m.AllFollowers.RemoveAt(count);
continue;
}
if (pet == m.Mount || pet.Stable(false))
{
continue;
}
pet.MoveToWorld(m.Location, m.Map);
pet.ControlTarget = m;
pet.ControlOrder = OrderType.Follow;
}
m.Followers = m.AllFollowers.OfType<BaseCreature>()
.Where(p => !p.IsStabled && p.Map == m.Map)
.Aggregate(0, (c, p) => c + p.ControlSlots);
m.Followers = Math.Max(0, m.Followers);
m.Delta(MobileDelta.Followers);
}
public static void FixEquip(PlayerMobile m)
{
m.ValidateEquipment();
}
public static void FixGumps(Mobile m)
{
if (!m.IsOnline())
{
return;
}
var gumps = m.NetState.Gumps.ToList();
foreach (var gump in gumps)
{
if (gump is SuperGump)
{
((SuperGump)gump).Refresh(true);
}
else
{
m.NetState.Send(new CloseGump(gump.TypeID, 0));
m.NetState.RemoveGump(gump);
gump.OnServerClose(m.NetState);
m.SendGump(gump);
}
}
gumps.Free(true);
}
public static void FixTags(Mobile m)
{
m.Items.ForEach(
item =>
{
if (item != null && !item.Deleted)
{
item.InvalidateProperties();
}
});
if (m.Backpack != null)
{
m.Backpack.InvalidateProperties();
var list = m.Backpack.FindItemsByType<Item>(true);
list.ForEach(
item =>
{
if (item != null && !item.Deleted)
{
item.InvalidateProperties();
}
});
}
m.InvalidateProperties();
}
public static void FixSkills(Mobile m)
{
if (m.Skills == null)
{
m.Skills = new Skills(m);
}
foreach (var skill in SkillInfo.Table.Select(si => m.Skills[si.SkillID]))
{
skill.Normalize();
}
}
public static void FixQuests(PlayerMobile m)
{
if (m.Quest == null)
{
return;
}
if (m.Quest.From == null)
{
m.Quest.From = m;
}
if (m.Quest.Objectives == null || m.Quest.Objectives.Count == 0 || m.Quest.Conversations == null ||
m.Quest.Conversations.Count == 0)
{
m.Quest.Cancel();
}
}
}
public sealed class FixMeGump : ListGump<FixMeFlags>
{
private static readonly FixMeFlags[] _FixMeFlags = default(FixMeFlags)
.GetValues<FixMeFlags>()
.Not(f => f == FixMeFlags.All || f == FixMeFlags.None)
.ToArray();
public FixMeGump(Mobile user, Gump parent = null)
: base(user, parent, title: "Fix Me!", emptyText: "There are no operations to display.")
{
Modal = true;
CanMove = false;
CanResize = false;
BlockSpeech = true;
BlockMovement = true;
}
protected override void CompileList(List<FixMeFlags> list)
{
list.Clear();
list.AddRange(_FixMeFlags.Not(f => FixMeCommand.DisabledFlags.HasFlag(f)));
base.CompileList(list);
}
protected override void SelectEntry(GumpButton button, FixMeFlags entry)
{
base.SelectEntry(button, entry);
var html = new StringBuilder();
html.AppendFormat("This operation will fix your {0}.", entry.ToString().ToLower());
html.AppendLine();
html.Append(entry.GetDescription());
html.AppendLine();
html.AppendLine("Do you want to continue?");
Send(
new ConfirmDialogGump(
User,
Refresh(),
title: "Confirm Operation",
html: html.ToString(),
onAccept: b =>
{
User.FixMe(entry);
Refresh(true);
}));
}
}
}