184 lines
5.6 KiB
C#
184 lines
5.6 KiB
C#
using System;
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using Server.Items;
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using Server.Multis;
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using Server.Network;
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using Server.Targeting;
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using Server.Regions;
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using Server.Mobiles;
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using Server.Spells;
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namespace Server.ACC.CSS.Systems.Druid
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{
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public class DruidNaturesPassageSpell : DruidSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Nature's Passage", "Kes Sec Vauk",
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//SpellCircle.Fourth,
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239,
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9031,
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Reagent.BlackPearl,
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Reagent.Bloodmoss,
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Reagent.MandrakeRoot
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);
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public override SpellCircle Circle
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{
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get { return SpellCircle.Fourth; }
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}
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public override double CastDelay{ get{ return 0.5; } }
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public override double RequiredSkill{ get{ return 15.0; } }
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public override int RequiredMana{ get{ return 10; } }
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private RunebookEntry m_Entry;
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private Runebook m_Book;
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public DruidNaturesPassageSpell( Mobile caster, Item scroll ) : this( caster, scroll, null, null )
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{
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}
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public DruidNaturesPassageSpell( Mobile caster, Item scroll, RunebookEntry entry, Runebook book ) : base( caster, scroll, m_Info )
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{
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m_Entry = entry;
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m_Book = book;
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}
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public override void OnCast()
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{
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if ( m_Entry == null )
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Caster.Target = new InternalTarget( this );
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else
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Effect( m_Entry.Location, m_Entry.Map, true );
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}
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public override bool CheckCast()
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{
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if ( Caster.Criminal )
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{
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Caster.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily.
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return false;
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}
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else if ( SpellHelper.CheckCombat( Caster ) )
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{
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Caster.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
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return false;
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}
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else if ( Server.Misc.WeightOverloading.IsOverloaded( Caster ) )
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{
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Caster.SendLocalizedMessage( 502359, "", 0x22 ); // Thou art too encumbered to move.
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return false;
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}
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return SpellHelper.CheckTravel( Caster, TravelCheckType.RecallFrom );
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}
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public void Effect( Point3D loc, Map map, bool checkMulti )
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{
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if ( map == null || (!Core.AOS && Caster.Map != map) )
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{
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Caster.SendLocalizedMessage( 1005569 ); // You can not recall to another facet.
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}
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else if ( !SpellHelper.CheckTravel( Caster, TravelCheckType.RecallFrom ) )
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{
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}
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else if ( !SpellHelper.CheckTravel( Caster, map, loc, TravelCheckType.RecallTo ) )
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{
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}
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else if ( Caster.Kills >= 5 && map != Map.Felucca )
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{
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Caster.SendLocalizedMessage( 1019004 ); // You are not allowed to travel there.
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}
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else if ( Caster.Criminal )
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{
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Caster.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily.
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}
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else if ( SpellHelper.CheckCombat( Caster ) )
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{
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Caster.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
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}
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else if ( Server.Misc.WeightOverloading.IsOverloaded( Caster ) )
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{
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Caster.SendLocalizedMessage( 502359, "", 0x22 ); // Thou art too encumbered to move.
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}
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else if ( !map.CanSpawnMobile( loc.X, loc.Y, loc.Z ) )
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{
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Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
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}
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else if ( (checkMulti && SpellHelper.CheckMulti( loc, map )) )
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{
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Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
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}
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else if ( m_Book != null && m_Book.CurCharges <= 0 )
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{
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Caster.SendLocalizedMessage( 502412 ); // There are no charges left on that item.
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}
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else if ( CheckSequence() )
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{
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BaseCreature.TeleportPets( Caster, loc, map, true );
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if ( m_Book != null )
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--m_Book.CurCharges;
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Caster.PlaySound( 0x19 );
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Effects.SendLocationParticles( Caster, 0xC87, 9, 10, 5025 );
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Caster.Map = map;
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Caster.Location = loc;
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Caster.PlaySound( 0x19 );
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Effects.SendLocationParticles( Caster, 0xC87, 9, 10, 5025 );
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}
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FinishSequence();
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}
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private class InternalTarget : Target
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{
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private DruidNaturesPassageSpell m_Owner;
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public InternalTarget( DruidNaturesPassageSpell owner ) : base( 12, false, TargetFlags.None )
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{
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m_Owner = owner;
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owner.Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501029 ); // Select Marked item.
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is RecallRune )
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{
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RecallRune rune = (RecallRune)o;
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if ( rune.Marked )
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m_Owner.Effect( rune.Target, rune.TargetMap, true );
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else
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from.SendLocalizedMessage( 501805 ); // That rune is not yet marked.
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}
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else if ( o is Runebook )
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{
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RunebookEntry e = ((Runebook)o).Default;
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if ( e != null )
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m_Owner.Effect( e.Location, e.Map, true );
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else
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from.SendLocalizedMessage( 502354 ); // Target is not marked.
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}
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else if ( o is Key && ((Key)o).KeyValue != 0 && ((Key)o).Link is BaseBoat )
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{
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BaseBoat boat = ((Key)o).Link as BaseBoat;
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if ( !boat.Deleted && boat.CheckKey( ((Key)o).KeyValue ) )
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m_Owner.Effect( boat.GetMarkedLocation(), boat.Map, false );
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else
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from.Send( new MessageLocalized( from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 502357, from.Name, "" ) ); // I can not recall from that object.
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}
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else
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{
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from.Send( new MessageLocalized( from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 502357, from.Name, "" ) ); // I can not recall from that object.
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}
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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