49 lines
794 B
C#
49 lines
794 B
C#
using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.ACC.CSS.Systems.Druid
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{
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public class MushroomCircle : Item
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{
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private Timer m_Timer;
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[Constructable]
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public MushroomCircle ()
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{
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}
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public MushroomCircle( Serial serial ) : base( serial )
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{
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}
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public override bool OnMoveOver( Mobile m )
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{
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m.SendMessage("The magic of the stones prevents you from crossing.");
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return false;
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}
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public override void OnAfterDelete()
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{
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if ( m_Timer != null )
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m_Timer.Stop();
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m_Timer = null;
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base.OnAfterDelete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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Delete();
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}
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}
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}
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