Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

91 lines
2.3 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.ACC.CSS.Systems.Druid
{
[CorpseName( "a dryad corpse" )]
public class DryadFamiliar : BaseCreature
{
[Constructable]
public DryadFamiliar () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a dryad";
Body = 401;
Hue = 33770;
BaseSoundID = 0x4B0;
SetStr( 200 );
SetDex( 200 );
SetInt( 100 );
SetHits( 175 );
SetStam( 50 );
SetDamage( 6, 9 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Energy, 50 );
SetResistance( ResistanceType.Physical, 40, 50 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 35, 45 );
SetResistance( ResistanceType.Poison, 50, 60 );
SetResistance( ResistanceType.Energy, 70, 80 );
SetSkill( SkillName.Meditation, 110.0 );
SetSkill( SkillName.EvalInt, 110.0 );
SetSkill( SkillName.Magery, 110.0 );
SetSkill( SkillName.MagicResist, 110.0 );
SetSkill( SkillName.Tactics, 110.0 );
SetSkill( SkillName.Wrestling, 110.0 );
VirtualArmor = 45;
ControlSlots = 2;
Item hair = new Item( Utility.RandomList( 0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2049, 0x204A ) );
hair.Hue = Utility.RandomHairHue();
hair.Layer = Layer.Hair;
hair.Movable = false;
AddItem( hair );
Item sash = new BodySash();
sash.Hue = Utility.RandomList( 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172 );
sash.Movable = false;
AddItem( sash );
Item shoes = new Sandals();
shoes.Hue = Utility.RandomList( 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172 );
shoes.Movable = false;
AddItem( shoes );
Item skirt = new LeatherSkirt();
skirt.Hue = Utility.RandomList( 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172 );
skirt.Movable = false;
AddItem( skirt );
Item garland = new FlowerGarland();
garland.Hue = Utility.RandomList( 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172 );
garland.Movable = false;
AddItem( garland );
}
public DryadFamiliar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}