108 lines
3.1 KiB
C#
108 lines
3.1 KiB
C#
using System;
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using Server.Items;
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namespace Server.Spells.Ninjitsu
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{
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public class FocusAttack : NinjaMove
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{
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public FocusAttack()
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{
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}
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public override int BaseMana
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{
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get
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{
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return Core.ML ? 10 : 20;
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}
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}
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public override double RequiredSkill
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{
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get
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{
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return Core.ML ? 30.0 : 60 ;
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}
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}
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public override TextDefinition AbilityMessage
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{
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get
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{
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return new TextDefinition(1063095);
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}
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}// You prepare to focus all of your abilities into your next strike.
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public override bool Validate(Mobile from)
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{
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if (from.FindItemOnLayer(Layer.TwoHanded) as BaseShield != null)
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{
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from.SendLocalizedMessage(1063096); // You cannot use this ability while holding a shield.
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return false;
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}
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Item handOne = from.FindItemOnLayer(Layer.OneHanded) as BaseWeapon;
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if (handOne != null && !(handOne is BaseRanged))
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return base.Validate(from);
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Item handTwo = from.FindItemOnLayer(Layer.TwoHanded) as BaseWeapon;
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if (handTwo != null && !(handTwo is BaseRanged))
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return base.Validate(from);
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from.SendLocalizedMessage(1063097); // You must be wielding a melee weapon without a shield to use this ability.
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return false;
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}
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public override double GetDamageScalar(Mobile attacker, Mobile defender)
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{
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double ninjitsu = attacker.Skills[SkillName.Ninjitsu].Value;
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return 1.0 + (ninjitsu * ninjitsu) / 43636;
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}
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public override double GetPropertyBonus(Mobile attacker)
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{
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double ninjitsu = attacker.Skills[SkillName.Ninjitsu].Value;
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double bonus = (ninjitsu * ninjitsu) / 43636;
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return 1.0 + (bonus * 3 + 0.01);
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}
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public override bool OnBeforeDamage(Mobile attacker, Mobile defender)
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{
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return this.Validate(attacker) && this.CheckMana(attacker, true);
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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ClearCurrentMove(attacker);
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attacker.SendLocalizedMessage(1063098); // You focus all of your abilities and strike with deadly force!
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attacker.PlaySound(0x510);
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this.CheckGain(attacker);
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}
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public override void OnUse(Mobile from)
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{
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BaseWeapon wep = from.Weapon as BaseWeapon;
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if (wep != null)
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{
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wep.FocusWeilder = from;
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wep.InvalidateProperties();
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}
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}
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public override void OnClearMove(Mobile from)
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{
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BaseWeapon wep = from.Weapon as BaseWeapon;
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if (wep != null && wep.FocusWeilder != null)
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{
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wep.FocusWeilder = null;
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wep.InvalidateProperties();
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}
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}
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}
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} |