196 lines
5.9 KiB
C#
196 lines
5.9 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Spells.Fourth
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{
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public class ArchCureSpell : MagerySpell
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{
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Arch Cure", "Vas An Nox",
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215,
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9061,
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Reagent.Garlic,
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Reagent.Ginseng,
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Reagent.MandrakeRoot);
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public ArchCureSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle
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{
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get
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{
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return SpellCircle.Fourth;
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}
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}
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// Arch cure is now 1/4th of a second faster
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public override TimeSpan CastDelayBase
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{
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get
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{
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return base.CastDelayBase - TimeSpan.FromSeconds(0.25);
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}
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}
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public override void OnCast()
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{
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this.Caster.Target = new InternalTarget(this);
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}
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public void Target(IPoint3D p)
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{
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if (!this.Caster.CanSee(p))
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{
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this.Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (this.CheckSequence())
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{
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SpellHelper.Turn(this.Caster, p);
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SpellHelper.GetSurfaceTop(ref p);
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List<Mobile> targets = new List<Mobile>();
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Map map = this.Caster.Map;
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Mobile directTarget = p as Mobile;
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if (map != null)
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{
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bool feluccaRules = (map.Rules == MapRules.FeluccaRules);
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// You can target any living mobile directly, beneficial checks apply
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if (directTarget != null && this.Caster.CanBeBeneficial(directTarget, false))
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targets.Add(directTarget);
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IPooledEnumerable eable = map.GetMobilesInRange(new Point3D(p), 2);
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foreach (Mobile m in eable)
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{
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if (m == directTarget)
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continue;
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if (this.AreaCanTarget(m, feluccaRules))
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targets.Add(m);
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}
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eable.Free();
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}
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Effects.PlaySound(p, this.Caster.Map, 0x299);
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if (targets.Count > 0)
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{
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int cured = 0;
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for (int i = 0; i < targets.Count; ++i)
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{
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Mobile m = targets[i];
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this.Caster.DoBeneficial(m);
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Poison poison = m.Poison;
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if (poison != null)
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{
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int chanceToCure = 10000 + (int)(this.Caster.Skills[SkillName.Magery].Value * 75) - ((poison.RealLevel + 1) * 1750);
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chanceToCure /= 100;
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chanceToCure -= 1;
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if (chanceToCure > Utility.Random(100) && m.CurePoison(this.Caster))
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++cured;
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}
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m.FixedParticles(0x373A, 10, 15, 5012, EffectLayer.Waist);
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m.PlaySound(0x1E0);
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}
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if (cured > 0)
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this.Caster.SendLocalizedMessage(1010058); // You have cured the target of all poisons!
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}
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}
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this.FinishSequence();
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}
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private static bool IsInnocentTo(Mobile from, Mobile to)
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{
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return (Notoriety.Compute(from, (Mobile)to) == Notoriety.Innocent);
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}
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private static bool IsAllyTo(Mobile from, Mobile to)
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{
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return (Notoriety.Compute(from, (Mobile)to) == Notoriety.Ally);
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}
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private bool AreaCanTarget(Mobile target, bool feluccaRules)
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{
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/* Arch cure area effect won't cure aggressors, victims, murderers, criminals or monsters.
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* In Felucca, it will also not cure summons and pets.
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* For red players it will only cure themselves and guild members.
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*/
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if (!this.Caster.CanBeBeneficial(target, false))
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return false;
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if (Core.AOS && target != this.Caster)
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{
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if (this.IsAggressor(target) || this.IsAggressed(target))
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return false;
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if ((!IsInnocentTo(this.Caster, target) || !IsInnocentTo(target, this.Caster)) && !IsAllyTo(this.Caster, target))
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return false;
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if (feluccaRules && !(target is PlayerMobile))
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return false;
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}
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return true;
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}
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private bool IsAggressor(Mobile m)
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{
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foreach (AggressorInfo info in this.Caster.Aggressors)
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{
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if (m == info.Attacker && !info.Expired)
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return true;
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}
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return false;
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}
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private bool IsAggressed(Mobile m)
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{
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foreach (AggressorInfo info in this.Caster.Aggressed)
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{
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if (m == info.Defender && !info.Expired)
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return true;
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}
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return false;
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}
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public class InternalTarget : Target
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{
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private readonly ArchCureSpell m_Owner;
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public InternalTarget(ArchCureSpell owner)
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: base(Core.ML ? 10 : 12, true, TargetFlags.None)
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{
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this.m_Owner = owner;
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}
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protected override void OnTarget(Mobile from, object o)
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{
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IPoint3D p = o as IPoint3D;
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if (p != null)
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this.m_Owner.Target(p);
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}
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protected override void OnTargetFinish(Mobile from)
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{
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this.m_Owner.FinishSequence();
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}
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}
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}
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} |