109 lines
3.1 KiB
C#
109 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Spells.Bushido
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{
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public class MomentumStrike : SamuraiMove
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{
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public MomentumStrike()
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{
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}
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public override int BaseMana
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{
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get
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{
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return 10;
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}
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}
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public override double RequiredSkill
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{
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get
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{
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return 70.0;
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}
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}
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public override TextDefinition AbilityMessage
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{
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get
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{
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return new TextDefinition(1070757);
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}
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}// You prepare to strike two enemies with one blow.
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!this.Validate(attacker) || !this.CheckMana(attacker, false))
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return;
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ClearCurrentMove(attacker);
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BaseWeapon weapon = attacker.Weapon as BaseWeapon;
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List<Mobile> targets = new List<Mobile>();
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IPooledEnumerable eable = attacker.GetMobilesInRange(weapon.MaxRange);
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foreach (Mobile m in eable)
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{
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if (m != defender && m != attacker && m.CanBeHarmful(attacker, false) && attacker.InLOS(m) &&
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Server.Spells.SpellHelper.ValidIndirectTarget(attacker, m))
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{
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targets.Add(m);
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}
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}
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eable.Free();
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if (targets.Count > 0)
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{
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if (!this.CheckMana(attacker, true))
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return;
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Mobile target = targets[Utility.Random(targets.Count)];
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double damageBonus = attacker.Skills[SkillName.Bushido].Value / 100.0;
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if (!defender.Alive)
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damageBonus *= 1.5;
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attacker.SendLocalizedMessage(1063171); // You transfer the momentum of your weapon into another enemy!
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target.SendLocalizedMessage(1063172); // You were hit by the momentum of a Samurai's weapon!
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target.FixedParticles(0x37B9, 1, 4, 0x251D, 0, 0, EffectLayer.Waist);
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attacker.PlaySound(0x510);
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weapon.OnSwing(attacker, target, damageBonus);
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if (defender.Alive)
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attacker.Combatant = defender;
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this.CheckGain(attacker);
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}
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else
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{
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attacker.SendLocalizedMessage(1063123); // There are no valid targets to attack!
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}
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ColUtility.Free(targets);
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}
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public override void OnUse(Mobile m)
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{
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base.OnUse(m);
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.MomentumStrike, 1060600, 1063268));
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}
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public override void OnClearMove(Mobile from)
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{
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base.OnClearMove(from);
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BuffInfo.RemoveBuff(from, BuffIcon.MomentumStrike);
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}
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public override void CheckGain(Mobile m)
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{
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m.CheckSkill(this.MoveSkill, this.RequiredSkill, 120.0);
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}
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}
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} |