49 lines
830 B
C#
49 lines
830 B
C#
using System;
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using Server.Items;
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namespace Server.Items
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{
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public class SimpleArtifact : Artifact
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{
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private int m_ArtifactRarity = 0;
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[CommandProperty( AccessLevel.GameMaster )]
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public override int ArtifactRarity
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{
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get{ return m_ArtifactRarity; }
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set {m_ArtifactRarity = value; InvalidateProperties();}
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}
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[Constructable]
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public SimpleArtifact(int itemID) : base(itemID)
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{
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}
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public SimpleArtifact( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_ArtifactRarity );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_ArtifactRarity = reader.ReadInt();
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}
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}
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}
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