Files
abysmal-isle/Scripts/Multis/Boats/BaseBoatDeed.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

198 lines
6.4 KiB
C#

using System;
using Server;
using Server.Regions;
using Server.Targeting;
using Server.Engines.CannedEvil;
using Server.Network;
using Server.Gumps;
using Server.Items;
using System.Linq;
namespace Server.Multis
{
public abstract class BaseBoatDeed : Item
{
[CommandProperty(AccessLevel.GameMaster)]
public int MultiID { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D Offset { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Direction BoatDirection { get; set; }
public BaseBoatDeed(int id, Point3D offset)
: base(0x14F2)
{
Weight = 1.0;
if (!Core.AOS)
LootType = LootType.Newbied;
MultiID = id;
Offset = offset;
BoatDirection = Direction.North;
}
public BaseBoatDeed(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write(MultiID);
writer.Write(Offset);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
MultiID = reader.ReadInt();
Offset = reader.ReadPoint3D();
break;
}
}
}
public override void OnDoubleClick(Mobile from)
{
BaseBoat boat = BaseBoat.FindBoatAt(from, from.Map);
if (from.AccessLevel < AccessLevel.GameMaster && (from.Map == Map.Ilshenar || from.Map == Map.Malas))
{
from.SendLocalizedMessage(1010567, null, 0x25); // You may not place a boat from this location.
}
else if (Core.HS && BaseBoat.HasBoat(from) && !Boat.IsRowBoat)
{
from.SendLocalizedMessage(1116758); // You already have a ship deployed!
}
else if (from.Region.IsPartOf(typeof(HouseRegion)) || boat != null && (boat.GetType() == Boat.GetType() || !boat.IsRowBoat && !(this is RowBoatDeed)))
{
from.SendLocalizedMessage(1010568, null, 0x25); // You may not place a ship while on another ship or inside a house.
}
else if (!from.HasGump(typeof(BoatPlacementGump)))
{
if (Core.SE)
from.SendLocalizedMessage(502482); // Where do you wish to place the ship?
else
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502482); // Where do you wish to place the ship?
from.SendGump(new BoatPlacementGump(this, from));
}
}
public abstract BaseBoat Boat { get; }
public void OnPlacement(Mobile from, Point3D p, int itemID, Direction d)
{
if (Deleted)
{
return;
}
else
{
Map map = from.Map;
if (map == null)
return;
if (from.AccessLevel < AccessLevel.GameMaster && (map == Map.Ilshenar || map == Map.Malas))
{
from.SendLocalizedMessage(1043284); // A ship can not be created here.
return;
}
BaseBoat b = BaseBoat.FindBoatAt(from, from.Map);
if (from.Region.IsPartOf(typeof(HouseRegion)) || b != null && (b.GetType() == Boat.GetType() || !b.IsRowBoat && !(this is RowBoatDeed)))
{
from.SendLocalizedMessage(1010568, null, 0x25); // You may not place a ship while on another ship or inside a house.
return;
}
BoatDirection = d;
BaseBoat boat = Boat;
if (boat == null)
return;
p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, itemID))
{
if (boat.IsRowBoat)
{
BaseBoat lastrowboat = World.Items.Values.OfType<BaseBoat>().Where(x => x.Owner == from && x.IsRowBoat && x.Map != Map.Internal && !x.GetMobilesOnBoard().Any()).OrderByDescending(y => y.Serial).FirstOrDefault();
if (lastrowboat != null)
lastrowboat.Delete();
}
else
{
Delete();
}
boat.Owner = from;
boat.ItemID = itemID;
if (boat is BaseGalleon)
{
((BaseGalleon)boat).SecurityEntry = new SecurityEntry((BaseGalleon)boat);
((BaseGalleon)boat).BaseBoatHue = RandomBasePaintHue();
}
if (boat.IsClassicBoat)
{
uint keyValue = boat.CreateKeys(from);
if (boat.PPlank != null)
boat.PPlank.KeyValue = keyValue;
if (boat.SPlank != null)
boat.SPlank.KeyValue = keyValue;
}
boat.MoveToWorld(p, map);
boat.OnAfterPlacement(true);
var addon = LighthouseAddon.GetLighthouse(from);
if (addon != null)
{
if (boat.CanLinkToLighthouse)
from.SendLocalizedMessage(1154592); // You have linked your boat lighthouse.
else
from.SendLocalizedMessage(1154597); // Failed to link to lighthouse.
}
}
else
{
boat.Delete();
from.SendLocalizedMessage(1043284); // A ship can not be created here.
}
}
}
private int RandomBasePaintHue()
{
if (0.6 > Utility.RandomDouble())
{
return Utility.RandomMinMax(1701, 1754);
}
return Utility.RandomMinMax(1801, 1908);
}
}
}