35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using System;
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namespace Server.Items
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{
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public class MetallicClothDyeTub : DyeTub
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{
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[Constructable]
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public MetallicClothDyeTub()
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{
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LootType = LootType.Blessed;
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}
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public MetallicClothDyeTub(Serial serial)
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: base(serial)
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{
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}
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public override int TargetMessage { get { return 500859; } } // Select the clothing to dye.
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public override int FailMessage { get { return 1153977; } } // You can only dye cloth with this tub.
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public override int LabelNumber { get { return 1152920; } } // Metallic Cloth Dye Tub
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public override CustomHuePicker CustomHuePicker { get { return CustomHuePicker.MetallicDyeTub; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |