110 lines
2.6 KiB
C#
110 lines
2.6 KiB
C#
using System;
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namespace Server.Items
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{
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public class FurnitureDyeTub : DyeTub, Engines.VeteranRewards.IRewardItem
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{
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private bool m_IsRewardItem;
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[Constructable]
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public FurnitureDyeTub()
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{
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this.LootType = LootType.Blessed;
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}
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public FurnitureDyeTub(Serial serial)
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: base(serial)
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{
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}
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public override bool AllowDyables
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{
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get
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{
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return false;
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}
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}
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public override bool AllowFurniture
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{
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get
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{
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return true;
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}
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}
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public override int TargetMessage
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{
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get
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{
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return 501019;
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}
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}// Select the furniture to dye.
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public override int FailMessage
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{
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get
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{
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return 501021;
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}
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}// That is not a piece of furniture.
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public override int LabelNumber
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{
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get
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{
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return 1041246;
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}
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}// Furniture Dye Tub
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get
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{
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return this.m_IsRewardItem;
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}
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set
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{
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this.m_IsRewardItem = value;
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (this.m_IsRewardItem && !Engines.VeteranRewards.RewardSystem.CheckIsUsableBy(from, this, null))
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return;
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base.OnDoubleClick(from);
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (Core.ML && this.m_IsRewardItem)
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list.Add(1076217); // 1st Year Veteran Reward
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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writer.Write((bool)this.m_IsRewardItem);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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this.m_IsRewardItem = reader.ReadBool();
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break;
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}
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}
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if (this.LootType == LootType.Regular)
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this.LootType = LootType.Blessed;
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}
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}
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} |