84 lines
2.1 KiB
C#
84 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Mobiles
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{
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public class EffectMobile : Mobile
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{
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public static readonly TimeSpan DefaultDuration = TimeSpan.FromSeconds(1.0);
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private static readonly List<EffectMobile> m_Free = new List<EffectMobile>();// List of available EffectMobiles
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public EffectMobile(Serial serial)
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: base(serial)
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{
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}
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private EffectMobile()
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{
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CantWalk = true;
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Hidden = true;
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}
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public static EffectMobile Create(Point3D p, Map map, TimeSpan duration)
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{
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EffectMobile mobile = null;
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for (int i = m_Free.Count - 1; mobile == null && i >= 0; --i) // We reuse new entries first so decay works better
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{
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EffectMobile free = m_Free[i];
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m_Free.RemoveAt(i);
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if (!free.Deleted && free.Map == Map.Internal)
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mobile = free;
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}
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if (mobile == null)
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mobile = new EffectMobile();
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mobile.MoveToWorld(p, map);
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mobile.BeginFree(duration);
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return mobile;
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}
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public void BeginFree(TimeSpan duration)
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{
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new FreeTimer(this, duration).Start();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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Delete();
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}
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private class FreeTimer : Timer
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{
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private readonly EffectMobile m_Mobile;
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public FreeTimer(EffectMobile mobile, TimeSpan delay)
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: base(delay)
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{
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m_Mobile = mobile;
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Priority = TimerPriority.OneSecond;
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}
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protected override void OnTick()
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{
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m_Mobile.Internalize();
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m_Free.Add(m_Mobile);
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}
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}
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}
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} |