172 lines
4.4 KiB
C#
172 lines
4.4 KiB
C#
using System;
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namespace Server.Items
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{
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public class SecretStoneDoor1 : BaseDoor
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{
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[Constructable]
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public SecretStoneDoor1(DoorFacing facing)
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: base(0xE8 + (2 * (int)facing), 0xE9 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset(facing))
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{
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}
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public SecretStoneDoor1(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer) // Default Serialize method
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader) // Default Deserialize method
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SecretDungeonDoor : BaseDoor
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{
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[Constructable]
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public SecretDungeonDoor(DoorFacing facing)
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: base(0x314 + (2 * (int)facing), 0x315 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset(facing))
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{
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}
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public SecretDungeonDoor(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer) // Default Serialize method
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader) // Default Deserialize method
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SecretStoneDoor2 : BaseDoor
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{
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[Constructable]
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public SecretStoneDoor2(DoorFacing facing)
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: base(0x324 + (2 * (int)facing), 0x325 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset(facing))
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{
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}
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public SecretStoneDoor2(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer) // Default Serialize method
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader) // Default Deserialize method
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SecretWoodenDoor : BaseDoor
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{
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[Constructable]
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public SecretWoodenDoor(DoorFacing facing)
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: base(0x334 + (2 * (int)facing), 0x335 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset(facing))
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{
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}
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public SecretWoodenDoor(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer) // Default Serialize method
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader) // Default Deserialize method
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SecretLightWoodDoor : BaseDoor
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{
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[Constructable]
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public SecretLightWoodDoor(DoorFacing facing)
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: base(0x344 + (2 * (int)facing), 0x345 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset(facing))
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{
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}
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public SecretLightWoodDoor(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer) // Default Serialize method
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader) // Default Deserialize method
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SecretStoneDoor3 : BaseDoor
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{
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[Constructable]
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public SecretStoneDoor3(DoorFacing facing)
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: base(0x354 + (2 * (int)facing), 0x355 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset(facing))
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{
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}
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public SecretStoneDoor3(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer) // Default Serialize method
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader) // Default Deserialize method
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |