Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

404 lines
12 KiB
C#

using System;
namespace Server.Items
{
public class Fists : BaseMeleeWeapon
{
public static void Initialize()
{
if (Mobile.DefaultWeapon == null)
Mobile.DefaultWeapon = new Fists();
EventSink.DisarmRequest += new DisarmRequestEventHandler(EventSink_DisarmRequest);
EventSink.StunRequest += new StunRequestEventHandler(EventSink_StunRequest);
}
public override WeaponAbility PrimaryAbility
{
get
{
return WeaponAbility.Disarm;
}
}
public override WeaponAbility SecondaryAbility
{
get
{
return WeaponAbility.ParalyzingBlow;
}
}
public override int AosStrengthReq
{
get
{
return 0;
}
}
public override int AosMinDamage
{
get
{
return 1;
}
}
public override int AosMaxDamage
{
get
{
return 6;
}
}
public override int AosSpeed
{
get
{
return 50;
}
}
public override float MlSpeed
{
get
{
return 2.50f;
}
}
public override int OldStrengthReq
{
get
{
return 0;
}
}
public override int OldMinDamage
{
get
{
return 1;
}
}
public override int OldMaxDamage
{
get
{
return 8;
}
}
public override int OldSpeed
{
get
{
return 30;
}
}
public override int DefHitSound
{
get
{
return -1;
}
}
public override int DefMissSound
{
get
{
return -1;
}
}
public override SkillName DefSkill
{
get
{
return SkillName.Wrestling;
}
}
public override WeaponType DefType
{
get
{
return WeaponType.Fists;
}
}
public override WeaponAnimation DefAnimation
{
get
{
return WeaponAnimation.Wrestle;
}
}
public Fists()
: base(0)
{
Visible = false;
Movable = false;
Quality = ItemQuality.Normal;
}
public Fists(Serial serial)
: base(serial)
{
}
public override double GetDefendSkillValue(Mobile attacker, Mobile defender)
{
double wresValue = defender.Skills[SkillName.Wrestling].Value;
double anatValue = defender.Skills[SkillName.Anatomy].Value;
double evalValue = defender.Skills[SkillName.EvalInt].Value;
double incrValue = (anatValue + evalValue + 20.0) * 0.5;
if (incrValue > 120.0)
incrValue = 120.0;
if (wresValue > incrValue)
return wresValue;
else
return incrValue;
}
private void CheckPreAOSMoves(Mobile attacker, Mobile defender)
{
if (attacker.StunReady)
{
if (attacker.CanBeginAction(typeof(Fists)))
{
if (attacker.Skills[SkillName.Anatomy].Value >= 80.0 && attacker.Skills[SkillName.Wrestling].Value >= 80.0)
{
if (attacker.Stam >= 15)
{
attacker.Stam -= 15;
if (CheckMove(attacker, SkillName.Anatomy))
{
StartMoveDelay(attacker);
attacker.StunReady = false;
attacker.SendLocalizedMessage(1004013); // You successfully stun your opponent!
defender.SendLocalizedMessage(1004014); // You have been stunned!
defender.Freeze(TimeSpan.FromSeconds(4.0));
}
else
{
attacker.SendLocalizedMessage(1004010); // You failed in your attempt to stun.
defender.SendLocalizedMessage(1004011); // Your opponent tried to stun you and failed.
}
}
else
{
attacker.SendLocalizedMessage(1004009); // You are too fatigued to attempt anything.
}
}
else
{
attacker.SendLocalizedMessage(1004008); // You are not skilled enough to stun your opponent.
attacker.StunReady = false;
}
}
}
else if (attacker.DisarmReady)
{
if (attacker.CanBeginAction(typeof(Fists)))
{
if (defender.Player || defender.Body.IsHuman)
{
if (attacker.Skills[SkillName.ArmsLore].Value >= 80.0 && attacker.Skills[SkillName.Wrestling].Value >= 80.0)
{
if (attacker.Stam >= 15)
{
Item toDisarm = defender.FindItemOnLayer(Layer.OneHanded);
if (toDisarm == null || !toDisarm.Movable)
toDisarm = defender.FindItemOnLayer(Layer.TwoHanded);
Container pack = defender.Backpack;
if (pack == null || toDisarm == null || !toDisarm.Movable)
{
attacker.SendLocalizedMessage(1004001); // You cannot disarm your opponent.
}
else if (CheckMove(attacker, SkillName.ArmsLore))
{
StartMoveDelay(attacker);
attacker.Stam -= 15;
attacker.DisarmReady = false;
attacker.SendLocalizedMessage(1004006); // You successfully disarm your opponent!
defender.SendLocalizedMessage(1004007); // You have been disarmed!
pack.DropItem(toDisarm);
}
else
{
attacker.Stam -= 15;
attacker.SendLocalizedMessage(1004004); // You failed in your attempt to disarm.
defender.SendLocalizedMessage(1004005); // Your opponent tried to disarm you but failed.
}
}
else
{
attacker.SendLocalizedMessage(1004003); // You are too fatigued to attempt anything.
}
}
else
{
attacker.SendLocalizedMessage(1004002); // You are not skilled enough to disarm your opponent.
attacker.DisarmReady = false;
}
}
else
{
attacker.SendLocalizedMessage(1004001); // You cannot disarm your opponent.
}
}
}
}
public override TimeSpan OnSwing(Mobile attacker, IDamageable defender)
{
if (!Core.AOS && defender is Mobile)
this.CheckPreAOSMoves(attacker, (Mobile)defender);
return base.OnSwing(attacker, defender);
}
/*public override void OnMiss( Mobile attacker, Mobile defender )
{
base.PlaySwingAnimation( attacker );
}*/
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Mobile.DefaultWeapon == null)
Mobile.DefaultWeapon = this;
else
Delete();
}
/* Wrestling moves */
private static bool CheckMove(Mobile m, SkillName other)
{
double wresValue = m.Skills[SkillName.Wrestling].Value;
double scndValue = m.Skills[other].Value;
/* 40% chance at 80, 80
* 50% chance at 100, 100
* 60% chance at 120, 120
*/
double chance = (wresValue + scndValue) / 400.0;
return (chance >= Utility.RandomDouble());
}
private static bool HasFreeHands(Mobile m)
{
Item item = m.FindItemOnLayer(Layer.OneHanded);
if (item != null && !(item is Spellbook))
return false;
return m.FindItemOnLayer(Layer.TwoHanded) == null;
}
private static void EventSink_DisarmRequest(DisarmRequestEventArgs e)
{
if (Core.AOS)
return;
Mobile m = e.Mobile;
double armsValue = m.Skills[SkillName.ArmsLore].Value;
double wresValue = m.Skills[SkillName.Wrestling].Value;
if (!HasFreeHands(m))
{
m.SendLocalizedMessage(1004029); // You must have your hands free to attempt to disarm your opponent.
m.DisarmReady = false;
}
else if (armsValue >= 80.0 && wresValue >= 80.0)
{
m.DisruptiveAction();
m.DisarmReady = !m.DisarmReady;
m.SendLocalizedMessage(m.DisarmReady ? 1019013 : 1019014);
}
else
{
m.SendLocalizedMessage(1004002); // You are not skilled enough to disarm your opponent.
m.DisarmReady = false;
}
}
private static void EventSink_StunRequest(StunRequestEventArgs e)
{
if (Core.AOS)
return;
Mobile m = e.Mobile;
double anatValue = m.Skills[SkillName.Anatomy].Value;
double wresValue = m.Skills[SkillName.Wrestling].Value;
if (!HasFreeHands(m))
{
m.SendLocalizedMessage(1004031); // You must have your hands free to attempt to stun your opponent.
m.StunReady = false;
}
else if (anatValue >= 80.0 && wresValue >= 80.0)
{
m.DisruptiveAction();
m.StunReady = !m.StunReady;
m.SendLocalizedMessage(m.StunReady ? 1019011 : 1019012);
}
else
{
m.SendLocalizedMessage(1004008); // You are not skilled enough to stun your opponent.
m.StunReady = false;
}
}
private class MoveDelayTimer : Timer
{
private readonly Mobile m_Mobile;
public MoveDelayTimer(Mobile m)
: base(TimeSpan.FromSeconds(10.0))
{
this.m_Mobile = m;
this.Priority = TimerPriority.TwoFiftyMS;
this.m_Mobile.BeginAction(typeof(Fists));
}
protected override void OnTick()
{
this.m_Mobile.EndAction(typeof(Fists));
}
}
private static void StartMoveDelay(Mobile m)
{
new MoveDelayTimer(m).Start();
}
}
}