148 lines
4.0 KiB
C#
148 lines
4.0 KiB
C#
using System;
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namespace Server.Items
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{
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public class FireworksWand : MagicWand
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{
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private int m_Charges;
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[Constructable]
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public FireworksWand()
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: this(100)
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{
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}
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[Constructable]
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public FireworksWand(int charges)
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{
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this.m_Charges = charges;
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this.LootType = LootType.Blessed;
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}
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public FireworksWand(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1041424;
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}
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}// a fireworks wand
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[CommandProperty(AccessLevel.GameMaster)]
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public int Charges
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{
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get
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{
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return this.m_Charges;
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}
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set
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{
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this.m_Charges = value;
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this.InvalidateProperties();
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}
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}
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public override void AddNameProperties(ObjectPropertyList list)
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{
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base.AddNameProperties(list);
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list.Add(1060741, this.m_Charges.ToString()); // charges: ~1_val~
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}
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public override void OnDoubleClick(Mobile from)
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{
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this.BeginLaunch(from, true);
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}
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public void BeginLaunch(Mobile from, bool useCharges)
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{
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Map map = from.Map;
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if (map == null || map == Map.Internal)
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return;
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if (useCharges)
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{
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if (this.Charges > 0)
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{
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--this.Charges;
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}
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else
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{
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from.SendLocalizedMessage(502412); // There are no charges left on that item.
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return;
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}
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}
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from.SendLocalizedMessage(502615); // You launch a firework!
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Point3D ourLoc = this.GetWorldLocation();
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Point3D startLoc = new Point3D(ourLoc.X, ourLoc.Y, ourLoc.Z + 10);
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Point3D endLoc = new Point3D(startLoc.X + Utility.RandomMinMax(-2, 2), startLoc.Y + Utility.RandomMinMax(-2, 2), startLoc.Z + 32);
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Effects.SendMovingEffect(new Entity(Serial.Zero, startLoc, map), new Entity(Serial.Zero, endLoc, map),
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0x36E4, 5, 0, false, false);
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Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback(FinishLaunch), new object[] { from, endLoc, map });
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((int)this.m_Charges);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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this.m_Charges = reader.ReadInt();
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break;
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}
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}
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}
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private void FinishLaunch(object state)
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{
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object[] states = (object[])state;
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Mobile from = (Mobile)states[0];
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Point3D endLoc = (Point3D)states[1];
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Map map = (Map)states[2];
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int hue = Utility.Random(40);
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if (hue < 8)
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hue = 0x66D;
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else if (hue < 10)
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hue = 0x482;
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else if (hue < 12)
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hue = 0x47E;
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else if (hue < 16)
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hue = 0x480;
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else if (hue < 20)
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hue = 0x47F;
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else
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hue = 0;
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if (Utility.RandomBool())
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hue = Utility.RandomList(0x47E, 0x47F, 0x480, 0x482, 0x66D);
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int renderMode = Utility.RandomList(0, 2, 3, 4, 5, 7);
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Effects.PlaySound(endLoc, map, Utility.Random(0x11B, 4));
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Effects.SendLocationEffect(endLoc, map, 0x373A + (0x10 * Utility.Random(4)), 16, 10, hue, renderMode);
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}
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}
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} |