Files
abysmal-isle/Scripts/Items/Equipment/Talismans/BaseTalisman.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

1680 lines
57 KiB
C#

using System;
using Server.Commands;
using Server.Mobiles;
using Server.Spells.Fifth;
using Server.Spells.First;
using Server.Spells.Fourth;
using Server.Spells.Necromancy;
using Server.Spells.Second;
using Server.Targeting;
using Server.Engines.Craft;
using Server.Factions;
namespace Server.Items
{
public enum TalismanRemoval
{
None = 0,
Ward = 390,
Damage = 404,
Curse = 407,
Wildfire = 2843
}
public enum TalismanSkill
{
Alchemy,
Blacksmithy,
Fletching,
Carpentry,
Cartography,
Cooking,
Glassblowing,
Inscription,
Masonry,
Tailoring,
Tinkering
}
public class BaseTalisman : Item, IWearableDurability, IVvVItem, IOwnerRestricted, ITalismanProtection, ITalismanKiller, IFactionItem, IArtifact
{
#region Factions
private FactionItem m_FactionState;
public FactionItem FactionItemState
{
get { return m_FactionState; }
set
{
m_FactionState = value;
}
}
#endregion
private bool _VvVItem;
private Mobile _Owner;
private string _OwnerName;
[CommandProperty(AccessLevel.GameMaster)]
public bool IsVvVItem
{
get { return _VvVItem; }
set { _VvVItem = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Owner
{
get { return _Owner; }
set { _Owner = value; if (_Owner != null) _OwnerName = _Owner.Name; InvalidateProperties(); }
}
public virtual string OwnerName
{
get { return _OwnerName; }
set { _OwnerName = value; InvalidateProperties(); }
}
public static void Initialize()
{
CommandSystem.Register("RandomTalisman", AccessLevel.GameMaster, new CommandEventHandler(RandomTalisman_OnCommand));
}
[Usage("RandomTalisman <count>")]
[Description("Generates random talismans in your backback.")]
public static void RandomTalisman_OnCommand(CommandEventArgs e)
{
Mobile m = e.Mobile;
int count = e.GetInt32(0);
for (int i = 0; i < count; i++)
{
m.AddToBackpack(Loot.RandomTalisman());
}
}
public override int LabelNumber
{
get
{
return 1071023;
}
}// Talisman
public override bool DisplayWeight
{
get
{
if (IsVvVItem)
return true;
return base.DisplayWeight;
}
}
public virtual bool ForceShowName
{
get
{
return false;
}
}// used to override default summoner/removal name
public virtual int ArtifactRarity { get { return 0; } }
private int m_MaxHitPoints;
private int m_HitPoints;
private int m_MaxCharges;
private int m_Charges;
private int m_MaxChargeTime;
private int m_ChargeTime;
private bool m_Blessed;
[CommandProperty(AccessLevel.GameMaster)]
public int KarmaLoss
{
get
{
return m_AosAttributes.IncreasedKarmaLoss;
}
set
{
m_AosAttributes.IncreasedKarmaLoss = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int MaxCharges
{
get
{
return m_MaxCharges;
}
set
{
m_MaxCharges = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
{
get
{
return m_Charges;
}
set
{
m_Charges = value;
if (m_ChargeTime > 0)
StartTimer();
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int MaxChargeTime
{
get
{
return m_MaxChargeTime;
}
set
{
m_MaxChargeTime = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int ChargeTime
{
get
{
return m_ChargeTime;
}
set
{
m_ChargeTime = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Blessed
{
get
{
return m_Blessed;
}
set
{
m_Blessed = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int MaxHitPoints
{
get
{
return m_MaxHitPoints;
}
set
{
m_MaxHitPoints = value;
if (m_MaxHitPoints > 255)
m_MaxHitPoints = 255;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int HitPoints
{
get
{
return m_HitPoints;
}
set
{
if (value != m_HitPoints && MaxHitPoints > 0)
{
m_HitPoints = value;
if (m_HitPoints < 0)
Delete();
else if (m_HitPoints > MaxHitPoints)
m_HitPoints = MaxHitPoints;
InvalidateProperties();
}
}
}
public virtual int InitMinHits
{
get
{
return 0;
}
}
public virtual int InitMaxHits
{
get
{
return 0;
}
}
public virtual bool CanRepair { get { return true; } }
public virtual bool CanFortify { get { return NegativeAttributes.Antique < 4; } }
#region Slayer
private TalismanSlayerName m_Slayer;
[CommandProperty(AccessLevel.GameMaster)]
public TalismanSlayerName Slayer
{
get
{
return m_Slayer;
}
set
{
m_Slayer = value;
InvalidateProperties();
}
}
#endregion
#region Summoner/Removal
private TalismanAttribute m_Summoner;
private TalismanRemoval m_Removal;
private Mobile m_Creature;
[CommandProperty(AccessLevel.GameMaster)]
public TalismanAttribute Summoner
{
get
{
return m_Summoner;
}
set
{
m_Summoner = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public TalismanRemoval Removal
{
get
{
return m_Removal;
}
set
{
m_Removal = value;
InvalidateProperties();
}
}
#endregion
#region Protection/Killer
private TalismanAttribute m_Protection;
private TalismanAttribute m_Killer;
[CommandProperty(AccessLevel.GameMaster)]
public TalismanAttribute Protection
{
get
{
return m_Protection;
}
set
{
m_Protection = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public TalismanAttribute Killer
{
get
{
return m_Killer;
}
set
{
m_Killer = value;
InvalidateProperties();
}
}
#endregion
#region Craft bonuses
private TalismanSkill m_Skill;
private int m_SuccessBonus;
private int m_ExceptionalBonus;
[CommandProperty(AccessLevel.GameMaster)]
public TalismanSkill Skill
{
get
{
return m_Skill;
}
set
{
m_Skill = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public SkillName CraftSkill
{
get { return GetMainSkill(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public int SuccessBonus
{
get
{
return m_SuccessBonus;
}
set
{
m_SuccessBonus = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int ExceptionalBonus
{
get
{
return m_ExceptionalBonus;
}
set
{
m_ExceptionalBonus = value;
InvalidateProperties();
}
}
#endregion
#region AOS bonuses
private AosAttributes m_AosAttributes;
private AosSkillBonuses m_AosSkillBonuses;
private NegativeAttributes m_NegativeAttributes;
[CommandProperty(AccessLevel.GameMaster)]
public AosAttributes Attributes
{
get
{
return m_AosAttributes;
}
set
{
}
}
[CommandProperty(AccessLevel.GameMaster)]
public AosSkillBonuses SkillBonuses
{
get
{
return m_AosSkillBonuses;
}
set
{
}
}
[CommandProperty(AccessLevel.GameMaster)]
public NegativeAttributes NegativeAttributes
{
get
{
return m_NegativeAttributes;
}
set
{
}
}
#endregion
private SAAbsorptionAttributes m_SAAbsorptionAttributes;
[CommandProperty(AccessLevel.GameMaster)]
public SAAbsorptionAttributes SAAbsorptionAttributes
{
get
{
return m_SAAbsorptionAttributes;
}
set
{
}
}
public BaseTalisman()
: this(GetRandomItemID())
{
}
public BaseTalisman(int itemID)
: base(itemID)
{
Layer = Layer.Talisman;
Weight = 1.0;
m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits);
m_Protection = new TalismanAttribute();
m_Killer = new TalismanAttribute();
m_Summoner = new TalismanAttribute();
m_AosAttributes = new AosAttributes(this);
m_AosSkillBonuses = new AosSkillBonuses(this);
m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);
m_NegativeAttributes = new NegativeAttributes(this);
}
public BaseTalisman(Serial serial)
: base(serial)
{
}
public virtual int OnHit(BaseWeapon weap, int damage)
{
if (m_MaxHitPoints == 0)
return damage;
int chance = m_NegativeAttributes.Antique > 0 ? 50 : 25;
if (chance > Utility.Random(100)) // 25% chance to lower durability
{
if (m_HitPoints >= 1)
{
HitPoints--;
}
else if (m_MaxHitPoints > 0)
{
MaxHitPoints--;
if (Parent is Mobile)
((Mobile)Parent).LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, 1061121); // Your equipment is severely damaged.
if (m_MaxHitPoints == 0)
{
Delete();
}
}
}
return damage;
}
public virtual void UnscaleDurability()
{
}
public virtual void ScaleDurability()
{
}
public override void OnAfterDuped(Item newItem)
{
BaseTalisman talisman = newItem as BaseTalisman;
if (talisman == null)
return;
talisman.m_Summoner = new TalismanAttribute(m_Summoner);
talisman.m_Protection = new TalismanAttribute(m_Protection);
talisman.m_Killer = new TalismanAttribute(m_Killer);
talisman.m_AosAttributes = new AosAttributes(newItem, m_AosAttributes);
talisman.m_AosSkillBonuses = new AosSkillBonuses(newItem, m_AosSkillBonuses);
talisman.m_SAAbsorptionAttributes = new SAAbsorptionAttributes(newItem, m_SAAbsorptionAttributes);
talisman.m_NegativeAttributes = new NegativeAttributes(newItem, m_NegativeAttributes);
base.OnAfterDuped(newItem);
}
public override bool CanEquip(Mobile from)
{
if (from.IsPlayer())
{
if (_Owner != null && _Owner != from)
{
from.SendLocalizedMessage(501023); // You must be the owner to use this item.
return false;
}
if (this is IAccountRestricted && ((IAccountRestricted)this).Account != null)
{
Accounting.Account acct = from.Account as Accounting.Account;
if (acct == null || acct.Username != ((IAccountRestricted)this).Account)
{
from.SendLocalizedMessage(1071296); // This item is Account Bound and your character is not bound to it. You cannot use this item.
return false;
}
}
if (IsVvVItem && !Engines.VvV.ViceVsVirtueSystem.IsVvV(from))
{
from.SendLocalizedMessage(1155496); // This item can only be used by VvV participants!
return false;
}
}
if (BlessedFor != null && BlessedFor != from)
{
from.SendLocalizedMessage(1010437); // You are not the owner.
return false;
}
return base.CanEquip(from);
}
public override void OnAdded(object parent)
{
if (parent is Mobile)
{
Mobile from = (Mobile)parent;
m_AosSkillBonuses.AddTo(from);
m_AosAttributes.AddStatBonuses(from);
if (m_Blessed && BlessedFor == null)
{
BlessedFor = from;
LootType = LootType.Blessed;
}
if (m_ChargeTime > 0)
{
m_ChargeTime = m_MaxChargeTime;
StartTimer();
}
}
InvalidateProperties();
}
public override void OnRemoved(object parent)
{
if (parent is Mobile)
{
Mobile from = (Mobile)parent;
m_AosSkillBonuses.Remove();
m_AosAttributes.RemoveStatBonuses(from);
if (m_Creature != null && !m_Creature.Deleted)
{
Effects.SendLocationParticles(EffectItem.Create(m_Creature.Location, m_Creature.Map, EffectItem.DefaultDuration), 0x3728, 8, 20, 5042);
Effects.PlaySound(m_Creature, m_Creature.Map, 0x201);
m_Creature.Delete();
m_Creature = null;
}
StopTimer();
}
InvalidateProperties();
}
public override void OnDoubleClick(Mobile from)
{
if (from.Talisman != this)
from.SendLocalizedMessage(502641); // You must equip this item to use it.
else if (m_ChargeTime > 0)
from.SendLocalizedMessage(1074882, m_ChargeTime.ToString()); // You must wait ~1_val~ seconds for this to recharge.
else if (m_Charges == 0 && m_MaxCharges > 0)
from.SendLocalizedMessage(1042544); // This item is out of charges.
else
{
Type type = GetSummoner();
if (m_Summoner != null && !m_Summoner.IsEmpty)
type = m_Summoner.Type;
if (type != null)
{
object obj;
try
{
obj = Activator.CreateInstance(type);
}
catch
{
obj = null;
}
if (obj is Item)
{
Item item = (Item)obj;
int count = 1;
if (m_Summoner != null && m_Summoner.Amount > 1)
{
if (item.Stackable)
item.Amount = m_Summoner.Amount;
else
count = m_Summoner.Amount;
}
if (from.Backpack == null || count * item.Weight > from.Backpack.MaxWeight ||
from.Backpack.Items.Count + count > from.Backpack.MaxItems)
{
from.SendLocalizedMessage(500720); // You don't have enough room in your backpack!
item.Delete();
item = null;
return;
}
for (int i = 0; i < count; i++)
{
from.PlaceInBackpack(item);
if (i + 1 < count)
item = Activator.CreateInstance(type) as Item;
}
if (item is Board)
from.SendLocalizedMessage(1075000); // You have been given some wooden boards.
else if (item is IronIngot)
from.SendLocalizedMessage(1075001); // You have been given some ingots.
else if (item is Bandage)
from.SendLocalizedMessage(1075002); // You have been given some clean bandages.
else if (m_Summoner != null && m_Summoner.Name != null)
from.SendLocalizedMessage(1074853, m_Summoner.Name.ToString()); // You have been given ~1_name~
}
else if (obj is BaseCreature)
{
BaseCreature mob = (BaseCreature)obj;
if ((m_Creature != null && !m_Creature.Deleted) || from.Followers + mob.ControlSlots > from.FollowersMax)
{
from.SendLocalizedMessage(1074270); // You have too many followers to summon another one.
mob.Delete();
return;
}
BaseCreature.Summon(mob, from, from.Location, mob.BaseSoundID, TimeSpan.FromMinutes(10));
Effects.SendLocationParticles(EffectItem.Create(mob.Location, mob.Map, EffectItem.DefaultDuration), 0x3728, 1, 10, 0x26B6);
mob.Summoned = false;
mob.ControlOrder = OrderType.Friend;
m_Creature = mob;
}
OnAfterUse(from);
}
if (m_Removal != TalismanRemoval.None)
{
from.Target = new TalismanTarget(this);
}
}
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (ForceShowName)
base.AddNameProperty(list);
else if (m_Summoner != null && !m_Summoner.IsEmpty)
list.Add(1072400, m_Summoner.Name != null ? m_Summoner.Name.ToString() : "Unknown"); // Talisman of ~1_name~ Summoning
else if (m_Removal != TalismanRemoval.None)
list.Add(1072389, "#" + (1072000 + (int)m_Removal)); // Talisman of ~1_name~
else
base.AddNameProperty(list);
}
public override void AddWeightProperty(ObjectPropertyList list)
{
if (OwnerName != null)
list.Add(1153213, OwnerName);
base.AddWeightProperty(list);
if (IsVvVItem)
list.Add(1154937); // VvV Item
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
#region Factions
FactionEquipment.AddFactionProperties(this, list);
#endregion
if(Attributes.Brittle > 0)
list.Add(1116209); // Brittle
if (Parent is Mobile && m_MaxChargeTime > 0)
{
if (m_ChargeTime > 0)
list.Add(1074884, m_ChargeTime.ToString()); // Charge time left: ~1_val~
else
list.Add(1074883); // Fully Charged
}
if (ArtifactRarity > 0)
{
list.Add(1061078, ArtifactRarity.ToString()); // artifact rarity ~1_val~
}
if (this is ManaPhasingOrb)
list.Add(1116158); //Mana Phase
if (m_Killer != null && !m_Killer.IsEmpty && m_Killer.Amount > 0)
list.Add(1072388, "{0}\t{1}", m_Killer.Name != null ? m_Killer.Name.ToString() : "Unknown", m_Killer.Amount); // ~1_NAME~ Killer: +~2_val~%
if (m_Protection != null && !m_Protection.IsEmpty && m_Protection.Amount > 0)
list.Add(1072387, "{0}\t{1}", m_Protection.Name != null ? m_Protection.Name.ToString() : "Unknown", m_Protection.Amount); // ~1_NAME~ Protection: +~2_val~%
if (m_ExceptionalBonus != 0)
list.Add(1072395, "#{0}\t{1}", GetSkillLabel(), m_ExceptionalBonus); // ~1_NAME~ Exceptional Bonus: ~2_val~%
if (m_SuccessBonus != 0)
list.Add(1072394, "#{0}\t{1}", GetSkillLabel(), m_SuccessBonus); // ~1_NAME~ Bonus: ~2_val~%
if (m_NegativeAttributes != null)
m_NegativeAttributes.GetProperties(list, this);
m_AosSkillBonuses.GetProperties(list);
int prop;
if (m_Slayer != TalismanSlayerName.None)
{
if (m_Slayer == TalismanSlayerName.Goblin)
list.Add(1095010);
else if (m_Slayer == TalismanSlayerName.Undead)
list.Add(1060479);
else if (m_Slayer <= TalismanSlayerName.Wolf)
list.Add(1072503 + (int)m_Slayer);
else
{
switch (m_Slayer)
{
case TalismanSlayerName.Repond: list.Add(1079750); break;
case TalismanSlayerName.Elemental: list.Add(1079749); break;
case TalismanSlayerName.Demon: list.Add(1079748); break;
case TalismanSlayerName.Arachnid: list.Add(1079747); break;
case TalismanSlayerName.Reptile: list.Add(1079751); break;
case TalismanSlayerName.Fey: list.Add(1154652); break;
}
}
}
#region SA
if ((prop = m_SAAbsorptionAttributes.CastingFocus) != 0)
list.Add(1113696, prop.ToString()); // Casting Focus ~1_val~%
if ((prop = m_SAAbsorptionAttributes.EaterFire) != 0)
list.Add(1113593, prop.ToString()); // Fire Eater ~1_Val~%
if ((prop = m_SAAbsorptionAttributes.EaterCold) != 0)
list.Add(1113594, prop.ToString()); // Cold Eater ~1_Val~%
if ((prop = m_SAAbsorptionAttributes.EaterPoison) != 0)
list.Add(1113595, prop.ToString()); // Poison Eater ~1_Val~%
if ((prop = m_SAAbsorptionAttributes.EaterEnergy) != 0)
list.Add(1113596, prop.ToString()); // Energy Eater ~1_Val~%
if ((prop = m_SAAbsorptionAttributes.EaterKinetic) != 0)
list.Add(1113597, prop.ToString()); // Kinetic Eater ~1_Val~%
if ((prop = m_SAAbsorptionAttributes.EaterDamage) != 0)
list.Add(1113598, prop.ToString()); // Damage Eater ~1_Val~%
if ((prop = m_SAAbsorptionAttributes.ResonanceFire) != 0)
list.Add(1113691, prop.ToString()); // Fire Resonance ~1_val~%
if ((prop = m_SAAbsorptionAttributes.ResonanceCold) != 0)
list.Add(1113692, prop.ToString()); // Cold Resonance ~1_val~%
if ((prop = m_SAAbsorptionAttributes.ResonancePoison) != 0)
list.Add(1113693, prop.ToString()); // Poison Resonance ~1_val~%
if ((prop = m_SAAbsorptionAttributes.ResonanceEnergy) != 0)
list.Add(1113694, prop.ToString()); // Energy Resonance ~1_val~%
if ((prop = m_SAAbsorptionAttributes.ResonanceKinetic) != 0)
list.Add(1113695, prop.ToString()); // Kinetic Resonance ~1_val~%
#endregion
if ((prop = m_AosAttributes.BonusDex) != 0)
list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~
if ((prop = m_AosAttributes.EnhancePotions) != 0)
list.Add(1060411, prop.ToString()); // enhance potions ~1_val~%
if ((prop = m_AosAttributes.CastRecovery) != 0)
list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~
if ((prop = m_AosAttributes.CastSpeed) != 0)
list.Add(1060413, prop.ToString()); // faster casting ~1_val~
if ((prop = m_AosAttributes.BonusHits) != 0)
list.Add(1060431, prop.ToString()); // hit point increase ~1_val~
if ((prop = m_AosAttributes.BonusInt) != 0)
list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~
if ((prop = m_AosAttributes.BonusMana) != 0)
list.Add(1060439, prop.ToString()); // mana increase ~1_val~
if ((prop = m_AosAttributes.NightSight) != 0)
list.Add(1060441); // night sight
if ((prop = m_AosAttributes.ReflectPhysical) != 0)
list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~%
if ((prop = m_AosAttributes.BonusStr) != 0)
list.Add(1060485, prop.ToString()); // strength bonus ~1_val~
if ((prop = m_AosAttributes.RegenHits) != 0)
list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~
if ((prop = m_AosAttributes.RegenStam) != 0)
list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~
if ((prop = m_AosAttributes.RegenMana) != 0)
list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~
if ((prop = m_AosAttributes.Luck) != 0)
list.Add(1060436, prop.ToString()); // luck ~1_val~
if ((prop = m_AosAttributes.AttackChance) != 0)
list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~%
if ((prop = m_AosAttributes.LowerManaCost) != 0)
list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~%
if ((prop = m_AosAttributes.SpellDamage) != 0)
list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~%
if ((prop = m_AosAttributes.LowerRegCost) != 0)
list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~%
if ((prop = m_AosAttributes.DefendChance) != 0)
list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~%
if ((prop = m_AosAttributes.BonusStam) != 0)
list.Add(1060484, prop.ToString()); // stamina increase ~1_val~
if ((prop = m_AosAttributes.WeaponSpeed) != 0)
list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~%
if ((prop = m_AosAttributes.WeaponDamage) != 0)
list.Add(1060401, prop.ToString()); // damage increase ~1_val~%
if ((prop = m_AosAttributes.IncreasedKarmaLoss) != 0)
list.Add(1075210, prop.ToString()); // Increased Karma Loss ~1val~%
base.AddResistanceProperties(list);
if (Blessed)
{
if (BlessedFor != null)
list.Add(1072304, !String.IsNullOrEmpty(BlessedFor.Name) ? BlessedFor.Name : "Unnamed Warrior"); // Owned by ~1_name~
else
list.Add(1072304, "Nobody"); // Owned by ~1_name~
}
if (m_MaxHitPoints > 0)
list.Add(1060639, "{0}\t{1}", m_HitPoints, m_MaxHitPoints); // durability ~1_val~ / ~2_val~
}
private static void SetSaveFlag(ref SaveFlag flags, SaveFlag toSet, bool setIf)
{
if (setIf)
flags |= toSet;
}
private static bool GetSaveFlag(SaveFlag flags, SaveFlag toGet)
{
return ((flags & toGet) != 0);
}
[Flags]
private enum SaveFlag
{
None = 0x00000000,
Attributes = 0x00000001,
SkillBonuses = 0x00000002,
Owner = 0x00000004,
Protection = 0x00000008,
Killer = 0x00000010,
Summoner = 0x00000020,
Removal = 0x00000040,
OldKarmaLoss = 0x00000080,
Skill = 0x00000100,
SuccessBonus = 0x00000200,
ExceptionalBonus = 0x00000400,
MaxCharges = 0x00000800,
Charges = 0x00001000,
MaxChargeTime = 0x00002000,
ChargeTime = 0x00004000,
Blessed = 0x00008000,
Slayer = 0x00010000,
SAAbsorptionAttributes = 0x00020000,
NegativeAttributes = 0x00040000,
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)4); // version
writer.Write(m_Creature);
writer.Write(_VvVItem);
writer.Write(_Owner);
writer.Write(_OwnerName);
writer.Write(m_MaxHitPoints);
writer.Write(m_HitPoints);
SaveFlag flags = SaveFlag.None;
SetSaveFlag(ref flags, SaveFlag.Attributes, !m_AosAttributes.IsEmpty);
SetSaveFlag(ref flags, SaveFlag.SkillBonuses, !m_AosSkillBonuses.IsEmpty);
SetSaveFlag(ref flags, SaveFlag.Protection, m_Protection != null && !m_Protection.IsEmpty);
SetSaveFlag(ref flags, SaveFlag.Killer, m_Killer != null && !m_Killer.IsEmpty);
SetSaveFlag(ref flags, SaveFlag.Summoner, m_Summoner != null && !m_Summoner.IsEmpty);
SetSaveFlag(ref flags, SaveFlag.Removal, m_Removal != TalismanRemoval.None);
SetSaveFlag(ref flags, SaveFlag.Skill, (int)m_Skill != 0);
SetSaveFlag(ref flags, SaveFlag.SuccessBonus, m_SuccessBonus != 0);
SetSaveFlag(ref flags, SaveFlag.ExceptionalBonus, m_ExceptionalBonus != 0);
SetSaveFlag(ref flags, SaveFlag.MaxCharges, m_MaxCharges != 0);
SetSaveFlag(ref flags, SaveFlag.Charges, m_Charges != 0);
SetSaveFlag(ref flags, SaveFlag.MaxChargeTime, m_MaxChargeTime != 0);
SetSaveFlag(ref flags, SaveFlag.ChargeTime, m_ChargeTime != 0);
SetSaveFlag(ref flags, SaveFlag.Blessed, m_Blessed);
SetSaveFlag(ref flags, SaveFlag.Slayer, m_Slayer != TalismanSlayerName.None);
SetSaveFlag(ref flags, SaveFlag.SAAbsorptionAttributes, !m_SAAbsorptionAttributes.IsEmpty);
SetSaveFlag(ref flags, SaveFlag.NegativeAttributes, !m_NegativeAttributes.IsEmpty);
writer.WriteEncodedInt((int)flags);
if (GetSaveFlag(flags, SaveFlag.Attributes))
m_AosAttributes.Serialize(writer);
if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
m_AosSkillBonuses.Serialize(writer);
if (GetSaveFlag(flags, SaveFlag.Protection))
m_Protection.Serialize(writer);
if (GetSaveFlag(flags, SaveFlag.Killer))
m_Killer.Serialize(writer);
if (GetSaveFlag(flags, SaveFlag.Summoner))
m_Summoner.Serialize(writer);
if (GetSaveFlag(flags, SaveFlag.Removal))
writer.WriteEncodedInt((int)m_Removal);
if (GetSaveFlag(flags, SaveFlag.Skill))
writer.WriteEncodedInt((int)m_Skill);
if (GetSaveFlag(flags, SaveFlag.SuccessBonus))
writer.WriteEncodedInt(m_SuccessBonus);
if (GetSaveFlag(flags, SaveFlag.ExceptionalBonus))
writer.WriteEncodedInt(m_ExceptionalBonus);
if (GetSaveFlag(flags, SaveFlag.MaxCharges))
writer.WriteEncodedInt(m_MaxCharges);
if (GetSaveFlag(flags, SaveFlag.Charges))
writer.WriteEncodedInt(m_Charges);
if (GetSaveFlag(flags, SaveFlag.MaxChargeTime))
writer.WriteEncodedInt(m_MaxChargeTime);
if (GetSaveFlag(flags, SaveFlag.ChargeTime))
writer.WriteEncodedInt(m_ChargeTime);
if (GetSaveFlag(flags, SaveFlag.Slayer))
writer.WriteEncodedInt((int)m_Slayer);
if (GetSaveFlag(flags, SaveFlag.SAAbsorptionAttributes))
m_SAAbsorptionAttributes.Serialize(writer);
if (GetSaveFlag(flags, SaveFlag.NegativeAttributes))
m_NegativeAttributes.Serialize(writer);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 4: // version 4 converts SkillName to CraftSystem (thanks glassblowing and stone crafting!)
case 3:
{
m_Creature = reader.ReadMobile();
goto case 2;
}
case 2:
{
_VvVItem = reader.ReadBool();
_Owner = reader.ReadMobile();
_OwnerName = reader.ReadString();
goto case 1;
}
case 1:
{
m_MaxHitPoints = reader.ReadInt();
m_HitPoints = reader.ReadInt();
}
goto case 0;
case 0:
{
SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();
if (GetSaveFlag(flags, SaveFlag.Attributes))
m_AosAttributes = new AosAttributes(this, reader);
else
m_AosAttributes = new AosAttributes(this);
if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
m_AosSkillBonuses = new AosSkillBonuses(this, reader);
else
m_AosSkillBonuses = new AosSkillBonuses(this);
// Backward compatibility
if (GetSaveFlag(flags, SaveFlag.Owner))
BlessedFor = reader.ReadMobile();
if (GetSaveFlag(flags, SaveFlag.Protection))
m_Protection = new TalismanAttribute(reader);
else
m_Protection = new TalismanAttribute();
if (GetSaveFlag(flags, SaveFlag.Killer))
m_Killer = new TalismanAttribute(reader);
else
m_Killer = new TalismanAttribute();
if (GetSaveFlag(flags, SaveFlag.Summoner))
m_Summoner = new TalismanAttribute(reader);
else
m_Summoner = new TalismanAttribute();
if (GetSaveFlag(flags, SaveFlag.Removal))
m_Removal = (TalismanRemoval)reader.ReadEncodedInt();
if (GetSaveFlag(flags, SaveFlag.OldKarmaLoss))
m_AosAttributes.IncreasedKarmaLoss = reader.ReadEncodedInt();
if (GetSaveFlag(flags, SaveFlag.Skill))
{
if (version <= 3)
{
m_Skill = GetTalismanSkill((SkillName)reader.ReadEncodedInt());
}
else
{
m_Skill = (TalismanSkill)reader.ReadEncodedInt();
}
}
if (GetSaveFlag(flags, SaveFlag.SuccessBonus))
m_SuccessBonus = reader.ReadEncodedInt();
if (GetSaveFlag(flags, SaveFlag.ExceptionalBonus))
m_ExceptionalBonus = reader.ReadEncodedInt();
if (GetSaveFlag(flags, SaveFlag.MaxCharges))
m_MaxCharges = reader.ReadEncodedInt();
if (GetSaveFlag(flags, SaveFlag.Charges))
m_Charges = reader.ReadEncodedInt();
if (GetSaveFlag(flags, SaveFlag.MaxChargeTime))
m_MaxChargeTime = reader.ReadEncodedInt();
if (GetSaveFlag(flags, SaveFlag.ChargeTime))
m_ChargeTime = reader.ReadEncodedInt();
if (GetSaveFlag(flags, SaveFlag.Slayer))
m_Slayer = (TalismanSlayerName)reader.ReadEncodedInt();
m_Blessed = GetSaveFlag(flags, SaveFlag.Blessed);
if (GetSaveFlag(flags, SaveFlag.SAAbsorptionAttributes))
m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader);
else
m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);
if (GetSaveFlag(flags, SaveFlag.NegativeAttributes))
m_NegativeAttributes = new NegativeAttributes(this, reader);
else
m_NegativeAttributes = new NegativeAttributes(this);
break;
}
}
if (Parent is Mobile)
{
Mobile m = (Mobile)Parent;
m_AosAttributes.AddStatBonuses(m);
m_AosSkillBonuses.AddTo(m);
if (m_ChargeTime > 0)
StartTimer();
}
if (IsVvVItem && m_MaxHitPoints == 0)
{
m_NegativeAttributes.Antique = 1;
m_MaxHitPoints = 255;
m_HitPoints = 255;
}
}
public virtual void OnAfterUse(Mobile m)
{
m_ChargeTime = m_MaxChargeTime;
if (m_Charges > 0 && m_MaxCharges > 0)
m_Charges -= 1;
if (m_ChargeTime > 0)
StartTimer();
InvalidateProperties();
}
public virtual Type GetSummoner()
{
return null;
}
public virtual void SetSummoner(Type type, TextDefinition name)
{
m_Summoner = new TalismanAttribute(type, name);
}
public virtual void SetProtection(Type type, TextDefinition name, int amount)
{
m_Protection = new TalismanAttribute(type, name, amount);
}
public virtual void SetKiller(Type type, TextDefinition name, int amount)
{
m_Killer = new TalismanAttribute(type, name, amount);
}
#region Timer
private Timer m_Timer;
public virtual void StartTimer()
{
if (m_Timer == null || !m_Timer.Running)
m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(10), new TimerCallback(Slice));
}
public virtual void StopTimer()
{
if (m_Timer != null)
m_Timer.Stop();
m_Timer = null;
}
public virtual void Slice()
{
if (m_ChargeTime - 10 > 0)
m_ChargeTime -= 10;
else
{
m_ChargeTime = 0;
StopTimer();
}
InvalidateProperties();
}
#endregion
#region Randomize
private static readonly int[] m_ItemIDs = new int[]
{
0x2F58, 0x2F59, 0x2F5A, 0x2F5B
};
public static int GetRandomItemID()
{
return Utility.RandomList(m_ItemIDs);
}
public static Type[] Summons { get { return m_Summons; } }
private static readonly Type[] m_Summons = new Type[]
{
typeof(SummonedAntLion),
typeof(SummonedCow),
typeof(SummonedLavaSerpent),
typeof(SummonedOrcBrute),
typeof(SummonedFrostSpider),
typeof(SummonedPanther),
typeof(SummonedDoppleganger),
typeof(SummonedGreatHart),
typeof(SummonedBullFrog),
typeof(SummonedArcticOgreLord),
typeof(SummonedBogling),
typeof(SummonedBakeKitsune),
typeof(SummonedSheep),
typeof(SummonedSkeletalKnight),
typeof(SummonedWailingBanshee),
typeof(SummonedChicken),
typeof(SummonedVorpalBunny),
typeof(Board),
typeof(IronIngot),
typeof(Bandage),
};
public static int[] SummonLabels { get { return m_SummonLabels; } }
private static readonly int[] m_SummonLabels = new int[]
{
1075211, // Ant Lion
1072494, // Cow
1072434, // Lava Serpent
1072414, // Orc Brute
1072476, // Frost Spider
1029653, // Panther
1029741, // Doppleganger
1018292, // great hart
1028496, // bullfrog
1018227, // arctic ogre lord
1029735, // Bogling
1030083, // bake-kitsune
1018285, // sheep
1018239, // skeletal knight
1072399, // Wailing Banshee
1072459, // Chicken
1072401, // Vorpal Bunny
1015101, // Boards
1044036, // Ingots
1023817, // clean bandage
};
public static Type GetRandomSummonType()
{
return m_Summons[Utility.Random(m_Summons.Length)];
}
public static TalismanAttribute GetRandomSummoner()
{
if (0.025 > Utility.RandomDouble())
{
int num = Utility.Random(m_Summons.Length);
if (num > 14)
return new TalismanAttribute(m_Summons[num], m_SummonLabels[num], 10);
else
return new TalismanAttribute(m_Summons[num], m_SummonLabels[num]);
}
return new TalismanAttribute();
}
public static TalismanRemoval GetRandomRemoval()
{
if (0.65 > Utility.RandomDouble())
return (TalismanRemoval)Utility.RandomList(390, 404, 407);
return TalismanRemoval.None;
}
public static Type[] Killers { get { return m_Killers; } }
private static readonly Type[] m_Killers = new Type[]
{
typeof(OrcBomber), typeof(OrcBrute), typeof(Sewerrat), typeof(Rat), typeof(GiantRat),
typeof(Ratman), typeof(RatmanArcher), typeof(GiantSpider), typeof(FrostSpider), typeof(GiantBlackWidow),
typeof(DreadSpider), typeof(SilverSerpent), typeof(DeepSeaSerpent), typeof(GiantSerpent), typeof(Snake),
typeof(IceSnake), typeof(IceSerpent), typeof(LavaSerpent), typeof(LavaSnake), typeof(Yamandon),
typeof(StrongMongbat), typeof(Mongbat), typeof(VampireBat), typeof(Lich), typeof(EvilMage),
typeof(LichLord), typeof(EvilMageLord), typeof(SkeletalMage), typeof(KhaldunZealot), typeof(AncientLich),
typeof(JukaMage), typeof(MeerMage), typeof(Beetle), typeof(DeathwatchBeetle), typeof(RuneBeetle),
typeof(FireBeetle), typeof(DeathwatchBeetleHatchling), typeof(Bird), typeof(Chicken), typeof(Eagle),
typeof(TropicalBird), typeof(Phoenix), typeof(DesertOstard), typeof(FrenziedOstard), typeof(ForestOstard),
typeof(Crane), typeof(SnowLeopard), typeof(IceFiend), typeof(FrostOoze), typeof(FrostTroll),
typeof(IceElemental), typeof(SnowElemental), typeof(GiantIceWorm), typeof(LadyOfTheSnow), typeof(FireElemental),
typeof(FireSteed), typeof(HellHound), typeof(HellCat), typeof(PredatorHellCat), typeof(LavaLizard),
typeof(FireBeetle), typeof(Cow), typeof(Bull), typeof(Gaman)//, typeof( Minotaur)
// TODO Meraktus, Tormented Minotaur, Minotaur
};
public static int[] KillerLabels { get { return m_KillerLabels; } }
private static readonly int[] m_KillerLabels = new int[]
{
1072413, 1072414, 1072418, 1072419, 1072420,
1072421, 1072423, 1072424, 1072425, 1072426,
1072427, 1072428, 1072429, 1072430, 1072431,
1072432, 1072433, 1072434, 1072435, 1072438,
1072440, 1072441, 1072443, 1072444, 1072445,
1072446, 1072447, 1072448, 1072449, 1072450,
1072451, 1072452, 1072453, 1072454, 1072455,
1072456, 1072457, 1072458, 1072459, 1072461,
1072462, 1072465, 1072468, 1072469, 1072470,
1072473, 1072474, 1072477, 1072478, 1072479,
1072480, 1072481, 1072483, 1072485, 1072486,
1072487, 1072489, 1072490, 1072491, 1072492,
1072493, 1072494, 1072495, 1072498,
};
public static TalismanAttribute GetRandomKiller()
{
return GetRandomKiller(true);
}
public static TalismanAttribute GetRandomKiller(bool includingNone)
{
if (includingNone && Utility.RandomBool())
return new TalismanAttribute();
int num = Utility.Random(m_Killers.Length);
return new TalismanAttribute(m_Killers[num], m_KillerLabels[num], Utility.RandomMinMax(10, 100));
}
public static TalismanAttribute GetRandomProtection()
{
return GetRandomProtection(true);
}
public static TalismanAttribute GetRandomProtection(bool includingNone)
{
if (includingNone && Utility.RandomBool())
return new TalismanAttribute();
int num = Utility.Random(m_Killers.Length);
return new TalismanAttribute(m_Killers[num], m_KillerLabels[num], Utility.RandomMinMax(5, 60));
}
public static SkillName[] SkillsOld { get { return m_SkillsOld; } }
private static readonly SkillName[] m_SkillsOld = new SkillName[]
{
SkillName.Alchemy,
SkillName.Blacksmith,
SkillName.Carpentry,
SkillName.Cartography,
SkillName.Cooking,
SkillName.Fletching,
SkillName.Inscribe,
SkillName.Tailoring,
SkillName.Tinkering,
};
public static TalismanSkill[] Skills { get { return m_Skills; } }
private static readonly TalismanSkill[] m_Skills = new TalismanSkill[]
{
TalismanSkill.Alchemy,
TalismanSkill.Blacksmithy,
TalismanSkill.Fletching,
TalismanSkill.Carpentry,
TalismanSkill.Cartography,
TalismanSkill.Cooking,
TalismanSkill.Glassblowing,
TalismanSkill.Inscription,
TalismanSkill.Masonry,
TalismanSkill.Tailoring,
TalismanSkill.Tinkering,
};
public static TalismanSkill GetRandomSkill()
{
return m_Skills[Utility.Random(m_Skills.Length)];
}
public static int GetRandomExceptional()
{
if (0.3 > Utility.RandomDouble())
{
double num = 40 - Math.Log(Utility.RandomMinMax(7, 403)) * 5;
return (int)Math.Round(num);
}
return 0;
}
public static int GetRandomSuccessful()
{
if (0.75 > Utility.RandomDouble())
{
double num = 40 - Math.Log(Utility.RandomMinMax(7, 403)) * 5;
return (int)Math.Round(num);
}
return 0;
}
public static bool GetRandomBlessed()
{
if (0.02 > Utility.RandomDouble())
return true;
return false;
}
public static TalismanSlayerName GetRandomSlayer()
{
if (0.01 > Utility.RandomDouble())
return (TalismanSlayerName)Utility.RandomMinMax(1, 9);
return TalismanSlayerName.None;
}
public static int GetRandomCharges()
{
if (0.5 > Utility.RandomDouble())
return Utility.RandomMinMax(10, 50);
return 0;
}
#endregion
#region Crafting Bonuses
/// <summary>
/// This should only be called for version 4 conversion from SkillName to CraftSystem
/// </summary>
/// <param name="skill"></param>
/// <returns></returns>
public TalismanSkill GetTalismanSkill(SkillName skill)
{
switch (skill)
{
default:
case SkillName.Alchemy: return TalismanSkill.Alchemy;
case SkillName.Blacksmith: return TalismanSkill.Blacksmithy;
case SkillName.Carpentry: return TalismanSkill.Carpentry;
case SkillName.Cartography: return TalismanSkill.Cartography;
case SkillName.Cooking: return TalismanSkill.Cooking;
case SkillName.Fletching: return TalismanSkill.Fletching;
case SkillName.Inscribe: return TalismanSkill.Inscription;
case SkillName.Tailoring: return TalismanSkill.Tailoring;
case SkillName.Tinkering: return TalismanSkill.Tinkering;
}
}
public SkillName GetMainSkill()
{
switch (m_Skill)
{
default:
case TalismanSkill.Alchemy: return SkillName.Alchemy;
case TalismanSkill.Blacksmithy: return SkillName.Blacksmith;
case TalismanSkill.Fletching: return SkillName.Fletching;
case TalismanSkill.Carpentry: return SkillName.Carpentry;
case TalismanSkill.Cartography: return SkillName.Cartography;
case TalismanSkill.Cooking: return SkillName.Cooking;
case TalismanSkill.Glassblowing: return SkillName.Alchemy;
case TalismanSkill.Inscription: return SkillName.Inscribe;
case TalismanSkill.Masonry: return SkillName.Carpentry;
case TalismanSkill.Tailoring: return SkillName.Tailoring;
case TalismanSkill.Tinkering: return SkillName.Tinkering;
}
}
public int GetSkillLabel()
{
switch (m_Skill)
{
case TalismanSkill.Glassblowing: return 1072393;
case TalismanSkill.Masonry: return 1072392;
default: return AosSkillBonuses.GetLabel(GetMainSkill());
}
}
public bool CheckSkill(CraftSystem system)
{
int idx = (int)m_Skill;
return idx >= 0 && idx < CraftContext.Systems.Length && CraftContext.Systems[idx] == system;
}
#endregion
private class TalismanTarget : Target
{
private readonly BaseTalisman m_Talisman;
public TalismanTarget(BaseTalisman talisman)
: base(12, false, TargetFlags.Beneficial)
{
m_Talisman = talisman;
}
protected override void OnTarget(Mobile from, object o)
{
if (m_Talisman == null || m_Talisman.Deleted)
return;
Mobile target = o as Mobile;
if (from.Talisman != m_Talisman)
from.SendLocalizedMessage(502641); // You must equip this item to use it.
else if (target == null)
from.SendLocalizedMessage(1046439); // That is not a valid target.
else if (m_Talisman.ChargeTime > 0)
from.SendLocalizedMessage(1074882, m_Talisman.ChargeTime.ToString()); // You must wait ~1_val~ seconds for this to recharge.
else if (m_Talisman.Charges == 0 && m_Talisman.MaxCharges > 0)
from.SendLocalizedMessage(1042544); // This item is out of charges.
else
{
switch (m_Talisman.Removal)
{
case TalismanRemoval.Curse:
target.PlaySound(0xF6);
target.PlaySound(0x1F7);
target.FixedParticles(0x3709, 1, 30, 9963, 13, 3, EffectLayer.Head);
IEntity mfrom = new Entity(Serial.Zero, new Point3D(target.X, target.Y, target.Z - 10), from.Map);
IEntity mto = new Entity(Serial.Zero, new Point3D(target.X, target.Y, target.Z + 50), from.Map);
Effects.SendMovingParticles(mfrom, mto, 0x2255, 1, 0, false, false, 13, 3, 9501, 1, 0, EffectLayer.Head, 0x100);
WeakenSpell.RemoveEffects(target);
FeeblemindSpell.RemoveEffects(target);
ClumsySpell.RemoveEffects(target);
CurseSpell.RemoveEffect(target);
target.Paralyzed = false;
EvilOmenSpell.TryEndEffect(target);
StrangleSpell.RemoveCurse(target);
CorpseSkinSpell.RemoveCurse(target);
CurseSpell.RemoveEffect(target);
BuffInfo.RemoveBuff(target, BuffIcon.MassCurse);
target.SendLocalizedMessage(1072408); // Any curses on you have been lifted
if (target != from)
from.SendLocalizedMessage(1072409); // Your targets curses have been lifted
break;
case TalismanRemoval.Damage:
target.PlaySound(0x201);
Effects.SendLocationParticles(EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration), 0x3728, 1, 13, 0x834, 0, 0x13B2, 0);
BleedAttack.EndBleed(target, true);
MortalStrike.EndWound(target);
BuffInfo.RemoveBuff(target, BuffIcon.Bleed);
BuffInfo.RemoveBuff(target, BuffIcon.MortalStrike);
target.SendLocalizedMessage(1072405); // Your lasting damage effects have been removed!
if (target != from)
from.SendLocalizedMessage(1072406); // Your Targets lasting damage effects have been removed!
break;
case TalismanRemoval.Ward:
target.PlaySound(0x201);
Effects.SendLocationParticles(EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration), 0x3728, 1, 13, 0x834, 0, 0x13B2, 0);
MagicReflectSpell.EndReflect(target);
ReactiveArmorSpell.EndArmor(target);
ProtectionSpell.EndProtection(target);
EodonianPotion.RemoveEffects(target, PotionEffect.Barrab);
EodonianPotion.RemoveEffects(target, PotionEffect.Urali);
target.SendLocalizedMessage(1072402); // Your wards have been removed!
if (target != from)
from.SendLocalizedMessage(1072403); // Your target's wards have been removed!
break;
case TalismanRemoval.Wildfire:
// TODO
break;
}
m_Talisman.OnAfterUse(from);
}
}
}
}
}