494 lines
11 KiB
C#
494 lines
11 KiB
C#
using System;
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using Server.Engines.VeteranRewards;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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[Alterable(typeof(DefTailoring), typeof(GargishLeatherWingArmor))]
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public abstract class BaseCloak : BaseClothing
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{
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public BaseCloak(int itemID)
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: this(itemID, 0)
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{
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}
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public BaseCloak(int itemID, int hue)
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: base(itemID, Layer.Cloak, hue)
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{
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}
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public BaseCloak(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Flipable]
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public class Cloak : BaseCloak, IArcaneEquip
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{
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#region Arcane Impl
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private int m_MaxArcaneCharges, m_CurArcaneCharges;
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[CommandProperty(AccessLevel.GameMaster)]
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public int MaxArcaneCharges
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{
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get { return m_MaxArcaneCharges; }
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set
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{
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m_MaxArcaneCharges = value;
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InvalidateProperties();
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Update();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int CurArcaneCharges
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{
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get { return m_CurArcaneCharges; }
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set
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{
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m_CurArcaneCharges = value;
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InvalidateProperties();
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Update();
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}
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}
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public int TempHue { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsArcane
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{
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get
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{
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return (m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0);
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}
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}
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public void Update()
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{
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if (IsArcane)
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ItemID = 0x26AD;
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else if (ItemID == 0x26AD)
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ItemID = 0x1515;
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if (IsArcane && CurArcaneCharges == 0)
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{
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TempHue = Hue;
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Hue = 0;
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}
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}
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public override void AddCraftedProperties(ObjectPropertyList list)
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{
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base.AddCraftedProperties(list);
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if (IsArcane)
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list.Add(1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges); // arcane charges: ~1_val~ / ~2_val~
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}
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public void Flip()
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{
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if (ItemID == 0x1515)
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ItemID = 0x1530;
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else if (ItemID == 0x1530)
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ItemID = 0x1515;
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}
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#endregion
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[Constructable]
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public Cloak()
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: this(0)
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{
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}
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[Constructable]
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public Cloak(int hue)
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: base(0x1515, hue)
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{
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Weight = 5.0;
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}
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public Cloak(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)2); // version
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if (IsArcane)
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{
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writer.Write(true);
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writer.Write(TempHue);
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writer.Write((int)m_CurArcaneCharges);
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writer.Write((int)m_MaxArcaneCharges);
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}
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else
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{
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writer.Write(false);
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 2:
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{
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if (reader.ReadBool())
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{
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TempHue = reader.ReadInt();
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m_CurArcaneCharges = reader.ReadInt();
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m_MaxArcaneCharges = reader.ReadInt();
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}
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break;
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}
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case 1:
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{
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if (reader.ReadBool())
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{
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m_CurArcaneCharges = reader.ReadInt();
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m_MaxArcaneCharges = reader.ReadInt();
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}
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break;
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}
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}
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}
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}
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[Flipable]
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public class RewardCloak : BaseCloak, IRewardItem
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{
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private int m_LabelNumber;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int Number
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{
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get
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{
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return m_LabelNumber;
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}
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set
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{
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m_LabelNumber = value;
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InvalidateProperties();
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}
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}
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public override int LabelNumber
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{
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get
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{
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if (m_LabelNumber > 0)
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return m_LabelNumber;
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return base.LabelNumber;
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}
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}
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public override int BasePhysicalResistance
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{
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get
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{
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return 3;
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}
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}
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public override void OnAdded(object parent)
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{
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base.OnAdded(parent);
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if (parent is Mobile)
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((Mobile)parent).VirtualArmorMod += 2;
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}
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public override void OnRemoved(object parent)
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{
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base.OnRemoved(parent);
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if (parent is Mobile)
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((Mobile)parent).VirtualArmorMod -= 2;
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}
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public override bool Dye(Mobile from, DyeTub sender)
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{
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from.SendLocalizedMessage(sender.FailMessage);
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return false;
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (Core.ML && IsRewardItem)
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list.Add(RewardSystem.GetRewardYearLabel(this, new object[] { Hue, m_LabelNumber })); // X Year Veteran Reward
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}
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public override bool CanEquip(Mobile m)
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{
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if (!base.CanEquip(m))
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return false;
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return !IsRewardItem || RewardSystem.CheckIsUsableBy(m, this, new object[] { Hue, m_LabelNumber });
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}
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[Constructable]
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public RewardCloak()
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: this(0)
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{
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}
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[Constructable]
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public RewardCloak(int hue)
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: this(hue, 0)
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{
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}
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[Constructable]
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public RewardCloak(int hue, int labelNumber)
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: base(0x1515, hue)
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{
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Weight = 5.0;
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LootType = LootType.Blessed;
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m_LabelNumber = labelNumber;
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}
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public RewardCloak(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((int)m_LabelNumber);
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writer.Write((bool)IsRewardItem);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_LabelNumber = reader.ReadInt();
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IsRewardItem = reader.ReadBool();
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break;
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}
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}
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if (Parent is Mobile)
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((Mobile)Parent).VirtualArmorMod += 2;
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}
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}
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[Flipable(0x230A, 0x2309)]
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public class FurCape : BaseCloak
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{
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[Constructable]
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public FurCape()
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: this(0)
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{
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}
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[Constructable]
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public FurCape(int hue)
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: base(0x230A, hue)
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{
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Weight = 4.0;
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}
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public FurCape(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x45A4, 0x45A5)]
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public class GargishClothWingArmor : BaseClothing
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{
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[Constructable]
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public GargishClothWingArmor()
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: this(0)
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{
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}
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[Constructable]
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public GargishClothWingArmor(int hue)
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: base(0x45A4, Layer.Cloak, hue)
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{
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Weight = 2.0;
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}
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public override int AosStrReq { get { return 10; } }
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public override Race RequiredRace { get { return Race.Gargoyle; } }
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public override bool CanBeWornByGargoyles { get { return true; } }
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public GargishClothWingArmor(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Flipable(0x4002, 0x4003)]
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public class GargishFancyRobe : BaseClothing
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{
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public override Race RequiredRace
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{
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get
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{
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return Race.Gargoyle;
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}
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}
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public override bool CanBeWornByGargoyles
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{
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get
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{
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return true;
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}
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}
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[Constructable]
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public GargishFancyRobe()
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: this(0)
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{
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}
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[Constructable]
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public GargishFancyRobe(int hue)
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: base(0x4002, Layer.OuterTorso, hue)
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{
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Weight = 3.0;
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}
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public GargishFancyRobe(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Flipable(0x4000, 0x4001)]
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public class GargishRobe : BaseClothing
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{
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public override Race RequiredRace
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{
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get
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{
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return Race.Gargoyle;
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}
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}
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public override bool CanBeWornByGargoyles
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{
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get
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{
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return true;
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}
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}
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[Constructable]
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public GargishRobe()
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: this(0)
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{
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}
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[Constructable]
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public GargishRobe(int hue)
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: base(0x4000, Layer.OuterTorso, hue)
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{
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Weight = 3.0;
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}
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public GargishRobe(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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