81 lines
2.5 KiB
C#
81 lines
2.5 KiB
C#
using Server.Engines.Craft;
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using System;
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namespace Server.Items
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{
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public class FemaleGargishLeatherArms : BaseArmor
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{
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[Constructable]
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public FemaleGargishLeatherArms()
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: this(0)
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{
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}
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[Constructable]
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public FemaleGargishLeatherArms(int hue)
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: base(0x301)
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{
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Layer = Layer.Arms;
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Weight = 4.0;
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Hue = hue;
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}
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public FemaleGargishLeatherArms(Serial serial)
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: base(serial)
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{
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}
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public override int BasePhysicalResistance { get { return 5; } }
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public override int BaseFireResistance { get { return 6; } }
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public override int BaseColdResistance { get { return 7; } }
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public override int BasePoisonResistance { get { return 6; } }
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public override int BaseEnergyResistance { get { return 6; } }
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public override int InitMinHits { get { return 30; } }
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public override int InitMaxHits { get { return 50; } }
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public override int AosStrReq { get { return 25; } }
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public override ArmorMeditationAllowance DefMedAllowance { get { return ArmorMeditationAllowance.All; } }
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public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
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public override Race RequiredRace { get { return Race.Gargoyle; } }
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public override bool CanBeWornByGargoyles { get { return true; } }
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public override int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue)
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{
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Quality = (ItemQuality)quality;
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if (makersMark)
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Crafter = from;
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Type resourceType = typeRes;
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if (resourceType == null)
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resourceType = craftItem.Resources.GetAt(0).ItemType;
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Resource = CraftResources.GetFromType(resourceType);
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PlayerConstructed = true;
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CraftContext context = craftSystem.GetContext(from);
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Hue = CraftResources.GetHue(Resource);
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return quality;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |