Files
abysmal-isle/Scripts/Items/Equipment/Armor/BaseShield.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

307 lines
10 KiB
C#

using System;
using Server.Network;
namespace Server.Items
{
public class BaseShield : BaseArmor
{
public BaseShield(int itemID)
: base(itemID)
{
}
public BaseShield(Serial serial)
: base(serial)
{
}
public override ArmorMaterialType MaterialType
{
get
{
return ArmorMaterialType.Plate;
}
}
public override double ArmorRating
{
get
{
Mobile m = Parent as Mobile;
double ar = base.ArmorRating;
if (m != null)
return ((m.Skills[SkillName.Parry].Value * ar) / 200.0) + 1.0;
else
return ar;
}
}
public int LastParryChance { get; set; }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1);//version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version < 1)
{
if (this is Aegis)
return;
// The 15 bonus points to resistances are not applied to shields on OSI.
PhysicalBonus = 0;
FireBonus = 0;
ColdBonus = 0;
PoisonBonus = 0;
EnergyBonus = 0;
}
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
if (Core.EJ && LastParryChance > 0)
{
list.Add(1158861, LastParryChance.ToString()); // Last Parry Chance: ~1_val~%
}
}
public override void OnRemoved(object parent)
{
LastParryChance = 0;
base.OnRemoved(parent);
}
public override int OnHit(BaseWeapon weapon, int damage)
{
if (Core.AOS)
{
if (ArmorAttributes.SelfRepair > Utility.Random(10))
{
HitPoints += 2;
}
else
{
double halfArmor = ArmorRating / 2.0;
int absorbed = (int)(halfArmor + (halfArmor * Utility.RandomDouble()));
if (absorbed < 2)
absorbed = 2;
int wear;
if (weapon.Type == WeaponType.Bashing)
wear = (absorbed / 2);
else
wear = Utility.Random(2);
if (wear > 0 && MaxHitPoints > 0)
{
if (HitPoints >= wear)
{
HitPoints -= wear;
wear = 0;
}
else
{
wear -= HitPoints;
HitPoints = 0;
}
if (wear > 0)
{
if (MaxHitPoints > wear)
{
MaxHitPoints -= wear;
if (Parent is Mobile)
((Mobile)Parent).LocalOverheadMessage(MessageType.Regular, 0x3B2, 1061121); // Your equipment is severely damaged.
}
else
{
Delete();
}
}
}
}
return 0;
}
else
{
Mobile owner = Parent as Mobile;
if (owner == null)
return damage;
double ar = ArmorRating;
double chance = (owner.Skills[SkillName.Parry].Value - (ar * 2.0)) / 100.0;
if (chance < 0.01)
chance = 0.01;
/*
FORMULA: Displayed AR = ((Parrying Skill * Base AR of Shield) / 200) + 1
FORMULA: % Chance of Blocking = parry skill - (shieldAR * 2)
FORMULA: Melee Damage Absorbed = (AR of Shield) / 2 | Archery Damage Absorbed = AR of Shield
*/
if (owner.CheckSkill(SkillName.Parry, chance))
{
if (weapon.Skill == SkillName.Archery)
damage -= (int)ar;
else
damage -= (int)(ar / 2.0);
if (damage < 0)
damage = 0;
owner.FixedEffect(0x37B9, 10, 16);
if (25 > Utility.Random(100)) // 25% chance to lower durability
{
int wear = Utility.Random(2);
if (wear > 0 && MaxHitPoints > 0)
{
if (HitPoints >= wear)
{
HitPoints -= wear;
wear = 0;
}
else
{
wear -= HitPoints;
HitPoints = 0;
}
if (wear > 0)
{
if (MaxHitPoints > wear)
{
MaxHitPoints -= wear;
if (Parent is Mobile)
((Mobile)Parent).LocalOverheadMessage(MessageType.Regular, 0x3B2, 1061121); // Your equipment is severely damaged.
}
else
{
Delete();
}
}
}
}
}
return damage;
}
}
public override int GetLuckBonus()
{
if (CraftResources.GetType(Resource) != CraftResourceType.Wood)
{
return base.GetLuckBonus();
}
else
{
CraftAttributeInfo attrInfo = GetResourceAttrs(Resource);
if (attrInfo == null)
return 0;
return attrInfo.ShieldLuck;
}
}
public override void DistributeExceptionalBonuses(Mobile from, int amount)
{
}
public override void DistributeMaterialBonus(CraftAttributeInfo attrInfo)
{
if (CraftResources.GetType(Resource) != CraftResourceType.Wood)
{
base.DistributeMaterialBonus(attrInfo);
}
else
{
if (Resource != CraftResource.Heartwood)
{
Attributes.SpellChanneling += attrInfo.ShieldSpellChanneling;
ArmorAttributes.LowerStatReq += attrInfo.ShieldLowerRequirements;
Attributes.RegenHits += attrInfo.ShieldRegenHits;
}
else
{
switch (Utility.Random(7))
{
case 0: Attributes.BonusDex += attrInfo.ShieldBonusDex; break;
case 1: Attributes.BonusStr += attrInfo.ShieldBonusStr; break;
case 2: PhysicalBonus += attrInfo.ShieldPhysicalRandom; break;
case 3: Attributes.ReflectPhysical += attrInfo.ShieldReflectPhys; break;
case 4: ArmorAttributes.SelfRepair += attrInfo.ShieldSelfRepair; break;
case 5: ColdBonus += attrInfo.ShieldColdRandom; break;
case 6: Attributes.SpellChanneling += attrInfo.ShieldSpellChanneling; break;
}
}
}
}
protected override void ApplyResourceResistances(CraftResource oldResource)
{
if (CraftResources.GetType(Resource) != CraftResourceType.Wood)
{
base.ApplyResourceResistances(oldResource);
}
else
{
CraftAttributeInfo info;
if (oldResource > CraftResource.None)
{
info = GetResourceAttrs(oldResource);
// Remove old bonus
PhysicalBonus = Math.Max(0, PhysicalBonus - info.ShieldPhysicalResist);
FireBonus = Math.Max(0, FireBonus - info.ShieldFireResist);
ColdBonus = Math.Max(0, ColdBonus - info.ShieldColdResist);
PoisonBonus = Math.Max(0, PoisonBonus - info.ShieldPoisonResist);
EnergyBonus = Math.Max(0, EnergyBonus - info.ShieldEnergyResist);
PhysNonImbuing = Math.Max(0, PhysNonImbuing - info.ShieldPhysicalResist);
FireNonImbuing = Math.Max(0, FireNonImbuing - info.ShieldFireResist);
ColdNonImbuing = Math.Max(0, ColdNonImbuing - info.ShieldColdResist);
PoisonNonImbuing = Math.Max(0, PoisonNonImbuing - info.ShieldPoisonResist);
EnergyNonImbuing = Math.Max(0, EnergyNonImbuing - info.ShieldEnergyResist);
}
info = GetResourceAttrs(Resource);
// add new bonus
PhysicalBonus += info.ShieldPhysicalResist;
FireBonus += info.ShieldFireResist;
ColdBonus += info.ShieldColdResist;
PoisonBonus += info.ShieldPoisonResist;
EnergyBonus += info.ShieldEnergyResist;
PhysNonImbuing += info.ShieldPhysicalResist;
FireNonImbuing += info.ShieldFireResist;
ColdNonImbuing += info.ShieldColdResist;
PoisonNonImbuing += info.ShieldPoisonResist;
EnergyNonImbuing += info.ShieldEnergyResist;
}
}
}
}