Files
abysmal-isle/Scripts/Items/Decorative/StoneWallAndVineAddon.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

124 lines
3.1 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Items
{
public class StoneWallAndVineAddon : BaseAddon
{
[ Constructable ]
public StoneWallAndVineAddon()
{
this.AddComponent(new MagicVinesComponent(), 1, 0, 0);
this.AddComponent(new StoneWallComponent(), 0, 0, 0);
}
public StoneWallAndVineAddon(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // Version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StoneWallComponent : AddonComponent
{
[Constructable]
public StoneWallComponent()
: base(0x03C9)
{
this.Hue = 744;
this.Movable = false;
}
public StoneWallComponent(Serial serial)
: base(serial)
{
}
public override bool HandlesOnMovement
{
get
{
return true;
}
}
public override void OnDoubleClick(Mobile from)
{
if (from.X > this.X)
{
from.SendLocalizedMessage(1111659); // You try to examine the strange wall but the vines get in your way.
}
else
{
this.Z += -22;
Timer.DelayCall(TimeSpan.FromSeconds(15.0), delegate()
{
this.Z += 22;
});
}
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (this.Parent == null && Utility.InRange(this.Location, m.Location, 3) && !Utility.InRange(this.Location, oldLocation, 3) && m is PlayerMobile)
{
if (m.X > this.X)
m.SendLocalizedMessage(1111665); // You notice something odd about the vines covering the wall.
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MagicVinesComponent : AddonComponent
{
[Constructable]
public MagicVinesComponent()
: base(0x0CF1)
{
this.Name = "magic vines";
this.Movable = false;
}
public MagicVinesComponent(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}