454 lines
10 KiB
C#
454 lines
10 KiB
C#
using System;
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namespace Server.Items
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{
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[FlipableAttribute(0x156C, 0x156D)]
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public class DecorativeShield1 : Item
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{
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[Constructable]
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public DecorativeShield1()
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: base(0x156C)
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{
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this.Movable = false;
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}
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public DecorativeShield1(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x156E, 0x156F)]
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public class DecorativeShield2 : Item
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{
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[Constructable]
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public DecorativeShield2()
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: base(0x156E)
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{
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this.Movable = false;
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}
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public DecorativeShield2(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x1570, 0x1571)]
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public class DecorativeShield3 : Item
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{
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[Constructable]
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public DecorativeShield3()
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: base(0x1570)
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{
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this.Movable = false;
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}
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public DecorativeShield3(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x1572, 0x1573)]
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public class DecorativeShield4 : Item
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{
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[Constructable]
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public DecorativeShield4()
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: base(0x1572)
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{
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this.Movable = false;
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}
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public DecorativeShield4(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x1574, 0x1575)]
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public class DecorativeShield5 : Item
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{
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[Constructable]
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public DecorativeShield5()
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: base(0x1574)
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{
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this.Movable = false;
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}
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public DecorativeShield5(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x1576, 0x1577)]
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public class DecorativeShield6 : Item
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{
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[Constructable]
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public DecorativeShield6()
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: base(0x1576)
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{
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this.Movable = false;
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}
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public DecorativeShield6(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x1578, 0x1579)]
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public class DecorativeShield7 : Item
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{
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[Constructable]
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public DecorativeShield7()
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: base(0x1578)
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{
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this.Movable = false;
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}
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public DecorativeShield7(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x157A, 0x157B)]
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public class DecorativeShield8 : Item
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{
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[Constructable]
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public DecorativeShield8()
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: base(0x157A)
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{
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this.Movable = false;
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}
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public DecorativeShield8(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x157C, 0x157D)]
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public class DecorativeShield9 : Item
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{
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[Constructable]
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public DecorativeShield9()
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: base(0x157C)
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{
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this.Movable = false;
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}
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public DecorativeShield9(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x157E, 0x157F)]
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public class DecorativeShield10 : Item
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{
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[Constructable]
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public DecorativeShield10()
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: base(0x157E)
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{
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this.Movable = false;
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}
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public DecorativeShield10(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x1580, 0x1581)]
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public class DecorativeShield11 : Item
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{
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[Constructable]
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public DecorativeShield11()
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: base(0x1580)
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{
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this.Movable = false;
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}
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public DecorativeShield11(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x1582, 0x1583, 0x1634, 0x1635)]
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public class DecorativeShieldSword1North : Item
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{
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[Constructable]
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public DecorativeShieldSword1North()
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: base(Utility.Random(0x1582, 2))
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{
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this.Movable = false;
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}
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public DecorativeShieldSword1North(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x1634, 0x1635, 0x1582, 0x1583)]
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public class DecorativeShieldSword1West : Item
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{
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[Constructable]
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public DecorativeShieldSword1West()
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: base(Utility.Random(0x1634, 2))
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{
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this.Movable = false;
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}
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public DecorativeShieldSword1West(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x1584, 0x1585, 0x1636, 0x1637)]
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public class DecorativeShieldSword2North : Item
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{
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[Constructable]
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public DecorativeShieldSword2North()
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: base(Utility.Random(0x1584, 2))
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{
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this.Movable = false;
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}
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public DecorativeShieldSword2North(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x1636, 0x1637, 0x1584, 0x1585)]
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public class DecorativeShieldSword2West : Item
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{
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[Constructable]
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public DecorativeShieldSword2West()
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: base(Utility.Random(0x1636, 2))
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{
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this.Movable = false;
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}
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public DecorativeShieldSword2West(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |